randomgeon/player/modifiers/fire_rate_additive.gd
Dan Baker 214e0aa5e0 Many changes
Handle it
2025-05-04 09:30:14 +01:00

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GDScript

class_name FireRateAdditive extends Modifier
@export var fire_rate_bonus: float = 1.0 # +1 shot per second
func _init():
id = "fire_rate_additive"
display_name = "Rapid Fire"
description = "Increases fire rate by %0.1f shots per second" % fire_rate_bonus
modifier_type = ModifierType.ADDITIVE
func apply_stats_modification(final_stats: Dictionary, base_stats: Dictionary) -> void:
if final_stats.has("fire_rate"):
final_stats.fire_rate += fire_rate_bonus