randomgeon/player/scripts/player.gd
Dan Baker 214e0aa5e0 Many changes
Handle it
2025-05-04 09:30:14 +01:00

47 lines
1.5 KiB
GDScript

extends CharacterBody2D
@export var speed = 200
@export var weapon: RangedWeapon
@export var special_ability: Ability
@export var movement: PlayerMovement
# Last direction for idle state
var last_direction = Vector2.DOWN
@onready var animated_sprite = $PlayerSprite
func _ready():
weapon = RangedWeapon.new()
Log.pr("Weapon", weapon)
# Initialize the movement resource with references
if movement:
movement.player = self
movement.animated_sprite = animated_sprite
movement.last_direction = Vector2.DOWN # Default direction
else:
# Create a new resource instance if none was assigned in the editor
movement = PlayerMovement.new()
movement.player = self
movement.animated_sprite = animated_sprite
Log.pr("Adding projectile size additive modifier")
weapon.add_modifier(ProjectileSizeAdditive.new())
Log.pr(weapon.stats.get_stat("projectile_size")) # Size is now 1.0 + 0.5 = 1.5
# Size is now 1.0 + 0.5 = 1.5
# Add the multiplicative size modifier (1.5x multiplier)
Log.pr("Adding projectile size multiplicative modifier")
weapon.add_modifier(ProjectileSizeMultiplicative.new())
Log.pr(weapon.stats.get_stat("projectile_size"))
# Size is now 1.5 * 1.5 = 2.25
# Add another additive size modifier (+0.7 or 70% increase)
Log.pr("Adding another projectile size additive modifier", 0.7)
var another_size_mod = ProjectileSizeAdditive.new()
another_size_mod.size_increase = 0.7
weapon.add_modifier(another_size_mod)
Log.pr(weapon.stats.get_stat("projectile_size"))
func _physics_process(delta):
movement.process(delta)