randomgeon/combat/weapons/_scripts
Dan Baker 70839387ca Implements modifier system for weapons
Adds a modifier system allowing dynamic modification of weapon
stats and behavior. This includes:

- Creating ModifierLibrary to manage available modifiers.
- Adds ModifierManager to handle equipping and unequipping modifiers
- Adds a new RangedWeaponComponent to handle firing projectiles and
  managing modifiers.
- Introduces a DebugUI for in-game modifier management.
- Introduces an "Unlimited Power" modifier that changes the projectile scene.
- Modifies stats components to work with the new modifier system.

This system allows for more flexible and customizable weapon
functionality.
2025-05-08 18:31:19 +01:00
..
melee_weapon_component.gd Implements modifier and stats system 2025-05-07 11:52:30 +01:00
melee_weapon_component.gd.uid Adding loads of icons and starting refactor of weapons and mods 2025-05-07 08:57:34 +01:00
ranged_weapon_component.gd Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
ranged_weapon_component.gd.uid Adding loads of icons and starting refactor of weapons and mods 2025-05-07 08:57:34 +01:00