randomgeon/player/weapons
Dan Baker 70839387ca Implements modifier system for weapons
Adds a modifier system allowing dynamic modification of weapon
stats and behavior. This includes:

- Creating ModifierLibrary to manage available modifiers.
- Adds ModifierManager to handle equipping and unequipping modifiers
- Adds a new RangedWeaponComponent to handle firing projectiles and
  managing modifiers.
- Introduces a DebugUI for in-game modifier management.
- Introduces an "Unlimited Power" modifier that changes the projectile scene.
- Modifies stats components to work with the new modifier system.

This system allows for more flexible and customizable weapon
functionality.
2025-05-08 18:31:19 +01:00
..
projectile.gd Adds lightning projectile 2025-05-05 16:42:51 +01:00
projectile.gd.uid Adds in-game debug menu addon 2025-05-04 17:53:46 +01:00
projectile_base.gd Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
projectile_base.gd.uid Adds lightning projectile 2025-05-05 16:42:51 +01:00
projectile_lightning.gd Adding loads of icons and starting refactor of weapons and mods 2025-05-07 08:57:34 +01:00
projectile_lightning.gd.uid Adds lightning projectile 2025-05-05 16:42:51 +01:00
ranged_weapon.gd Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
ranged_weapon.gd.uid Many changes 2025-05-04 09:30:14 +01:00