randomgeon/assets/sprites/characters
Dan Baker 02b3be35b0 Sets up initial project structure
Initializes the project with core files including:

- Editor configuration (.editorconfig, .gitattributes, .gitignore, .vscode/settings.json)
- Log.gd addon for enhanced debugging
- Loggie addon for advanced logging
- Project assets folder
2025-04-29 17:35:39 +01:00
..
player.png Sets up initial project structure 2025-04-29 17:35:39 +01:00
player.png.import Sets up initial project structure 2025-04-29 17:35:39 +01:00
README.txt Sets up initial project structure 2025-04-29 17:35:39 +01:00
skeleton.png Sets up initial project structure 2025-04-29 17:35:39 +01:00
skeleton.png.import Sets up initial project structure 2025-04-29 17:35:39 +01:00
skeleton_swordless.png Sets up initial project structure 2025-04-29 17:35:39 +01:00
skeleton_swordless.png.import Sets up initial project structure 2025-04-29 17:35:39 +01:00
slime.png Sets up initial project structure 2025-04-29 17:35:39 +01:00
slime.png.import Sets up initial project structure 2025-04-29 17:35:39 +01:00

Player and skeleton sprites are on a 48x48 grid.
Slime is on a 32x32 grid.

Flip right facing sprites to get the left facing sprites.

Animations [rows (0 based for us programmers)]
Player:
[0 - 2] idle
[3 - 5] move
[6 - 8] attack
[9] death

Enemies:
[0 - 2] idle
[3 - 5] move
[6 - 8] attack
[9 - 11] damaged
[12] death