randomgeon/assets/projectiles/basic_projectile.tscn
Dan Baker ff62d67f54 Adds in-game debug menu addon
Adds an in-game debug menu that displays performance metrics (FPS, frame times) and hardware/software information.

The menu can be toggled using the F3 key (or a custom input binding). It has different display styles, ranging from a compact FPS display to a detailed view with graphs and system information.
2025-05-04 17:53:46 +01:00

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[gd_scene load_steps=4 format=3 uid="uid://d2q0gh76v2wjm"]
[ext_resource type="Script" uid="uid://d5tiwy16ivu6" path="res://player/weapons/projectile.gd" id="1_4urkw"]
[ext_resource type="Texture2D" uid="uid://b82eovf1htp4i" path="res://assets/sprites/characters/pink/Rock1.png" id="2_5842l"]
[sub_resource type="CircleShape2D" id="CircleShape2D_o4f18"]
radius = 1.0
[node name="BasicProjectile" type="Area2D"]
collision_layer = 16
collision_mask = 8
script = ExtResource("1_4urkw")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_o4f18")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(5.96046e-08, 5.96046e-08)
scale = Vector2(0.3125, 0.3125)
texture = ExtResource("2_5842l")