randomgeon/combat/weapons/_scripts/ranged_weapon_component.gd

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GDScript

@icon("res://assets/editor/64x64/fc1515.png")
extends WeaponComponent
class_name RangedWeaponComponent
var stats = {
"projectile_speed": 500.0,
"projectile_size": 1.0,
"projectile_lifetime": 1.0,
"projectile_quantity": 1,
"projectile_spread": 33,
"max_pierce": 0
}
var combined_stats = {}
func _init() -> void:
Log.pr("RangedWeaponComponent initialized")
super._init()
# Combine the base stats with the stats from the parent class
combined_stats = base_stats.duplicate()
combined_stats.merge(stats)
Log.pr("Combined stats: ", combined_stats)
Log.pr("ModifierManager: ", modifier_manager)