randomgeon/combat/weapons/_scripts/weapon_component.gd

18 lines
370 B
GDScript

@icon("res://assets/editor/64x64/fc729.png")
extends Node2D
class_name WeaponComponent
var modifier_manager
var base_stats = {
"damage": 10.0,
"attack_rate": 3.0
}
func _init() -> void:
Log.pr("WeaponComponent initialized")
func _ready() -> void:
await get_tree().process_frame
modifier_manager = $ModifierManager
Log.pr("ModifierManager: ", modifier_manager)