Adds an in-game debug menu that displays performance metrics (FPS, frame times) and hardware/software information. The menu can be toggled using the F3 key (or a custom input binding). It has different display styles, ranging from a compact FPS display to a detailed view with graphs and system information.
70 lines
1.9 KiB
Text
70 lines
1.9 KiB
Text
[gd_scene load_steps=10 format=3 uid="uid://cait7d0k1kmsq"]
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[ext_resource type="Texture2D" uid="uid://gan2vkax8nwy" path="res://assets/sprites/enemies/slimes_blue.png" id="1_lcl3f"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_2bghh"]
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radius = 14.0357
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[sub_resource type="AtlasTexture" id="AtlasTexture_8ifd5"]
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atlas = ExtResource("1_lcl3f")
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region = Rect2(0, 0, 46, 33)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bkvxi"]
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atlas = ExtResource("1_lcl3f")
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region = Rect2(46, 0, 46, 33)
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[sub_resource type="AtlasTexture" id="AtlasTexture_if8y3"]
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atlas = ExtResource("1_lcl3f")
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region = Rect2(92, 0, 46, 33)
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[sub_resource type="AtlasTexture" id="AtlasTexture_evp1i"]
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atlas = ExtResource("1_lcl3f")
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region = Rect2(138, 0, 46, 33)
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[sub_resource type="AtlasTexture" id="AtlasTexture_38q4i"]
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atlas = ExtResource("1_lcl3f")
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region = Rect2(184, 0, 46, 33)
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[sub_resource type="AtlasTexture" id="AtlasTexture_8o875"]
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atlas = ExtResource("1_lcl3f")
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region = Rect2(230, 0, 46, 33)
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[sub_resource type="SpriteFrames" id="SpriteFrames_ciurg"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8ifd5")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_bkvxi")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_if8y3")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_evp1i")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_38q4i")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8o875")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}]
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[node name="TestEnemy" type="CharacterBody2D" groups=["enemies"]]
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collision_layer = 8
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collision_mask = 7
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 1)
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shape = SubResource("CircleShape2D_2bghh")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_ciurg")
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animation = &"idle"
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autoplay = "idle"
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frame_progress = 0.531099
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