randomgeon/player/scripts
Dan Baker 70839387ca Implements modifier system for weapons
Adds a modifier system allowing dynamic modification of weapon
stats and behavior. This includes:

- Creating ModifierLibrary to manage available modifiers.
- Adds ModifierManager to handle equipping and unequipping modifiers
- Adds a new RangedWeaponComponent to handle firing projectiles and
  managing modifiers.
- Introduces a DebugUI for in-game modifier management.
- Introduces an "Unlimited Power" modifier that changes the projectile scene.
- Modifies stats components to work with the new modifier system.

This system allows for more flexible and customizable weapon
functionality.
2025-05-08 18:31:19 +01:00
..
modifier_management.gd Refactors modifier system to use StatsComponent 2025-05-07 15:08:11 +01:00
modifier_management.gd.uid Many changes 2025-05-04 09:30:14 +01:00
movement.gd.uid Many changes 2025-05-04 09:30:14 +01:00
player.gd Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
player.gd.uid Many changes 2025-05-04 09:30:14 +01:00
player_combat.gd Refactors modifier system to use StatsComponent 2025-05-07 15:08:11 +01:00
player_combat.gd.uid Adds in-game debug menu addon 2025-05-04 17:53:46 +01:00
player_movement.gd Adds in-game debug menu addon 2025-05-04 17:53:46 +01:00
player_movement.gd.uid Many changes 2025-05-04 09:30:14 +01:00