randomgeon/player/modifiers/piercing.gd
Dan Baker 214e0aa5e0 Many changes
Handle it
2025-05-04 09:30:14 +01:00

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525 B
GDScript

class_name PiercingModifier extends Modifier
@export var pierce_count: int = 2
func _init():
id = "piercing"
display_name = "Piercing Shot"
description = "Projectiles pass through %d enemies" % pierce_count
func modify_projectile(projectile):
projectile.pierce_count = pierce_count
projectile.connect("on_hit", _on_projectile_hit)
func _on_projectile_hit(projectile, _target):
projectile.pierce_count -= 1
if projectile.pierce_count <= 0:
projectile.pierce_count = 0
projectile.set_piercing(false)