randomgeon/player/scripts/player.gd
Dan Baker ff62d67f54 Adds in-game debug menu addon
Adds an in-game debug menu that displays performance metrics (FPS, frame times) and hardware/software information.

The menu can be toggled using the F3 key (or a custom input binding). It has different display styles, ranging from a compact FPS display to a detailed view with graphs and system information.
2025-05-04 17:53:46 +01:00

51 lines
1.4 KiB
GDScript

extends CharacterBody2D
@export var speed = 200
@export var special_ability: Ability
var weapon: RangedWeapon
var movement: PlayerMovement
var combat: PlayerCombat
# Last direction for idle state
var last_direction = Vector2.DOWN
@onready var animated_sprite = $PlayerSprite
func _ready():
weapon = $RangedWeapon
combat = PlayerCombat.new()
movement = PlayerMovement.new()
movement.player = self
movement.animated_sprite = animated_sprite
movement.speed = speed
combat.player = self
combat.animated_sprite = animated_sprite
Log.pr("Adding projectile size additive modifier")
weapon.add_modifier(ProjectileSizeAdditive.new())
Log.pr(weapon.stats.get_stat("projectile_size")) # Size is now 1.0 + 0.5 = 1.5
# Size is now 1.0 + 0.5 = 1.5
# Add the multiplicative size modifier (1.5x multiplier)
Log.pr("Adding projectile size multiplicative modifier")
weapon.add_modifier(ProjectileSizeMultiplicative.new())
Log.pr(weapon.stats.get_stat("projectile_size"))
# Size is now 1.5 * 1.5 = 2.25
# Add another additive size modifier (+0.7 or 70% increase)
Log.pr("Adding another projectile size additive modifier", 2)
var another_size_mod = ProjectileSizeAdditive.new()
another_size_mod.size_increase = 0.7
weapon.add_modifier(another_size_mod)
Log.pr(weapon.stats.get_stat("projectile_size"))
weapon.add_modifier(FireRateAdditive.new())
func _physics_process(delta):
movement.process(delta)
combat.process(delta)