adding goto test command
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parent
901f3e5cdc
commit
1e024b4b2c
4 changed files with 176 additions and 84 deletions
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@ -143,6 +143,13 @@ class GameEngine {
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return;
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}
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// Check for debug scene skip command (goto <sceneName>)
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if (cmd.startsWith("goto ")) {
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const sceneName = commandString.trim().substring(5).trim();
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self._debugGoToScene(sceneName);
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return;
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}
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// Pass to input manager if in text mode
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if (self.input.getMode() === "text") {
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self.input.handleTextInput(commandString);
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@ -195,6 +202,23 @@ class GameEngine {
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this.terminal.printSuccess(`${this.definition.name} progress has been reset.`);
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}
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// Debug command to skip to a specific scene
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async _debugGoToScene(sceneName) {
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const scene = this.scenes.getScene(sceneName);
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if (!scene) {
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this.adapter.printError(`Scene not found: ${sceneName}`);
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this.adapter.print("");
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this.adapter.printInfo("Available scenes:");
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const sceneNames = Object.keys(this.definition.scenes).sort();
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for (const name of sceneNames) {
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this.adapter.print(` ${name}`);
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}
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return;
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}
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this.adapter.printWarning(`[DEBUG] Skipping to scene: ${sceneName}`);
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await this.scenes.goTo(sceneName);
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}
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// Check if game is currently running
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isActive() {
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return this.isRunning;
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