Start of the rewrite to a modular system
This commit is contained in:
parent
2bfdc30caa
commit
4ac45367e5
29 changed files with 4414 additions and 588 deletions
144
static/js/button-generator/effects/spin-text.js
Normal file
144
static/js/button-generator/effects/spin-text.js
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
import { ButtonEffect } from '../effect-base.js';
|
||||
|
||||
/**
|
||||
* Spinning text animation effect
|
||||
* Makes each character rotate independently
|
||||
*/
|
||||
export class SpinTextEffect extends ButtonEffect {
|
||||
constructor(textLineNumber = 1) {
|
||||
const suffix = textLineNumber === 1 ? '' : '2';
|
||||
super({
|
||||
id: `text-spin${suffix}`,
|
||||
name: `Spinning Text ${textLineNumber}`,
|
||||
type: textLineNumber === 1 ? 'text' : 'text2',
|
||||
category: textLineNumber === 1 ? 'Text Line 1' : 'Text Line 2',
|
||||
renderOrder: 8, // Before wave, after rainbow
|
||||
textLineNumber: textLineNumber
|
||||
});
|
||||
this.textLineNumber = textLineNumber;
|
||||
}
|
||||
|
||||
defineControls() {
|
||||
const textLineNumber = this.textLineNumber || this.config?.textLineNumber || 1;
|
||||
const suffix = textLineNumber === 1 ? '' : '2';
|
||||
return [
|
||||
{
|
||||
id: `animate-text-spin${suffix}`,
|
||||
type: 'checkbox',
|
||||
label: 'Spinning Animation',
|
||||
defaultValue: false
|
||||
},
|
||||
{
|
||||
id: `spin-speed${suffix}`,
|
||||
type: 'range',
|
||||
label: 'Spin Speed',
|
||||
defaultValue: 1,
|
||||
min: 0.1,
|
||||
max: 5,
|
||||
step: 0.1,
|
||||
showWhen: `animate-text-spin${suffix}`,
|
||||
description: 'Speed of character rotation'
|
||||
},
|
||||
{
|
||||
id: `spin-stagger${suffix}`,
|
||||
type: 'range',
|
||||
label: 'Spin Stagger',
|
||||
defaultValue: 0.3,
|
||||
min: 0,
|
||||
max: 1,
|
||||
step: 0.1,
|
||||
showWhen: `animate-text-spin${suffix}`,
|
||||
description: 'Delay between characters'
|
||||
}
|
||||
];
|
||||
}
|
||||
|
||||
isEnabled(controlValues) {
|
||||
const suffix = this.textLineNumber === 1 ? '' : '2';
|
||||
return controlValues[`animate-text-spin${suffix}`] === true;
|
||||
}
|
||||
|
||||
apply(context, controlValues, animState, renderData) {
|
||||
const suffix = this.textLineNumber === 1 ? '' : '2';
|
||||
const text = controlValues[`button-text${suffix}`] || '';
|
||||
|
||||
if (!text || !controlValues[`text${suffix}-enabled`]) return;
|
||||
if (!animState) return;
|
||||
|
||||
const speed = controlValues[`spin-speed${suffix}`] || 1;
|
||||
const stagger = controlValues[`spin-stagger${suffix}`] || 0.3;
|
||||
const fontSize = controlValues[`font-size${suffix}`] || 14;
|
||||
const fontFamily = controlValues[`font-family${suffix}`] || 'Arial';
|
||||
const fontWeight = controlValues[`text${suffix}-bold`] ? 'bold' : 'normal';
|
||||
const fontStyle = controlValues[`text${suffix}-italic`] ? 'italic' : 'normal';
|
||||
|
||||
context.font = `${fontStyle} ${fontWeight} ${fontSize}px "${fontFamily}"`;
|
||||
context.textAlign = 'center';
|
||||
context.textBaseline = 'middle';
|
||||
|
||||
// Get text color
|
||||
let fillStyle;
|
||||
const colorType = controlValues[`text${suffix}-color-type`] || 'solid';
|
||||
if (colorType === 'gradient') {
|
||||
const color1 = controlValues[`text${suffix}-gradient-color1`] || '#ffffff';
|
||||
const color2 = controlValues[`text${suffix}-gradient-color2`] || '#00ffff';
|
||||
const angle = (controlValues[`text${suffix}-gradient-angle`] || 90) * (Math.PI / 180);
|
||||
const centerX = renderData.centerX;
|
||||
const centerY = renderData.centerY;
|
||||
const x1 = centerX + Math.cos(angle) * 20;
|
||||
const y1 = centerY + Math.sin(angle) * 20;
|
||||
const x2 = centerX - Math.cos(angle) * 20;
|
||||
const y2 = centerY - Math.sin(angle) * 20;
|
||||
const gradient = context.createLinearGradient(x1, y1, x2, y2);
|
||||
gradient.addColorStop(0, color1);
|
||||
gradient.addColorStop(1, color2);
|
||||
fillStyle = gradient;
|
||||
} else {
|
||||
fillStyle = controlValues[`text${suffix}-color`] || '#ffffff';
|
||||
}
|
||||
|
||||
// Calculate base position
|
||||
const x = controlValues[`text${suffix}-x`] || 50;
|
||||
const y = controlValues[`text${suffix}-y`] || 50;
|
||||
const baseX = (x / 100) * renderData.width;
|
||||
const baseY = (y / 100) * renderData.height;
|
||||
|
||||
// Measure total text width for centering
|
||||
const totalWidth = context.measureText(text).width;
|
||||
let currentX = baseX - totalWidth / 2;
|
||||
|
||||
// Draw each character with rotation
|
||||
for (let i = 0; i < text.length; i++) {
|
||||
const char = text[i];
|
||||
const charWidth = context.measureText(char).width;
|
||||
const charCenterX = currentX + charWidth / 2;
|
||||
|
||||
// Calculate rotation for this character
|
||||
const phase = animState.getPhase(speed) + i * stagger * Math.PI * 2;
|
||||
const rotation = phase % (Math.PI * 2);
|
||||
|
||||
context.save();
|
||||
context.translate(charCenterX, baseY);
|
||||
context.rotate(rotation);
|
||||
|
||||
// Apply outline if enabled
|
||||
if (controlValues[`text${suffix}-outline`]) {
|
||||
context.strokeStyle = controlValues[`text${suffix}-outline-color`] || '#000000';
|
||||
context.lineWidth = 2;
|
||||
context.strokeText(char, 0, 0);
|
||||
}
|
||||
|
||||
context.fillStyle = fillStyle;
|
||||
context.fillText(char, 0, 0);
|
||||
context.restore();
|
||||
|
||||
currentX += charWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Auto-register effects for both text lines
|
||||
export function register(generator) {
|
||||
generator.registerEffect(new SpinTextEffect(1));
|
||||
generator.registerEffect(new SpinTextEffect(2));
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue