Merge branch 'main' into feature/terminal-game-engine
This commit is contained in:
commit
691b809b41
11 changed files with 1172 additions and 83 deletions
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@ -1,6 +1,6 @@
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import { ButtonEffect } from './effect-base.js';
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import { ButtonEffect } from "./effect-base.js";
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||||
|
||||
import { ColorQuantizer } from './color-quantizer.js';
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||||
import { ColorQuantizer } from "./color-quantizer.js";
|
||||
|
||||
/**
|
||||
* Animation state class - passed to effects for frame-based rendering
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@ -30,7 +30,7 @@ export class AnimationState {
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export class ButtonGenerator {
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constructor(canvas, config = {}) {
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this.canvas = canvas;
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this.ctx = canvas.getContext('2d');
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this.ctx = canvas.getContext("2d");
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||||
// Animation configuration
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this.animConfig = {
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@ -38,7 +38,7 @@ export class ButtonGenerator {
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duration: config.duration || 2, // seconds
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get totalFrames() {
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return this.fps * this.duration;
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}
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},
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};
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// GIF export configuration
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@ -55,7 +55,7 @@ export class ButtonGenerator {
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border: [],
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text: [],
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text2: [],
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general: []
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general: [],
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};
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// Registered effects by ID for quick lookup
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@ -69,8 +69,20 @@ export class ButtonGenerator {
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// Font list for preloading
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this.fonts = config.fonts || [
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'Lato', 'Roboto', 'Open Sans', 'Montserrat', 'Oswald',
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'Bebas Neue', 'Roboto Mono', 'VT323', 'Press Start 2P', 'DSEG7-Classic'
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"Lato",
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"Roboto",
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"Open Sans",
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"Montserrat",
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"Oswald",
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"Bebas Neue",
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"Roboto Mono",
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"VT323",
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"Press Start 2P",
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"DSEG7-Classic",
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"Pixelify Sans",
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"Bungee Spice",
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"Creepster",
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"Barrio",
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];
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}
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@ -80,11 +92,13 @@ export class ButtonGenerator {
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*/
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registerEffect(effect) {
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if (!(effect instanceof ButtonEffect)) {
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throw new Error('Effect must extend ButtonEffect class');
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throw new Error("Effect must extend ButtonEffect class");
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}
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||||
if (this.effectsById.has(effect.id)) {
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console.warn(`Effect with ID "${effect.id}" is already registered. Skipping.`);
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console.warn(
|
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`Effect with ID "${effect.id}" is already registered. Skipping.`,
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||||
);
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return;
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}
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@ -125,14 +139,14 @@ export class ButtonGenerator {
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* @returns {Promise}
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*/
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async preloadFonts() {
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const fontPromises = this.fonts.flatMap(font => [
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const fontPromises = this.fonts.flatMap((font) => [
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document.fonts.load(`400 12px "${font}"`),
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document.fonts.load(`700 12px "${font}"`),
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document.fonts.load(`italic 400 12px "${font}"`)
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document.fonts.load(`italic 400 12px "${font}"`),
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]);
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await Promise.all(fontPromises);
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console.log('All fonts loaded for canvas');
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console.log("All fonts loaded for canvas");
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}
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/**
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@ -144,28 +158,28 @@ export class ButtonGenerator {
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// Get all registered control IDs from effects
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const allControls = new Set();
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this.getAllEffects().forEach(effect => {
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effect.controls.forEach(control => {
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||||
this.getAllEffects().forEach((effect) => {
|
||||
effect.controls.forEach((control) => {
|
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allControls.add(control.id);
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||||
});
|
||||
});
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|
||||
// Read values from DOM
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allControls.forEach(id => {
|
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allControls.forEach((id) => {
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const element = document.getElementById(id);
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if (element) {
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if (element.type === 'checkbox') {
|
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if (element.type === "checkbox") {
|
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values[id] = element.checked;
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} else if (element.type === 'range' || element.type === 'number') {
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} else if (element.type === "range" || element.type === "number") {
|
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values[id] = parseFloat(element.value);
|
||||
} else if (element.type === 'file') {
|
||||
} else if (element.type === "file") {
|
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// For file inputs, return an object with file metadata and blob URL
|
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if (element.dataset.blobUrl) {
|
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values[id] = {
|
||||
fileName: element.dataset.fileName,
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blobUrl: element.dataset.blobUrl,
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fileSize: parseInt(element.dataset.fileSize),
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fileType: element.dataset.fileType
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fileType: element.dataset.fileType,
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};
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} else {
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values[id] = null;
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@ -200,21 +214,29 @@ export class ButtonGenerator {
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width: this.canvas.width,
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height: this.canvas.height,
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centerX: this.canvas.width / 2,
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centerY: this.canvas.height / 2
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centerY: this.canvas.height / 2,
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};
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// Apply effects in order: transform -> background -> background-animation -> text/text2 -> border -> general
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const renderOrder = ['transform', 'background', 'background-animation', 'text', 'text2', 'border', 'general'];
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const renderOrder = [
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"transform",
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"background",
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"background-animation",
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"text",
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"text2",
|
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"border",
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"general",
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||||
];
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||||
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||||
// Save context once before transforms
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this.ctx.save();
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renderOrder.forEach(type => {
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this.effects[type]?.forEach(effect => {
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renderOrder.forEach((type) => {
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this.effects[type]?.forEach((effect) => {
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if (effect.canApply(controlValues)) {
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// Transform effects should NOT be wrapped in save/restore
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// They need to persist for all subsequent drawing operations
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if (type !== 'transform') {
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if (type !== "transform") {
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this.ctx.save();
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}
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@ -224,7 +246,7 @@ export class ButtonGenerator {
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console.error(`Error applying effect ${effect.id}:`, error);
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}
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if (type !== 'transform') {
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if (type !== "transform") {
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this.ctx.restore();
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}
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}
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@ -241,9 +263,10 @@ export class ButtonGenerator {
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*/
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hasAnimationsEnabled() {
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const controlValues = this.getControlValues();
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return this.getAllEffects().some(effect =>
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effect.type !== 'background' && // Background effects can be static
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effect.isEnabled(controlValues)
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return this.getAllEffects().some(
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(effect) =>
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effect.type !== "background" && // Background effects can be static
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effect.isEnabled(controlValues),
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);
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}
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@ -264,7 +287,7 @@ export class ButtonGenerator {
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const animState = new AnimationState(
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frameNum,
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this.animConfig.totalFrames,
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this.animConfig.fps
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this.animConfig.fps,
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);
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this.draw(animState);
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this.applyPreviewQuantization();
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@ -308,7 +331,11 @@ export class ButtonGenerator {
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applyPreviewQuantization() {
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const colorCount = this.gifConfig.colorCount;
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if (colorCount < 256) {
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const quantizedData = ColorQuantizer.quantize(this.canvas, colorCount, 'floyd-steinberg');
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const quantizedData = ColorQuantizer.quantize(
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this.canvas,
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colorCount,
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"floyd-steinberg",
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);
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this.ctx.putImageData(quantizedData, 0, 0);
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}
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}
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@ -326,27 +353,34 @@ export class ButtonGenerator {
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|||
return new Promise((resolve, reject) => {
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||||
try {
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||||
// Create temporary canvas for frame generation
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const frameCanvas = document.createElement('canvas');
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const frameCanvas = document.createElement("canvas");
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frameCanvas.width = this.canvas.width;
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frameCanvas.height = this.canvas.height;
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const frameCtx = frameCanvas.getContext('2d');
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const frameCtx = frameCanvas.getContext("2d");
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||||
// Merge options with defaults
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const quality = options.quality !== undefined ? options.quality : this.gifConfig.quality;
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const gifDither = options.dither !== undefined ? options.dither : this.gifConfig.dither;
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const colorCount = options.colorCount !== undefined ? options.colorCount : this.gifConfig.colorCount;
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const quality =
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options.quality !== undefined
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? options.quality
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: this.gifConfig.quality;
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const gifDither =
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options.dither !== undefined ? options.dither : this.gifConfig.dither;
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const colorCount =
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options.colorCount !== undefined
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? options.colorCount
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: this.gifConfig.colorCount;
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||||
|
||||
// Determine if we need custom quantization
|
||||
const useCustomQuantization = colorCount < 256;
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const customDither = useCustomQuantization ? 'floyd-steinberg' : false;
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||||
const customDither = useCustomQuantization ? "floyd-steinberg" : false;
|
||||
|
||||
// Initialize gif.js
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const gifOptions = {
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workers: 2,
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quality: quality,
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workerScript: '/js/gif.worker.js',
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workerScript: "/js/gif.worker.js",
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width: this.canvas.width,
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height: this.canvas.height
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height: this.canvas.height,
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};
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||||
// Add gif.js dither option if specified (only when not using custom quantization)
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@ -361,18 +395,22 @@ export class ButtonGenerator {
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|||
|
||||
const generateFrames = async () => {
|
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for (let i = 0; i < totalFrames; i++) {
|
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const animState = new AnimationState(i, totalFrames, this.animConfig.fps);
|
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const animState = new AnimationState(
|
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i,
|
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totalFrames,
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this.animConfig.fps,
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);
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// Draw to temporary canvas
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frameCtx.clearRect(0, 0, frameCanvas.width, frameCanvas.height);
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const tempGenerator = new ButtonGenerator(frameCanvas, {
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fps: this.animConfig.fps,
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duration: this.animConfig.duration,
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fonts: this.fonts
|
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fonts: this.fonts,
|
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});
|
||||
|
||||
// Copy effects
|
||||
this.getAllEffects().forEach(effect => {
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this.getAllEffects().forEach((effect) => {
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tempGenerator.registerEffect(effect);
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});
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||||
|
||||
|
|
@ -380,40 +418,43 @@ export class ButtonGenerator {
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|||
|
||||
// Apply custom color quantization if needed
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if (useCustomQuantization) {
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const quantizedData = ColorQuantizer.quantize(frameCanvas, colorCount, customDither);
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const quantizedData = ColorQuantizer.quantize(
|
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frameCanvas,
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colorCount,
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customDither,
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);
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frameCtx.putImageData(quantizedData, 0, 0);
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}
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|
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gif.addFrame(frameCtx, {
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delay: 1000 / this.animConfig.fps,
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copy: true
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copy: true,
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});
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||||
|
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if (progressCallback) {
|
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progressCallback(i / totalFrames, 'generating');
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progressCallback(i / totalFrames, "generating");
|
||||
}
|
||||
|
||||
// Yield to browser every 5 frames
|
||||
if (i % 5 === 0) {
|
||||
await new Promise(resolve => setTimeout(resolve, 0));
|
||||
await new Promise((resolve) => setTimeout(resolve, 0));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
generateFrames().then(() => {
|
||||
gif.on('finished', (blob) => {
|
||||
gif.on("finished", (blob) => {
|
||||
resolve(blob);
|
||||
});
|
||||
|
||||
gif.on('progress', (progress) => {
|
||||
gif.on("progress", (progress) => {
|
||||
if (progressCallback) {
|
||||
progressCallback(progress, 'encoding');
|
||||
progressCallback(progress, "encoding");
|
||||
}
|
||||
});
|
||||
|
||||
gif.render();
|
||||
});
|
||||
|
||||
} catch (error) {
|
||||
reject(error);
|
||||
}
|
||||
|
|
@ -425,17 +466,17 @@ export class ButtonGenerator {
|
|||
*/
|
||||
bindControls() {
|
||||
const allControls = new Set();
|
||||
this.getAllEffects().forEach(effect => {
|
||||
effect.controls.forEach(control => {
|
||||
this.getAllEffects().forEach((effect) => {
|
||||
effect.controls.forEach((control) => {
|
||||
allControls.add(control.id);
|
||||
});
|
||||
});
|
||||
|
||||
allControls.forEach(id => {
|
||||
allControls.forEach((id) => {
|
||||
const element = document.getElementById(id);
|
||||
if (element) {
|
||||
element.addEventListener('input', () => this.updatePreview());
|
||||
element.addEventListener('change', () => this.updatePreview());
|
||||
element.addEventListener("input", () => this.updatePreview());
|
||||
element.addEventListener("change", () => this.updatePreview());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
|||
208
static/js/button-generator/effects/background-plasma.js
Normal file
208
static/js/button-generator/effects/background-plasma.js
Normal file
|
|
@ -0,0 +1,208 @@
|
|||
import { ButtonEffect } from "../effect-base.js";
|
||||
|
||||
/**
|
||||
* Plasma background effect
|
||||
* Classic demoscene sine wave plasma - iconic 90s visual
|
||||
*/
|
||||
export class PlasmaEffect extends ButtonEffect {
|
||||
constructor() {
|
||||
super({
|
||||
id: "bg-plasma",
|
||||
name: "Plasma",
|
||||
type: "background-animation",
|
||||
category: "Background Animations",
|
||||
renderOrder: 5,
|
||||
});
|
||||
}
|
||||
|
||||
defineControls() {
|
||||
return [
|
||||
{
|
||||
id: "animate-plasma",
|
||||
type: "checkbox",
|
||||
label: "Plasma Effect",
|
||||
defaultValue: false,
|
||||
},
|
||||
{
|
||||
id: "plasma-scale",
|
||||
type: "range",
|
||||
label: "Pattern Scale",
|
||||
defaultValue: 1.5,
|
||||
min: 0.5,
|
||||
max: 3,
|
||||
step: 0.1,
|
||||
showWhen: "animate-plasma",
|
||||
description: "Size of plasma patterns",
|
||||
},
|
||||
{
|
||||
id: "plasma-speed",
|
||||
type: "range",
|
||||
label: "Animation Speed",
|
||||
defaultValue: 1,
|
||||
min: 0.5,
|
||||
max: 3,
|
||||
step: 0.1,
|
||||
showWhen: "animate-plasma",
|
||||
description: "Speed of plasma movement",
|
||||
},
|
||||
{
|
||||
id: "plasma-color-scheme",
|
||||
type: "select",
|
||||
label: "Color Scheme",
|
||||
defaultValue: "classic",
|
||||
options: [
|
||||
{ value: "classic", label: "Classic (Purple/Cyan)" },
|
||||
{ value: "fire", label: "Fire (Red/Orange)" },
|
||||
{ value: "ocean", label: "Ocean (Blue/Green)" },
|
||||
{ value: "psychedelic", label: "Psychedelic (Rainbow)" },
|
||||
{ value: "matrix", label: "Matrix (Green)" },
|
||||
],
|
||||
showWhen: "animate-plasma",
|
||||
description: "Color palette for plasma",
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
isEnabled(controlValues) {
|
||||
return controlValues["animate-plasma"] === true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get color based on scheme and value
|
||||
*/
|
||||
getColor(value, scheme) {
|
||||
// Normalize value from -4..4 to 0..1
|
||||
const normalized = (value + 4) / 8;
|
||||
|
||||
switch (scheme) {
|
||||
case "fire": {
|
||||
// Black -> Red -> Orange -> Yellow -> White
|
||||
const r = Math.min(255, normalized * 400);
|
||||
const g = Math.max(0, Math.min(255, (normalized - 0.3) * 400));
|
||||
const b = Math.max(0, Math.min(255, (normalized - 0.7) * 400));
|
||||
return { r, g, b };
|
||||
}
|
||||
|
||||
case "ocean": {
|
||||
// Deep blue -> Cyan -> Light green
|
||||
const r = Math.max(0, Math.min(100, normalized * 100));
|
||||
const g = Math.min(255, normalized * 300);
|
||||
const b = Math.min(255, 100 + normalized * 155);
|
||||
return { r, g, b };
|
||||
}
|
||||
|
||||
case "psychedelic": {
|
||||
// Full rainbow cycling
|
||||
const hue = normalized * 360;
|
||||
return this.hslToRgb(hue, 100, 50);
|
||||
}
|
||||
|
||||
case "matrix": {
|
||||
// Black -> Dark green -> Bright green -> White
|
||||
const intensity = normalized;
|
||||
const r = Math.max(0, Math.min(255, (intensity - 0.8) * 1000));
|
||||
const g = Math.min(255, intensity * 300);
|
||||
const b = Math.max(0, Math.min(255, (intensity - 0.9) * 500));
|
||||
return { r, g, b };
|
||||
}
|
||||
|
||||
case "classic":
|
||||
default: {
|
||||
// Classic demoscene: purple/magenta/cyan
|
||||
const r = Math.min(255, 128 + Math.sin(normalized * Math.PI * 2) * 127);
|
||||
const g = Math.min(255, 64 + Math.sin(normalized * Math.PI * 2 + 2) * 64);
|
||||
const b = Math.min(255, 128 + Math.sin(normalized * Math.PI * 2 + 4) * 127);
|
||||
return { r, g, b };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert HSL to RGB
|
||||
*/
|
||||
hslToRgb(h, s, l) {
|
||||
s /= 100;
|
||||
l /= 100;
|
||||
const c = (1 - Math.abs(2 * l - 1)) * s;
|
||||
const x = c * (1 - Math.abs(((h / 60) % 2) - 1));
|
||||
const m = l - c / 2;
|
||||
|
||||
let r, g, b;
|
||||
if (h < 60) {
|
||||
r = c; g = x; b = 0;
|
||||
} else if (h < 120) {
|
||||
r = x; g = c; b = 0;
|
||||
} else if (h < 180) {
|
||||
r = 0; g = c; b = x;
|
||||
} else if (h < 240) {
|
||||
r = 0; g = x; b = c;
|
||||
} else if (h < 300) {
|
||||
r = x; g = 0; b = c;
|
||||
} else {
|
||||
r = c; g = 0; b = x;
|
||||
}
|
||||
|
||||
return {
|
||||
r: Math.round((r + m) * 255),
|
||||
g: Math.round((g + m) * 255),
|
||||
b: Math.round((b + m) * 255),
|
||||
};
|
||||
}
|
||||
|
||||
apply(context, controlValues, animState, renderData) {
|
||||
if (!animState) return;
|
||||
|
||||
const scale = controlValues["plasma-scale"] || 1.5;
|
||||
const speed = controlValues["plasma-speed"] || 1;
|
||||
const scheme = controlValues["plasma-color-scheme"] || "classic";
|
||||
|
||||
const { width, height } = renderData;
|
||||
|
||||
// Perfect looping via ping-pong: animate forward first half, reverse second half
|
||||
// progress goes 0->1, we convert to 0->1->0 (triangle wave)
|
||||
const progress = animState.progress;
|
||||
let pingPong;
|
||||
if (progress < 0.5) {
|
||||
// First half: 0->1
|
||||
pingPong = progress * 2;
|
||||
} else {
|
||||
// Second half: 1->0
|
||||
pingPong = (1 - progress) * 2;
|
||||
}
|
||||
|
||||
// Scale the time value for visible animation
|
||||
const time = pingPong * Math.PI * 2 * speed;
|
||||
|
||||
// Get image data for pixel manipulation
|
||||
const imageData = context.getImageData(0, 0, width, height);
|
||||
const data = imageData.data;
|
||||
|
||||
// Scale factor for the plasma pattern (smaller = larger patterns)
|
||||
const scaleFactor = 10 / scale;
|
||||
|
||||
for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
// Classic plasma formula
|
||||
const value =
|
||||
Math.sin(x / scaleFactor + time) +
|
||||
Math.sin(y / scaleFactor + time * 1.3) +
|
||||
Math.sin((x + y) / scaleFactor + time * 0.7) +
|
||||
Math.sin(Math.sqrt(x * x + y * y) / scaleFactor + time);
|
||||
|
||||
const color = this.getColor(value, scheme);
|
||||
|
||||
const idx = (y * width + x) * 4;
|
||||
data[idx] = color.r;
|
||||
data[idx + 1] = color.g;
|
||||
data[idx + 2] = color.b;
|
||||
data[idx + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
context.putImageData(imageData, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
export function register(generator) {
|
||||
generator.registerEffect(new PlasmaEffect());
|
||||
}
|
||||
168
static/js/button-generator/effects/background-sparkle.js
Normal file
168
static/js/button-generator/effects/background-sparkle.js
Normal file
|
|
@ -0,0 +1,168 @@
|
|||
import { ButtonEffect } from "../effect-base.js";
|
||||
|
||||
/**
|
||||
* Sparkle/Twinkle background effect
|
||||
* Random twinkling stars overlay - classic 88x31 button aesthetic
|
||||
*/
|
||||
export class SparkleEffect extends ButtonEffect {
|
||||
constructor() {
|
||||
super({
|
||||
id: "bg-sparkle",
|
||||
name: "Sparkle",
|
||||
type: "background-animation",
|
||||
category: "Background Animations",
|
||||
renderOrder: 15,
|
||||
});
|
||||
|
||||
this.sparkles = [];
|
||||
this.initialized = false;
|
||||
}
|
||||
|
||||
defineControls() {
|
||||
return [
|
||||
{
|
||||
id: "animate-sparkle",
|
||||
type: "checkbox",
|
||||
label: "Sparkle Effect",
|
||||
defaultValue: false,
|
||||
},
|
||||
{
|
||||
id: "sparkle-density",
|
||||
type: "range",
|
||||
label: "Sparkle Count",
|
||||
defaultValue: 20,
|
||||
min: 5,
|
||||
max: 50,
|
||||
step: 1,
|
||||
showWhen: "animate-sparkle",
|
||||
description: "Number of sparkles",
|
||||
},
|
||||
{
|
||||
id: "sparkle-size",
|
||||
type: "range",
|
||||
label: "Max Size",
|
||||
defaultValue: 3,
|
||||
min: 1,
|
||||
max: 5,
|
||||
step: 0.5,
|
||||
showWhen: "animate-sparkle",
|
||||
description: "Maximum sparkle size",
|
||||
},
|
||||
{
|
||||
id: "sparkle-speed",
|
||||
type: "range",
|
||||
label: "Twinkle Speed",
|
||||
defaultValue: 1.5,
|
||||
min: 0.5,
|
||||
max: 3,
|
||||
step: 0.1,
|
||||
showWhen: "animate-sparkle",
|
||||
description: "How fast sparkles twinkle",
|
||||
},
|
||||
{
|
||||
id: "sparkle-color",
|
||||
type: "color",
|
||||
label: "Sparkle Color",
|
||||
defaultValue: "#ffffff",
|
||||
showWhen: "animate-sparkle",
|
||||
description: "Color of sparkles",
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
isEnabled(controlValues) {
|
||||
return controlValues["animate-sparkle"] === true;
|
||||
}
|
||||
|
||||
apply(context, controlValues, animState, renderData) {
|
||||
if (!animState) return;
|
||||
|
||||
const density = controlValues["sparkle-density"] || 20;
|
||||
const maxSize = controlValues["sparkle-size"] || 3;
|
||||
const speed = controlValues["sparkle-speed"] || 1.5;
|
||||
const sparkleColor = controlValues["sparkle-color"] || "#ffffff";
|
||||
|
||||
// Initialize sparkles on first frame or density change
|
||||
if (!this.initialized || this.sparkles.length !== density) {
|
||||
this.sparkles = [];
|
||||
for (let i = 0; i < density; i++) {
|
||||
this.sparkles.push({
|
||||
x: Math.random() * renderData.width,
|
||||
y: Math.random() * renderData.height,
|
||||
phase: Math.random() * Math.PI * 2,
|
||||
size: 1 + Math.random() * (maxSize - 1),
|
||||
speedMult: 0.7 + Math.random() * 0.6,
|
||||
});
|
||||
}
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
// Parse color
|
||||
const hexToRgb = (hex) => {
|
||||
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
|
||||
return result
|
||||
? {
|
||||
r: parseInt(result[1], 16),
|
||||
g: parseInt(result[2], 16),
|
||||
b: parseInt(result[3], 16),
|
||||
}
|
||||
: { r: 255, g: 255, b: 255 };
|
||||
};
|
||||
|
||||
const rgb = hexToRgb(sparkleColor);
|
||||
|
||||
// Draw sparkles
|
||||
this.sparkles.forEach((sparkle) => {
|
||||
// Calculate twinkle phase - each sparkle has its own timing
|
||||
const phase = animState.getPhase(speed * sparkle.speedMult) + sparkle.phase;
|
||||
|
||||
// Use sin² for smooth fade in/out, with some sparkles fully off
|
||||
const rawAlpha = Math.sin(phase);
|
||||
const alpha = rawAlpha > 0 ? rawAlpha * rawAlpha : 0;
|
||||
|
||||
if (alpha < 0.05) return; // Skip nearly invisible sparkles
|
||||
|
||||
const size = sparkle.size * (0.5 + alpha * 0.5);
|
||||
|
||||
// Draw 4-point star shape
|
||||
context.save();
|
||||
context.translate(sparkle.x, sparkle.y);
|
||||
context.fillStyle = `rgba(${rgb.r}, ${rgb.g}, ${rgb.b}, ${alpha})`;
|
||||
|
||||
// Draw diamond/star shape
|
||||
context.beginPath();
|
||||
|
||||
// Horizontal points
|
||||
context.moveTo(-size, 0);
|
||||
context.lineTo(0, -size * 0.3);
|
||||
context.lineTo(size, 0);
|
||||
context.lineTo(0, size * 0.3);
|
||||
context.closePath();
|
||||
context.fill();
|
||||
|
||||
// Vertical points
|
||||
context.beginPath();
|
||||
context.moveTo(0, -size);
|
||||
context.lineTo(size * 0.3, 0);
|
||||
context.lineTo(0, size);
|
||||
context.lineTo(-size * 0.3, 0);
|
||||
context.closePath();
|
||||
context.fill();
|
||||
|
||||
// Center glow
|
||||
const gradient = context.createRadialGradient(0, 0, 0, 0, 0, size * 0.5);
|
||||
gradient.addColorStop(0, `rgba(${rgb.r}, ${rgb.g}, ${rgb.b}, ${alpha})`);
|
||||
gradient.addColorStop(1, `rgba(${rgb.r}, ${rgb.g}, ${rgb.b}, 0)`);
|
||||
context.fillStyle = gradient;
|
||||
context.beginPath();
|
||||
context.arc(0, 0, size * 0.5, 0, Math.PI * 2);
|
||||
context.fill();
|
||||
|
||||
context.restore();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export function register(generator) {
|
||||
generator.registerEffect(new SparkleEffect());
|
||||
}
|
||||
245
static/js/button-generator/effects/emboss.js
Normal file
245
static/js/button-generator/effects/emboss.js
Normal file
|
|
@ -0,0 +1,245 @@
|
|||
import { ButtonEffect } from "../effect-base.js";
|
||||
|
||||
/**
|
||||
* Emboss/Bevel border effect
|
||||
* Classic Windows 95/98 raised button appearance
|
||||
*/
|
||||
export class EmbossEffect extends ButtonEffect {
|
||||
constructor() {
|
||||
super({
|
||||
id: "emboss",
|
||||
name: "Emboss/Bevel",
|
||||
type: "general",
|
||||
category: "Visual Effects",
|
||||
renderOrder: 95, // After everything, draws on top
|
||||
});
|
||||
}
|
||||
|
||||
defineControls() {
|
||||
return [
|
||||
{
|
||||
id: "enable-emboss",
|
||||
type: "checkbox",
|
||||
label: "Emboss/Bevel Effect",
|
||||
defaultValue: false,
|
||||
},
|
||||
{
|
||||
id: "emboss-style",
|
||||
type: "select",
|
||||
label: "Style",
|
||||
defaultValue: "raised",
|
||||
options: [
|
||||
{ value: "raised", label: "Raised (Outset)" },
|
||||
{ value: "sunken", label: "Sunken (Inset)" },
|
||||
{ value: "ridge", label: "Ridge" },
|
||||
{ value: "groove", label: "Groove" },
|
||||
],
|
||||
showWhen: "enable-emboss",
|
||||
description: "Type of bevel effect",
|
||||
},
|
||||
{
|
||||
id: "emboss-depth",
|
||||
type: "range",
|
||||
label: "Depth",
|
||||
defaultValue: 2,
|
||||
min: 1,
|
||||
max: 4,
|
||||
step: 1,
|
||||
showWhen: "enable-emboss",
|
||||
description: "Thickness of bevel in pixels",
|
||||
},
|
||||
{
|
||||
id: "emboss-light-color",
|
||||
type: "color",
|
||||
label: "Highlight Color",
|
||||
defaultValue: "#ffffff",
|
||||
showWhen: "enable-emboss",
|
||||
description: "Color for lit edges",
|
||||
},
|
||||
{
|
||||
id: "emboss-shadow-color",
|
||||
type: "color",
|
||||
label: "Shadow Color",
|
||||
defaultValue: "#000000",
|
||||
showWhen: "enable-emboss",
|
||||
description: "Color for shadowed edges",
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
isEnabled(controlValues) {
|
||||
return controlValues["enable-emboss"] === true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse hex color to rgba string with alpha
|
||||
*/
|
||||
colorWithAlpha(hex, alpha) {
|
||||
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
|
||||
if (result) {
|
||||
const r = parseInt(result[1], 16);
|
||||
const g = parseInt(result[2], 16);
|
||||
const b = parseInt(result[3], 16);
|
||||
return `rgba(${r}, ${g}, ${b}, ${alpha})`;
|
||||
}
|
||||
return `rgba(255, 255, 255, ${alpha})`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a single bevel layer
|
||||
*/
|
||||
drawBevel(
|
||||
context,
|
||||
width,
|
||||
height,
|
||||
offset,
|
||||
lightColor,
|
||||
shadowColor,
|
||||
lightAlpha,
|
||||
shadowAlpha,
|
||||
) {
|
||||
// Top edge (light)
|
||||
context.fillStyle = this.colorWithAlpha(lightColor, lightAlpha);
|
||||
context.fillRect(offset, offset, width - offset * 2, 1);
|
||||
|
||||
// Left edge (light)
|
||||
context.fillRect(offset, offset, 1, height - offset * 2);
|
||||
|
||||
// Bottom edge (shadow)
|
||||
context.fillStyle = this.colorWithAlpha(shadowColor, shadowAlpha);
|
||||
context.fillRect(offset, height - 1 - offset, width - offset * 2, 1);
|
||||
|
||||
// Right edge (shadow)
|
||||
context.fillRect(width - 1 - offset, offset, 1, height - offset * 2);
|
||||
}
|
||||
|
||||
apply(context, controlValues, animState, renderData) {
|
||||
const style = controlValues["emboss-style"] || "raised";
|
||||
const depth = controlValues["emboss-depth"] || 2;
|
||||
const lightColor = controlValues["emboss-light-color"] || "#ffffff";
|
||||
const shadowColor = controlValues["emboss-shadow-color"] || "#000000";
|
||||
|
||||
const { width, height } = renderData;
|
||||
|
||||
context.save();
|
||||
|
||||
// Calculate alpha falloff for each layer (outer layers more opaque)
|
||||
const getAlpha = (layer, totalLayers) => {
|
||||
return 0.3 + (0.5 * (totalLayers - layer)) / totalLayers;
|
||||
};
|
||||
|
||||
switch (style) {
|
||||
case "raised":
|
||||
// Light on top/left, shadow on bottom/right
|
||||
for (let i = 0; i < depth; i++) {
|
||||
const alpha = getAlpha(i, depth);
|
||||
this.drawBevel(
|
||||
context,
|
||||
width,
|
||||
height,
|
||||
i,
|
||||
lightColor,
|
||||
shadowColor,
|
||||
alpha,
|
||||
alpha,
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case "sunken":
|
||||
// Shadow on top/left, light on bottom/right (swap colors)
|
||||
for (let i = 0; i < depth; i++) {
|
||||
const alpha = getAlpha(i, depth);
|
||||
this.drawBevel(
|
||||
context,
|
||||
width,
|
||||
height,
|
||||
i,
|
||||
shadowColor,
|
||||
lightColor,
|
||||
alpha,
|
||||
alpha,
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case "ridge":
|
||||
// Raised outer, sunken inner
|
||||
const ridgeOuter = Math.ceil(depth / 2);
|
||||
const ridgeInner = Math.floor(depth / 2);
|
||||
|
||||
// Outer raised bevel
|
||||
for (let i = 0; i < ridgeOuter; i++) {
|
||||
const alpha = getAlpha(i, ridgeOuter);
|
||||
this.drawBevel(
|
||||
context,
|
||||
width,
|
||||
height,
|
||||
i,
|
||||
lightColor,
|
||||
shadowColor,
|
||||
alpha,
|
||||
alpha,
|
||||
);
|
||||
}
|
||||
|
||||
// Inner sunken bevel
|
||||
for (let i = 0; i < ridgeInner; i++) {
|
||||
const alpha = getAlpha(i, ridgeInner);
|
||||
this.drawBevel(
|
||||
context,
|
||||
width,
|
||||
height,
|
||||
ridgeOuter + i,
|
||||
shadowColor,
|
||||
lightColor,
|
||||
alpha,
|
||||
alpha,
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case "groove":
|
||||
// Sunken outer, raised inner (opposite of ridge)
|
||||
const grooveOuter = Math.ceil(depth / 2);
|
||||
const grooveInner = Math.floor(depth / 2);
|
||||
|
||||
// Outer sunken bevel
|
||||
for (let i = 0; i < grooveOuter; i++) {
|
||||
const alpha = getAlpha(i, grooveOuter);
|
||||
this.drawBevel(
|
||||
context,
|
||||
width,
|
||||
height,
|
||||
i,
|
||||
shadowColor,
|
||||
lightColor,
|
||||
alpha,
|
||||
alpha,
|
||||
);
|
||||
}
|
||||
|
||||
// Inner raised bevel
|
||||
for (let i = 0; i < grooveInner; i++) {
|
||||
const alpha = getAlpha(i, grooveInner);
|
||||
this.drawBevel(
|
||||
context,
|
||||
width,
|
||||
height,
|
||||
grooveOuter + i,
|
||||
lightColor,
|
||||
shadowColor,
|
||||
alpha,
|
||||
alpha,
|
||||
);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
context.restore();
|
||||
}
|
||||
}
|
||||
|
||||
export function register(generator) {
|
||||
generator.registerEffect(new EmbossEffect());
|
||||
}
|
||||
187
static/js/button-generator/effects/text-bounce.js
Normal file
187
static/js/button-generator/effects/text-bounce.js
Normal file
|
|
@ -0,0 +1,187 @@
|
|||
import { ButtonEffect } from "../effect-base.js";
|
||||
|
||||
/**
|
||||
* Bouncing text animation effect
|
||||
* Characters bounce individually with staggered timing
|
||||
*/
|
||||
export class BounceTextEffect extends ButtonEffect {
|
||||
constructor(textLineNumber = 1) {
|
||||
const suffix = textLineNumber === 1 ? "" : "2";
|
||||
super({
|
||||
id: `text-bounce${suffix}`,
|
||||
name: `Bouncing Text ${textLineNumber}`,
|
||||
type: textLineNumber === 1 ? "text" : "text2",
|
||||
category: textLineNumber === 1 ? "Text Line 1" : "Text Line 2",
|
||||
renderOrder: 9, // Between spin (8) and wave (10)
|
||||
textLineNumber: textLineNumber,
|
||||
});
|
||||
this.textLineNumber = textLineNumber;
|
||||
}
|
||||
|
||||
defineControls() {
|
||||
const textLineNumber =
|
||||
this.textLineNumber || this.config?.textLineNumber || 1;
|
||||
const suffix = textLineNumber === 1 ? "" : "2";
|
||||
return [
|
||||
{
|
||||
id: `animate-text-bounce${suffix}`,
|
||||
type: "checkbox",
|
||||
label: "Bounce Animation",
|
||||
defaultValue: false,
|
||||
},
|
||||
{
|
||||
id: `bounce-height${suffix}`,
|
||||
type: "range",
|
||||
label: "Bounce Height",
|
||||
defaultValue: 5,
|
||||
min: 2,
|
||||
max: 15,
|
||||
step: 1,
|
||||
showWhen: `animate-text-bounce${suffix}`,
|
||||
description: "How high characters bounce",
|
||||
},
|
||||
{
|
||||
id: `bounce-speed${suffix}`,
|
||||
type: "range",
|
||||
label: "Bounce Speed",
|
||||
defaultValue: 1.5,
|
||||
min: 0.5,
|
||||
max: 3,
|
||||
step: 0.1,
|
||||
showWhen: `animate-text-bounce${suffix}`,
|
||||
description: "Speed of bounce animation",
|
||||
},
|
||||
{
|
||||
id: `bounce-stagger${suffix}`,
|
||||
type: "range",
|
||||
label: "Stagger",
|
||||
defaultValue: 0.15,
|
||||
min: 0,
|
||||
max: 0.5,
|
||||
step: 0.05,
|
||||
showWhen: `animate-text-bounce${suffix}`,
|
||||
description: "Delay between character bounces",
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
isEnabled(controlValues) {
|
||||
const suffix = this.textLineNumber === 1 ? "" : "2";
|
||||
return controlValues[`animate-text-bounce${suffix}`] === true;
|
||||
}
|
||||
|
||||
apply(context, controlValues, animState, renderData) {
|
||||
const suffix = this.textLineNumber === 1 ? "" : "2";
|
||||
|
||||
// Check if ticker is active - if so, ticker handles rendering
|
||||
const tickerActive = controlValues[`animate-text-ticker${suffix}`];
|
||||
if (tickerActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check flash visibility
|
||||
const flashActive = controlValues[`animate-text-flash${suffix}`];
|
||||
if (flashActive && renderData[`textFlashVisible${suffix}`] === false) {
|
||||
return;
|
||||
}
|
||||
|
||||
const text = controlValues[`button-text${suffix}`] || "";
|
||||
if (!text || text.trim() === "") return;
|
||||
if (!animState) return;
|
||||
|
||||
const bounceHeight = controlValues[`bounce-height${suffix}`] || 5;
|
||||
const speed = controlValues[`bounce-speed${suffix}`] || 1.5;
|
||||
const stagger = controlValues[`bounce-stagger${suffix}`] || 0.15;
|
||||
const fontSize = controlValues[`font-size${suffix}`] || 14;
|
||||
const fontFamily = controlValues[`font-family${suffix}`] || "Arial";
|
||||
const fontWeight = controlValues[`text${suffix}-bold`] ? "bold" : "normal";
|
||||
const fontStyle = controlValues[`text${suffix}-italic`] ? "italic" : "normal";
|
||||
|
||||
context.font = `${fontStyle} ${fontWeight} ${fontSize}px "${fontFamily}"`;
|
||||
context.textAlign = "center";
|
||||
context.textBaseline = "middle";
|
||||
|
||||
// Get text color
|
||||
let fillStyle;
|
||||
const colorType = controlValues[`text${suffix}-color-type`] || "solid";
|
||||
if (colorType === "gradient") {
|
||||
const color1 = controlValues[`text${suffix}-gradient-color1`] || "#ffffff";
|
||||
const color2 = controlValues[`text${suffix}-gradient-color2`] || "#00ffff";
|
||||
const angle = (controlValues[`text${suffix}-gradient-angle`] || 90) * (Math.PI / 180);
|
||||
const centerX = renderData.centerX;
|
||||
const centerY = renderData.centerY;
|
||||
const x1 = centerX + Math.cos(angle) * 20;
|
||||
const y1 = centerY + Math.sin(angle) * 20;
|
||||
const x2 = centerX - Math.cos(angle) * 20;
|
||||
const y2 = centerY - Math.sin(angle) * 20;
|
||||
const gradient = context.createLinearGradient(x1, y1, x2, y2);
|
||||
gradient.addColorStop(0, color1);
|
||||
gradient.addColorStop(1, color2);
|
||||
fillStyle = gradient;
|
||||
} else {
|
||||
fillStyle = controlValues[`text${suffix}-color`] || "#ffffff";
|
||||
}
|
||||
|
||||
// Check for rainbow text effect
|
||||
const rainbowActive = controlValues[`animate-text-rainbow${suffix}`];
|
||||
|
||||
// Calculate base position
|
||||
const x = controlValues[`text${suffix}-x`] || 50;
|
||||
const y = controlValues[`text${suffix}-y`] || 50;
|
||||
const baseX = (x / 100) * renderData.width;
|
||||
const baseY = (y / 100) * renderData.height;
|
||||
|
||||
// Split text into grapheme clusters (handles emojis properly)
|
||||
let chars;
|
||||
if (typeof Intl !== "undefined" && Intl.Segmenter) {
|
||||
const segmenter = new Intl.Segmenter("en", { granularity: "grapheme" });
|
||||
chars = Array.from(segmenter.segment(text), (s) => s.segment);
|
||||
} else {
|
||||
chars = [...text];
|
||||
}
|
||||
|
||||
// Measure total text width for centering
|
||||
const totalWidth = context.measureText(text).width;
|
||||
let currentX = baseX - totalWidth / 2;
|
||||
|
||||
// Draw each character with bounce
|
||||
for (let i = 0; i < chars.length; i++) {
|
||||
const char = chars[i];
|
||||
const charWidth = context.measureText(char).width;
|
||||
const charCenterX = currentX + charWidth / 2;
|
||||
|
||||
// Calculate bounce offset for this character
|
||||
// Use abs(sin) for bounce motion (always goes up, sharp at bottom)
|
||||
const phase = animState.getPhase(speed) + i * stagger * Math.PI * 2;
|
||||
const bounceOffset = -Math.abs(Math.sin(phase)) * bounceHeight;
|
||||
|
||||
context.save();
|
||||
|
||||
// Apply outline if enabled
|
||||
if (controlValues[`text${suffix}-outline`]) {
|
||||
context.strokeStyle = controlValues[`text${suffix}-outline-color`] || "#000000";
|
||||
context.lineWidth = 2;
|
||||
context.strokeText(char, charCenterX, baseY + bounceOffset);
|
||||
}
|
||||
|
||||
// Handle rainbow color per character
|
||||
if (rainbowActive) {
|
||||
const rainbowSpeed = controlValues[`text-rainbow-speed${suffix}`] || 1;
|
||||
const hue = ((animState.progress * rainbowSpeed * 360) + (i * 30)) % 360;
|
||||
context.fillStyle = `hsl(${hue}, 80%, 60%)`;
|
||||
} else {
|
||||
context.fillStyle = fillStyle;
|
||||
}
|
||||
|
||||
context.fillText(char, charCenterX, baseY + bounceOffset);
|
||||
context.restore();
|
||||
|
||||
currentX += charWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function register(generator) {
|
||||
generator.registerEffect(new BounceTextEffect(1));
|
||||
generator.registerEffect(new BounceTextEffect(2));
|
||||
}
|
||||
202
static/js/button-generator/effects/text-glow.js
Normal file
202
static/js/button-generator/effects/text-glow.js
Normal file
|
|
@ -0,0 +1,202 @@
|
|||
import { ButtonEffect } from "../effect-base.js";
|
||||
|
||||
/**
|
||||
* Neon glow text effect
|
||||
* Pulsing outer glow - cyberpunk/cool site aesthetic
|
||||
*/
|
||||
export class TextGlowEffect extends ButtonEffect {
|
||||
constructor(textLineNumber = 1) {
|
||||
const suffix = textLineNumber === 1 ? "" : "2";
|
||||
super({
|
||||
id: `text-glow${suffix}`,
|
||||
name: `Glow Text ${textLineNumber}`,
|
||||
type: textLineNumber === 1 ? "text" : "text2",
|
||||
category: textLineNumber === 1 ? "Text Line 1" : "Text Line 2",
|
||||
renderOrder: 18, // Before standard text at 20
|
||||
textLineNumber: textLineNumber,
|
||||
});
|
||||
this.textLineNumber = textLineNumber;
|
||||
}
|
||||
|
||||
defineControls() {
|
||||
const textLineNumber =
|
||||
this.textLineNumber || this.config?.textLineNumber || 1;
|
||||
const suffix = textLineNumber === 1 ? "" : "2";
|
||||
return [
|
||||
{
|
||||
id: `animate-text-glow${suffix}`,
|
||||
type: "checkbox",
|
||||
label: "Neon Glow",
|
||||
defaultValue: false,
|
||||
},
|
||||
{
|
||||
id: `glow-color${suffix}`,
|
||||
type: "color",
|
||||
label: "Glow Color",
|
||||
defaultValue: "#00ffff",
|
||||
showWhen: `animate-text-glow${suffix}`,
|
||||
description: "Color of the glow effect",
|
||||
},
|
||||
{
|
||||
id: `glow-blur${suffix}`,
|
||||
type: "range",
|
||||
label: "Glow Size",
|
||||
defaultValue: 8,
|
||||
min: 2,
|
||||
max: 20,
|
||||
step: 1,
|
||||
showWhen: `animate-text-glow${suffix}`,
|
||||
description: "Size of the glow blur",
|
||||
},
|
||||
{
|
||||
id: `glow-intensity${suffix}`,
|
||||
type: "range",
|
||||
label: "Intensity",
|
||||
defaultValue: 1,
|
||||
min: 0.5,
|
||||
max: 2,
|
||||
step: 0.1,
|
||||
showWhen: `animate-text-glow${suffix}`,
|
||||
description: "Glow brightness",
|
||||
},
|
||||
{
|
||||
id: `glow-pulse${suffix}`,
|
||||
type: "checkbox",
|
||||
label: "Pulse Animation",
|
||||
defaultValue: true,
|
||||
showWhen: `animate-text-glow${suffix}`,
|
||||
description: "Animate the glow",
|
||||
},
|
||||
{
|
||||
id: `glow-pulse-speed${suffix}`,
|
||||
type: "range",
|
||||
label: "Pulse Speed",
|
||||
defaultValue: 1,
|
||||
min: 0.5,
|
||||
max: 3,
|
||||
step: 0.1,
|
||||
showWhen: `animate-text-glow${suffix}`,
|
||||
description: "Speed of pulse animation",
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
isEnabled(controlValues) {
|
||||
const suffix = this.textLineNumber === 1 ? "" : "2";
|
||||
return controlValues[`animate-text-glow${suffix}`] === true;
|
||||
}
|
||||
|
||||
apply(context, controlValues, animState, renderData) {
|
||||
const suffix = this.textLineNumber === 1 ? "" : "2";
|
||||
|
||||
// Check if ticker is active - if so, ticker handles rendering
|
||||
const tickerActive = controlValues[`animate-text-ticker${suffix}`];
|
||||
if (tickerActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check flash visibility
|
||||
const flashActive = controlValues[`animate-text-flash${suffix}`];
|
||||
if (flashActive && renderData[`textFlashVisible${suffix}`] === false) {
|
||||
return;
|
||||
}
|
||||
|
||||
const text = controlValues[`button-text${suffix}`] || "";
|
||||
if (!text || text.trim() === "") return;
|
||||
|
||||
const glowColor = controlValues[`glow-color${suffix}`] || "#00ffff";
|
||||
const baseBlur = controlValues[`glow-blur${suffix}`] || 8;
|
||||
const intensity = controlValues[`glow-intensity${suffix}`] || 1;
|
||||
const pulse = controlValues[`glow-pulse${suffix}`] !== false;
|
||||
const pulseSpeed = controlValues[`glow-pulse-speed${suffix}`] || 1;
|
||||
|
||||
// Calculate pulse multiplier
|
||||
let pulseMultiplier = 1;
|
||||
if (pulse && animState) {
|
||||
const phase = animState.getPhase(pulseSpeed);
|
||||
pulseMultiplier = 0.6 + Math.sin(phase) * 0.4;
|
||||
}
|
||||
|
||||
const blur = baseBlur * pulseMultiplier;
|
||||
|
||||
// Get font settings
|
||||
const fontSize = controlValues[`font-size${suffix}`] || 14;
|
||||
const fontFamily = controlValues[`font-family${suffix}`] || "Arial";
|
||||
const fontWeight = controlValues[`text${suffix}-bold`] ? "bold" : "normal";
|
||||
const fontStyle = controlValues[`text${suffix}-italic`] ? "italic" : "normal";
|
||||
|
||||
context.font = `${fontStyle} ${fontWeight} ${fontSize}px "${fontFamily}"`;
|
||||
context.textAlign = "center";
|
||||
context.textBaseline = "middle";
|
||||
|
||||
// Get text color
|
||||
let textColor;
|
||||
const colorType = controlValues[`text${suffix}-color-type`] || "solid";
|
||||
if (colorType === "gradient") {
|
||||
textColor = controlValues[`text${suffix}-gradient-color1`] || "#ffffff";
|
||||
} else {
|
||||
textColor = controlValues[`text${suffix}-color`] || "#ffffff";
|
||||
}
|
||||
|
||||
// Calculate position
|
||||
const x = controlValues[`text${suffix}-x`] || 50;
|
||||
const y = controlValues[`text${suffix}-y`] || 50;
|
||||
const posX = (x / 100) * renderData.width;
|
||||
const posY = (y / 100) * renderData.height;
|
||||
|
||||
context.save();
|
||||
|
||||
// Draw glow layers (multiple passes for stronger glow)
|
||||
const passes = Math.ceil(intensity * 3);
|
||||
for (let i = 0; i < passes; i++) {
|
||||
context.shadowColor = glowColor;
|
||||
context.shadowBlur = blur * (1 + i * 0.3);
|
||||
context.shadowOffsetX = 0;
|
||||
context.shadowOffsetY = 0;
|
||||
context.fillStyle = glowColor;
|
||||
context.globalAlpha = 0.3 * intensity * pulseMultiplier;
|
||||
context.fillText(text, posX, posY);
|
||||
}
|
||||
|
||||
// Draw outline if enabled
|
||||
if (controlValues[`text${suffix}-outline`]) {
|
||||
context.globalAlpha = 1;
|
||||
context.shadowBlur = 0;
|
||||
context.strokeStyle = controlValues[`text${suffix}-outline-color`] || "#000000";
|
||||
context.lineWidth = 2;
|
||||
context.strokeText(text, posX, posY);
|
||||
}
|
||||
|
||||
// Draw main text with subtle glow
|
||||
context.globalAlpha = 1;
|
||||
context.shadowColor = glowColor;
|
||||
context.shadowBlur = blur * 0.5;
|
||||
|
||||
// Handle gradient fill
|
||||
if (colorType === "gradient") {
|
||||
const color1 = controlValues[`text${suffix}-gradient-color1`] || "#ffffff";
|
||||
const color2 = controlValues[`text${suffix}-gradient-color2`] || "#00ffff";
|
||||
const angle = (controlValues[`text${suffix}-gradient-angle`] || 90) * (Math.PI / 180);
|
||||
const textWidth = context.measureText(text).width;
|
||||
const x1 = posX + Math.cos(angle) * textWidth * 0.5;
|
||||
const y1 = posY + Math.sin(angle) * fontSize * 0.5;
|
||||
const x2 = posX - Math.cos(angle) * textWidth * 0.5;
|
||||
const y2 = posY - Math.sin(angle) * fontSize * 0.5;
|
||||
const gradient = context.createLinearGradient(x1, y1, x2, y2);
|
||||
gradient.addColorStop(0, color1);
|
||||
gradient.addColorStop(1, color2);
|
||||
context.fillStyle = gradient;
|
||||
} else {
|
||||
context.fillStyle = textColor;
|
||||
}
|
||||
|
||||
context.fillText(text, posX, posY);
|
||||
|
||||
context.restore();
|
||||
}
|
||||
}
|
||||
|
||||
export function register(generator) {
|
||||
generator.registerEffect(new TextGlowEffect(1));
|
||||
generator.registerEffect(new TextGlowEffect(2));
|
||||
}
|
||||
|
|
@ -125,6 +125,10 @@ export class StandardTextEffect extends ButtonEffect {
|
|||
{ value: "VT323", label: "VT323" },
|
||||
{ value: "Press Start 2P", label: "Press Start 2P" },
|
||||
{ value: "DSEG7-Classic", label: "DSEG7" },
|
||||
{ value: "Pixelify Sans", label: "Pixelify Sans" },
|
||||
{ value: "Bungee Spice", label: "Bungee Spice" },
|
||||
{ value: "Creepster", label: "Creepster" },
|
||||
{ value: "Barrio", label: "Barrio" },
|
||||
],
|
||||
},
|
||||
{
|
||||
|
|
@ -151,8 +155,19 @@ export class StandardTextEffect extends ButtonEffect {
|
|||
const rainbowActive = controlValues[`animate-text-rainbow${suffix}`];
|
||||
const spinActive = controlValues[`animate-text-spin${suffix}`];
|
||||
const tickerActive = controlValues[`animate-text-ticker${suffix}`];
|
||||
const bounceActive = controlValues[`animate-text-bounce${suffix}`];
|
||||
const glowActive = controlValues[`animate-text-glow${suffix}`];
|
||||
|
||||
return text && text.trim() !== "" && !waveActive && !rainbowActive && !spinActive && !tickerActive;
|
||||
return (
|
||||
text &&
|
||||
text.trim() !== "" &&
|
||||
!waveActive &&
|
||||
!rainbowActive &&
|
||||
!spinActive &&
|
||||
!tickerActive &&
|
||||
!bounceActive &&
|
||||
!glowActive
|
||||
);
|
||||
}
|
||||
|
||||
apply(context, controlValues, animState, renderData) {
|
||||
|
|
|
|||
|
|
@ -37,6 +37,11 @@ import * as noise from "./effects/noise.js";
|
|||
import * as rotate from "./effects/rotate.js";
|
||||
import * as hologram from "./effects/hologram.js";
|
||||
import * as spotlight from "./effects/spotlight.js";
|
||||
import * as sparkle from "./effects/background-sparkle.js";
|
||||
import * as textGlow from "./effects/text-glow.js";
|
||||
import * as plasma from "./effects/background-plasma.js";
|
||||
import * as emboss from "./effects/emboss.js";
|
||||
import * as bounceText from "./effects/text-bounce.js";
|
||||
|
||||
/**
|
||||
* Initialize the button generator application
|
||||
|
|
@ -71,7 +76,6 @@ async function setupApp() {
|
|||
fps: 20,
|
||||
duration: 2,
|
||||
fonts: [
|
||||
"Arial",
|
||||
"Lato",
|
||||
"Roboto",
|
||||
"Open Sans",
|
||||
|
|
@ -82,6 +86,10 @@ async function setupApp() {
|
|||
"VT323",
|
||||
"Press Start 2P",
|
||||
"DSEG7-Classic",
|
||||
"Pixelify Sans",
|
||||
"Bungee Spice",
|
||||
"Creepster",
|
||||
"Barrio",
|
||||
],
|
||||
});
|
||||
|
||||
|
|
@ -115,6 +123,11 @@ async function setupApp() {
|
|||
rotate.register(generator);
|
||||
hologram.register(generator);
|
||||
spotlight.register(generator);
|
||||
sparkle.register(generator);
|
||||
textGlow.register(generator);
|
||||
plasma.register(generator);
|
||||
emboss.register(generator);
|
||||
bounceText.register(generator);
|
||||
|
||||
console.log(`Registered ${generator.getAllEffects().length} effects`);
|
||||
|
||||
|
|
@ -159,21 +172,21 @@ async function setupApp() {
|
|||
* Add GIF export settings controls
|
||||
*/
|
||||
function addGifExportSettings(container, generator) {
|
||||
const groupDiv = document.createElement('div');
|
||||
groupDiv.className = 'control-group collapsed';
|
||||
const groupDiv = document.createElement("div");
|
||||
groupDiv.className = "control-group collapsed";
|
||||
|
||||
// Header
|
||||
const header = document.createElement('h3');
|
||||
header.className = 'control-group-header';
|
||||
header.textContent = 'Advanced Settings';
|
||||
const header = document.createElement("h3");
|
||||
header.className = "control-group-header";
|
||||
header.textContent = "Advanced Settings";
|
||||
groupDiv.appendChild(header);
|
||||
|
||||
const controlsDiv = document.createElement('div');
|
||||
controlsDiv.className = 'control-group-controls';
|
||||
const controlsDiv = document.createElement("div");
|
||||
controlsDiv.className = "control-group-controls";
|
||||
|
||||
// Color count control
|
||||
const colorsWrapper = document.createElement('div');
|
||||
colorsWrapper.className = 'control-wrapper';
|
||||
const colorsWrapper = document.createElement("div");
|
||||
colorsWrapper.className = "control-wrapper";
|
||||
colorsWrapper.innerHTML = `
|
||||
<div class="info-text">Note: This only affects frame-by-frame settings, i.e. 8 colours would be 8 colours per frame. I am working on a solution for this.</div>
|
||||
<label for="gif-colors">
|
||||
|
|
@ -188,8 +201,8 @@ function addGifExportSettings(container, generator) {
|
|||
controlsDiv.appendChild(colorsWrapper);
|
||||
|
||||
// Quality control
|
||||
const qualityWrapper = document.createElement('div');
|
||||
qualityWrapper.className = 'control-wrapper';
|
||||
const qualityWrapper = document.createElement("div");
|
||||
qualityWrapper.className = "control-wrapper";
|
||||
qualityWrapper.innerHTML = `
|
||||
<label for="gif-quality">
|
||||
Quantization Quality
|
||||
|
|
@ -203,8 +216,8 @@ function addGifExportSettings(container, generator) {
|
|||
controlsDiv.appendChild(qualityWrapper);
|
||||
|
||||
// Dither control
|
||||
const ditherWrapper = document.createElement('div');
|
||||
ditherWrapper.className = 'control-wrapper';
|
||||
const ditherWrapper = document.createElement("div");
|
||||
ditherWrapper.className = "control-wrapper";
|
||||
ditherWrapper.innerHTML = `
|
||||
<label for="gif-dither">
|
||||
Dithering Pattern
|
||||
|
|
@ -224,38 +237,38 @@ function addGifExportSettings(container, generator) {
|
|||
container.appendChild(groupDiv);
|
||||
|
||||
// Setup event listeners for value display
|
||||
const colorsInput = document.getElementById('gif-colors');
|
||||
const colorsValue = document.getElementById('gif-colors-value');
|
||||
colorsInput.addEventListener('input', () => {
|
||||
const colorsInput = document.getElementById("gif-colors");
|
||||
const colorsValue = document.getElementById("gif-colors-value");
|
||||
colorsInput.addEventListener("input", () => {
|
||||
colorsValue.textContent = colorsInput.value;
|
||||
});
|
||||
|
||||
const qualityInput = document.getElementById('gif-quality');
|
||||
const qualityValue = document.getElementById('gif-quality-value');
|
||||
qualityInput.addEventListener('input', () => {
|
||||
const qualityInput = document.getElementById("gif-quality");
|
||||
const qualityValue = document.getElementById("gif-quality-value");
|
||||
qualityInput.addEventListener("input", () => {
|
||||
qualityValue.textContent = qualityInput.value;
|
||||
});
|
||||
|
||||
// Update generator config when changed
|
||||
colorsInput.addEventListener('change', () => {
|
||||
colorsInput.addEventListener("change", () => {
|
||||
generator.gifConfig.colorCount = parseInt(colorsInput.value);
|
||||
generator.updatePreview(); // Update preview to show color quantization
|
||||
});
|
||||
|
||||
// Also update preview on slider input for real-time feedback
|
||||
colorsInput.addEventListener('input', () => {
|
||||
colorsInput.addEventListener("input", () => {
|
||||
generator.gifConfig.colorCount = parseInt(colorsInput.value);
|
||||
generator.updatePreview(); // Real-time preview update
|
||||
});
|
||||
|
||||
qualityInput.addEventListener('change', () => {
|
||||
qualityInput.addEventListener("change", () => {
|
||||
generator.gifConfig.quality = parseInt(qualityInput.value);
|
||||
});
|
||||
|
||||
const ditherSelect = document.getElementById('gif-dither');
|
||||
ditherSelect.addEventListener('change', () => {
|
||||
const ditherSelect = document.getElementById("gif-dither");
|
||||
ditherSelect.addEventListener("change", () => {
|
||||
const value = ditherSelect.value;
|
||||
generator.gifConfig.dither = value === 'false' ? false : value;
|
||||
generator.gifConfig.dither = value === "false" ? false : value;
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue