Adding new blog post
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3 changed files with 110 additions and 98 deletions
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content/blog/tiddler-dev-blog-1-making-a-plan/index.md
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content/blog/tiddler-dev-blog-1-making-a-plan/index.md
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---
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title: "Tiddler Dev Blog #1 - Making a Plan"
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date: 2026-02-10T14:18:57Z
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tags:
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- gamedev
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- godot
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- tiddler
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draft: false
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---
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Since actually finishing and releasing [Whittler](/games/whittler) a few weeks ago I've been thinking hard about what kind of game I want to make next. I've got a massive list of projects I've started and not progressed with, ranging from a nature game with a fully generative forest that spawns trees based on moisture levels, soil quality and terrain height through to an underground cavern simulator with destructable terrain.
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None of these ideas have really stuck for very long beyond the initial idea and rush of building the first few Cool New Things.
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I've always had a thing for fishing in games, I have multiple 100 skill fishers in Final Fantasy XI, and making a cosy fishing game has always been on the cards.
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I did, however, need to make sure I would follow through with it. So I started where any good idea goes first - and started writing a list of ideas.
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This was the initial list of ideas I came up with:
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- Core catch mechanic
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- Quick bar on screen that has zones to trigger catching which affects success and quality of catch
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- Nailing the catch gives you a bonus to your next cast
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- Fish should be affected by environment affects, location, time of day, weather, and moon phase.
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- There should be some sense of progression
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- New fishing locations
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- Upgraded rods
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- Access to new baits
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- There should be some big grindy quest chain that involves catching a lot of fish
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- This won't be to everyones taste, but I am making this game for myself.
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- There should be mythical fish that require some uncovering to find out how to catch and with what.
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This was the absolute base list, it's since grown a bit and got slightly more meat on the bones. Side note, I have started using UpNote for keeping notes, drafts and ideas. It's very handy and syncs across devices.
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Using this list of ideas I came up with with a list of mechanics I would need to create:
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- Fish database
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- Fishing game interaction
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- Fishing levels / reputation
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- Time progression
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- Inventory management
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- Shop
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- Quest system
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This was a pretty tasty list to get started with, so I started where anyone would with a clear list of mechanics they need to make and opened Tiled to start drawing a map.
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After I got a cop on myself I closed Tiled and opened up Godot and started getting the main classes in place, even if they were only placeholders. I knew I would need a central event bus and a strong event driven system in order to not become severely unstuck when I got to implementing quests, so that gave me some clear architectural pieces to work towards.
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After a few days of tinkering, I did have what could be considered the bones of a game.
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{{< img src="tiddler-1.png" alt="Tiddler - The First Screenshot" width="900x" >}}
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Yes, I did make some more of a map - it wasn't fun watching some boxes move around the screen.
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My very rough plan is to put out regular blogs going over each of the major features as I get to refining them... So maybe pop back some time if that kind of rambling interests you.
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BIN
content/blog/tiddler-dev-blog-1-making-a-plan/tiddler-1.png
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content/blog/tiddler-dev-blog-1-making-a-plan/tiddler-1.png
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After Width: | Height: | Size: 288 KiB |
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@ -21,114 +21,71 @@ BLUE='\033[0;34m'
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YELLOW='\033[1;33m'
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NC='\033[0m' # No Color
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echo -e "${BLUE}Removing existing files...${NC}"
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# Clean up public folder and create redirect files
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echo -e "${BLUE}Cleaning public folder...${NC}"
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rm -rf public/
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mkdir -p public/log
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# Build the Hugo site
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echo -e "${BLUE}Building Hugo site...${NC}"
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hugo
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# Create index.html with redirect to https://ritual.sh
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cat > public/index.html << 'EOF'
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="refresh" content="0; url=https://ritual.sh">
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<title>Redirecting...</title>
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</head>
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<body>
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<p>Redirecting to <a href="https://ritual.sh">ritual.sh</a>...</p>
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</body>
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</html>
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EOF
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if [ $? -ne 0 ]; then
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echo -e "${RED}Hugo build failed!${NC}"
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exit 1
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fi
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echo -e "${GREEN}✓ Hugo build successful!${NC}"
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# Remove folders that shouldn't be uploaded to Neocities
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FOLDERS_TO_REMOVE=(
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"about"
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"archives"
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"audio"
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"blog"
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"buttons"
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"gear"
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"guestbook"
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"media"
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"now"
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"resources"
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"tags"
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"test"
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"updates"
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"uses"
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"fonts"
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"images"
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"js"
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"games"
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)
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echo -e "${BLUE}Removing excluded folders from public...${NC}"
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for folder in "${FOLDERS_TO_REMOVE[@]}"; do
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if [ -d "public/$folder" ]; then
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rm -rf "public/$folder"
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echo -e " ${GREEN}✓${NC} Removed $folder/"
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fi
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done
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echo -e "${GREEN}✓ Folder cleanup complete!${NC}"
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# Remove specific files that shouldn't be uploaded
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FILES_TO_REMOVE=(
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"index.html"
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"404.html"
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)
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echo -e "${BLUE}Removing excluded files from public...${NC}"
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for file in "${FILES_TO_REMOVE[@]}"; do
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if [ -f "public/$file" ]; then
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rm -f "public/$file"
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echo -e " ${GREEN}✓${NC} Removed $file"
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fi
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done
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echo -e "${GREEN}✓ File cleanup complete!${NC}"
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# Create log/index.html with redirect to https://ritual.sh/logs/
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cat > public/log/index.html << 'EOF'
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="refresh" content="0; url=https://ritual.sh/log/">
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<title>Redirecting...</title>
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</head>
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<body>
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<p>Redirecting to <a href="https://ritual.sh/log/">ritual.sh/log/</a>...</p>
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</body>
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</html>
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EOF
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echo -e "${GREEN}✓ Redirect files created!${NC}"
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echo ""
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# Count total files
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# Upload the redirect files
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cd public
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total_files=$(find . -type f | wc -l)
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current=0
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echo -e "${BLUE}Uploading $total_files files to Neocities...${NC}"
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echo -e "${BLUE}Uploading files to Neocities...${NC}"
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echo "========================================"
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echo ""
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# Upload files using the API
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find . -type f | while read file; do
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cleanfile="${file#./}"
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((current++))
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# Calculate progress percentage
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percentage=$((current * 100 / total_files))
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# Create progress bar with simple characters
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filled=$((percentage / 2))
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empty=$((50 - filled))
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bar=$(printf "%${filled}s" | tr ' ' '=')
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space=$(printf "%${empty}s" | tr ' ' '-')
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# Upload and capture response
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response=$(curl -s -H "Authorization: Bearer $NEOCITIES_API_KEY" \
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-F "$cleanfile=@$file" \
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"https://neocities.org/api/upload")
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# Parse result from JSON - check if response contains "success"
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if echo "$response" | grep -q '"result"[[:space:]]*:[[:space:]]*"success"'; then
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result="success"
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else
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result="error"
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fi
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# Display progress with color
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printf "[${YELLOW}%s${NC}%s] %3d%% (%d/%d) " "$bar" "$space" "$percentage" "$current" "$total_files"
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# Show file status
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if [ "$result" = "success" ]; then
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echo -e "${GREEN}✓${NC} $cleanfile"
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else
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echo -e "${RED}✗${NC} $cleanfile - ERROR"
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echo " Response: $response"
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fi
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done
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# Upload index.html
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response=$(curl -s -H "Authorization: Bearer $NEOCITIES_API_KEY" \
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-F "index.html=@index.html" \
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"https://neocities.org/api/upload")
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if echo "$response" | grep -q '"result"[[:space:]]*:[[:space:]]*"success"'; then
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echo -e "${GREEN}✓${NC} index.html"
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else
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echo -e "${RED}✗${NC} index.html - ERROR"
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echo " Response: $response"
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fi
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# Upload log/index.html
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response=$(curl -s -H "Authorization: Bearer $NEOCITIES_API_KEY" \
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-F "log/index.html=@log/index.html" \
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"https://neocities.org/api/upload")
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if echo "$response" | grep -q '"result"[[:space:]]*:[[:space:]]*"success"'; then
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echo -e "${GREEN}✓${NC} log/index.html"
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else
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echo -e "${RED}✗${NC} log/index.html - ERROR"
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echo " Response: $response"
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fi
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echo ""
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echo "========================================"
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