Design updates and fresh export prep
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18 changed files with 292 additions and 1740 deletions
158
assets/js/pages/games/whittler.js
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158
assets/js/pages/games/whittler.js
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/**
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* Whittler Game High Scores
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* Fetches and displays high scores from the ritual.sh high score API
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*/
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class WhittlerHighScores {
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constructor() {
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this.apiUrl = "https://api.ritual.sh/highscore";
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this.gameId = "whittling-clicker";
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this.container = document.getElementById("whittler-highscores");
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this.maxScores = 10;
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if (this.container) {
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this.init();
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}
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}
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async init() {
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await this.loadHighScores();
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}
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/**
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* Fetch high scores from the API
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*/
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async loadHighScores() {
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try {
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this.showLoading();
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const response = await fetch(
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`${this.apiUrl}/leaderboard?game_id=${this.gameId}&limit=${this.maxScores}`,
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);
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data = await response.json();
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if (data.success && data.scores) {
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this.renderScores(data.scores);
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} else {
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throw new Error(data.error || "Failed to load high scores");
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}
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} catch (error) {
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console.error("Error loading high scores:", error);
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this.showError();
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}
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}
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/**
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* Render high scores to the DOM
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*/
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renderScores(scores) {
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if (!scores || scores.length === 0) {
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this.container.innerHTML = `
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<div class="no-scores">
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<p>No high scores yet. Be the first!</p>
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</div>
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`;
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return;
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}
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const scoresHTML = `
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<ol class="highscore-list">
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${scores
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.map(
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(score, index) => `
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<li class="highscore-entry ${index === 0 ? "top-score" : ""}">
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<span class="rank">#${index + 1}</span>
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<span class="player-name">${this.escapeHtml(this.truncateName(score.playerName || "Anonymous"))}</span>
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<span class="completion-time">${this.formatTime(score.formattedTime)}</span>
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</li>
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`,
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)
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.join("")}
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</ol>
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`;
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this.container.innerHTML = scoresHTML;
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}
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/**
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* Show loading state
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*/
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showLoading() {
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this.container.innerHTML = `
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<div class="loading-scores">
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<p>Loading high scores...</p>
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</div>
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`;
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}
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/**
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* Show error state
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*/
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showError() {
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this.container.innerHTML = `
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<div class="error-scores">
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<p>Failed to load high scores.</p>
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<button onclick="window.whittlerHighScores.loadHighScores()">Retry</button>
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</div>
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`;
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}
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/**
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* Format completion time (seconds) to readable format
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* Expects completionTime in seconds or HH:MM:SS format
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*/
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formatTime(time) {
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if (typeof time === "string" && time.includes(":")) {
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// Already formatted
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return time;
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}
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const seconds = parseInt(time);
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if (isNaN(seconds)) return "Unknown";
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const hours = Math.floor(seconds / 3600);
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const minutes = Math.floor((seconds % 3600) / 60);
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const secs = seconds % 60;
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if (hours > 0) {
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return `${hours}h ${minutes}m ${secs}s`;
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} else if (minutes > 0) {
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return `${minutes}m ${secs}s`;
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} else {
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return `${secs}s`;
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}
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}
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/**
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* Truncate player name to max length
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*/
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truncateName(name, maxLength = 15) {
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if (name.length <= maxLength) {
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return name;
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}
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return name.substring(0, maxLength) + "...";
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}
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/**
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* Escape HTML to prevent XSS
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*/
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escapeHtml(text) {
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const div = document.createElement("div");
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div.textContent = text;
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return div.innerHTML;
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}
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}
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// Initialize high scores when DOM is ready
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", () => {
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window.whittlerHighScores = new WhittlerHighScores();
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});
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} else {
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window.whittlerHighScores = new WhittlerHighScores();
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}
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