Design updates and fresh export prep
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18 changed files with 292 additions and 1740 deletions
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<iframe src="http://localhost:1313/games/clicker/index.html"></iframe>
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</div>
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</div>
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<div class="game-info">
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<div class="game-highscores">
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<div>
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<h2>High Scores</h2>
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<div id="whittler-highscores"></div>
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</div>
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</div>
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<div class="game-details">
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<div>
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<h2>How to Play</h2>
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<p>
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<strong
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>Click the log pile, automatically whittle stuff, buy
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unlocks.</strong
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>
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</p>
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<p>
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A game should take approximately 20 minutes. Many of the unlocks
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synergise with each other, see which combinations work best early
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and late game!
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</p>
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<ul>
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<li>
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<strong>Market Charm</strong> - Flat increase to sale price.
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</li>
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<li><strong>Sharper Blades</strong> - More wood per click.</li>
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<li><strong>Trade Winds</strong> - More sales per tick.</li>
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<li><strong>Whittler's Focus</strong> - More whittles per tick.</li>
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<li>
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<strong>Guild Contract</strong> - Sell excess whittles in lots of
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100 at 20% reduced income.
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</li>
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<li>
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<strong>Forest Friends</strong> - Animals start whittling for you,
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for some reason.
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</li>
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<li>
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<strong>Beaver Brigade</strong> - Automatically generate wood
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every tick.
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</li>
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<li>
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<strong>Artisan's Touch</strong> - A percentage increase in sale
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price.
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</li>
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<li>
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<strong>Legendary Crafter</strong> - Simps just give you cash
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every tick.
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</li>
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</ul>
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<p>
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<strong>Note:</strong> This is a very early version of Whittler, it
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will be buggy and the balance will suck. There will be more
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releases. If you have feedback, bug reports, or suggestions of new
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modifiers or features just drop me an
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<a href="mailto:dan@ritual.sh">email!</a>
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</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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