Start of the arcade page

This commit is contained in:
Dan 2026-01-30 14:14:08 +00:00
parent 1a61dec9cf
commit a3bcdd4d08
9 changed files with 1471 additions and 0 deletions

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/**
* Arcade Games List - Interactive Controls
* Handles keyboard navigation, joystick visuals, button presses, and sound effects
*/
class ArcadeGamesController {
constructor() {
// DOM elements
this.gamesGrid = document.getElementById('games-grid');
this.joystick = document.getElementById('arcade-joystick');
this.selectButton = document.getElementById('button-select');
this.backButton = document.getElementById('button-back');
this.soundToggle = document.getElementById('sound-toggle');
this.insertCoinMessage = document.querySelector('.insert-coin-message');
// State
this.currentGameIndex = 0;
this.gameCards = [];
this.soundEnabled = true;
this.sounds = {};
// Initialize
if (this.gamesGrid) {
this.init();
}
}
/**
* Initialize the arcade controller
*/
init() {
this.gameCards = Array.from(this.gamesGrid.querySelectorAll('.game-card'));
// Select first game by default
if (this.gameCards.length > 0) {
this.selectGame(0);
} else {
this.showInsertCoin();
}
// Load sound effects
this.loadSounds();
// Set up event listeners
this.setupKeyboardControls();
this.setupMouseControls();
this.setupSoundToggle();
// Hide insert coin message after a moment
setTimeout(() => this.hideInsertCoin(), 2000);
}
/**
* Load sound effect files
*/
loadSounds() {
const soundFiles = {
move: '/audio/arcade-move.mp3',
select: '/audio/arcade-select.mp3',
coin: '/audio/arcade-coin.mp3',
back: '/audio/arcade-back.mp3'
};
Object.keys(soundFiles).forEach(key => {
this.sounds[key] = new Audio(soundFiles[key]);
this.sounds[key].volume = 0.3;
// Preload
this.sounds[key].load();
});
}
/**
* Play a sound effect
*/
playSound(soundName) {
if (!this.soundEnabled || !this.sounds[soundName]) return;
// Clone and play to allow overlapping sounds
const sound = this.sounds[soundName].cloneNode();
sound.volume = this.sounds[soundName].volume;
sound.play().catch(err => console.warn('Sound play failed:', err));
}
/**
* Set up keyboard event listeners
*/
setupKeyboardControls() {
document.addEventListener('keydown', (e) => {
// Prevent default for arrow keys and space
if (['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', ' ', 'Enter'].includes(e.key)) {
e.preventDefault();
}
switch (e.key) {
case 'ArrowUp':
this.moveUp();
this.updateJoystickVisual('up');
break;
case 'ArrowDown':
this.moveDown();
this.updateJoystickVisual('down');
break;
case 'ArrowLeft':
this.moveLeft();
this.updateJoystickVisual('left');
break;
case 'ArrowRight':
this.moveRight();
this.updateJoystickVisual('right');
break;
case 'Enter':
case ' ':
this.pressSelect();
this.updateButtonVisual('select', true);
break;
case 'Escape':
this.pressBack();
this.updateButtonVisual('back', true);
break;
}
});
// Reset joystick and button visuals on key up
document.addEventListener('keyup', (e) => {
if (['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight'].includes(e.key)) {
this.updateJoystickVisual('neutral');
}
if (['Enter', ' '].includes(e.key)) {
this.updateButtonVisual('select', false);
}
if (e.key === 'Escape') {
this.updateButtonVisual('back', false);
}
});
}
/**
* Set up mouse/touch event listeners
*/
setupMouseControls() {
// Game cards click
this.gameCards.forEach((card, index) => {
card.addEventListener('click', () => {
this.selectGame(index);
this.pressSelect();
});
card.addEventListener('mouseenter', () => {
this.selectGame(index);
});
});
// Buttons
this.selectButton.addEventListener('click', () => {
this.pressSelect();
});
this.backButton.addEventListener('click', () => {
this.pressBack();
});
}
/**
* Set up sound toggle button
*/
setupSoundToggle() {
this.soundToggle.addEventListener('click', () => {
this.soundEnabled = !this.soundEnabled;
const soundOn = this.soundToggle.querySelector('.sound-on');
const soundOff = this.soundToggle.querySelector('.sound-off');
if (this.soundEnabled) {
soundOn.style.display = 'inline-block';
soundOff.style.display = 'none';
this.playSound('coin');
} else {
soundOn.style.display = 'none';
soundOff.style.display = 'inline-block';
}
});
}
/**
* Navigate up in grid
*/
moveUp() {
// Calculate columns based on grid layout
const columns = this.calculateColumns();
const newIndex = this.currentGameIndex - columns;
if (newIndex >= 0) {
this.selectGame(newIndex);
this.playSound('move');
}
}
/**
* Navigate down in grid
*/
moveDown() {
const columns = this.calculateColumns();
const newIndex = this.currentGameIndex + columns;
if (newIndex < this.gameCards.length) {
this.selectGame(newIndex);
this.playSound('move');
}
}
/**
* Navigate left in grid
*/
moveLeft() {
if (this.currentGameIndex > 0) {
this.selectGame(this.currentGameIndex - 1);
this.playSound('move');
}
}
/**
* Navigate right in grid
*/
moveRight() {
if (this.currentGameIndex < this.gameCards.length - 1) {
this.selectGame(this.currentGameIndex + 1);
this.playSound('move');
}
}
/**
* Calculate number of columns in grid
*/
calculateColumns() {
if (this.gameCards.length === 0) return 1;
const firstCard = this.gameCards[0];
const gridWidth = this.gamesGrid.offsetWidth;
const cardWidth = firstCard.offsetWidth;
const gap = 20; // From CSS
return Math.floor((gridWidth + gap) / (cardWidth + gap)) || 1;
}
/**
* Select a game card
*/
selectGame(index) {
// Remove previous selection
this.gameCards.forEach(card => card.classList.remove('selected'));
// Add new selection
this.currentGameIndex = index;
this.gameCards[index].classList.add('selected');
// Scroll into view if needed
this.gameCards[index].scrollIntoView({
behavior: 'smooth',
block: 'nearest'
});
}
/**
* Press select button (navigate to game)
*/
pressSelect() {
this.playSound('select');
const selectedCard = this.gameCards[this.currentGameIndex];
const link = selectedCard.querySelector('a');
if (link) {
// Add visual feedback
selectedCard.style.transform = 'scale(0.95)';
setTimeout(() => {
selectedCard.style.transform = '';
window.location.href = link.href;
}, 150);
}
}
/**
* Press back button (go to main page or previous)
*/
pressBack() {
this.playSound('back');
// Navigate back in history or to home
if (window.history.length > 1) {
window.history.back();
} else {
window.location.href = '/';
}
}
/**
* Update joystick visual state
*/
updateJoystickVisual(direction) {
this.joystick.classList.remove('up', 'down', 'left', 'right');
if (direction !== 'neutral') {
this.joystick.classList.add(direction);
}
}
/**
* Update button visual state
*/
updateButtonVisual(button, pressed) {
const buttonElement = button === 'select' ? this.selectButton : this.backButton;
if (pressed) {
buttonElement.classList.add('pressed');
} else {
buttonElement.classList.remove('pressed');
// Slight delay to show button release
setTimeout(() => {
buttonElement.classList.remove('pressed');
}, 100);
}
}
/**
* Show insert coin message
*/
showInsertCoin() {
this.insertCoinMessage.classList.add('visible');
}
/**
* Hide insert coin message
*/
hideInsertCoin() {
this.insertCoinMessage.classList.remove('visible');
}
}
// Initialize when DOM is ready
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', () => {
new ArcadeGamesController();
});
} else {
new ArcadeGamesController();
}

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// ============================================
// ARCADE GAMES LIST PAGE
// Full arcade cabinet with CRT screen, joystick, and buttons
// ============================================
.games-arcade-page {
min-height: 100vh;
padding: 2rem;
background: #1a1a1a;
position: relative;
@include media-down(lg) {
padding: 0;
}
.desk {
z-index: 1;
position: fixed;
height: 35%;
}
.arcade-neon {
pointer-events: none;
.neon-sign {
right: 0;
left: auto;
}
}
.arcade-lamp {
position: absolute;
bottom: 30%;
left: 10%;
z-index: 2;
pointer-events: none;
.lava-lamp-container {
width: 180px;
height: 400px;
.lamp-text-shadow,
.lamp-text {
display: none;
}
}
}
}
// ============================================
// ARCADE CONTAINER
// ============================================
.arcade-container {
max-width: 1000px;
margin: 0 auto;
perspective: 1500px;
z-index: 5;
position: relative;
@include media-down(lg) {
perspective: none;
}
// ============================================
// ARCADE CABINET BODY
// ============================================
.arcade-cabinet {
background:
repeating-linear-gradient(90deg, #3d2817 0px, #4a3420 2px, #3d2817 4px),
linear-gradient(180deg, #4a3420 0%, #2d1f12 100%);
border: 4px solid #2a2a2a;
border-top: none;
border-bottom: none;
position: relative;
padding-top: 30px;
@include media-down(lg) {
border-left: none;
border-right: none;
}
}
// ============================================
// MARQUEE (Top of Cabinet)
// ============================================
.arcade-marquee {
position: relative;
background: linear-gradient(180deg, #1a1a1a 0%, #0a0a0a 100%);
border: 4px solid #2a2a2a;
border-bottom: none;
border-radius: 20px 20px 0 0;
padding: 20px;
text-align: center;
box-shadow:
inset 0 2px 4px rgba(255, 255, 255, 0.1),
inset 0 -2px 4px rgba(0, 0, 0, 0.5);
@include media-down(lg) {
border-radius: 0;
padding: 15px 10px;
border-left: none;
border-right: none;
}
.marquee-content {
color: #0f0;
text-shadow:
0 0 10px rgba(0, 255, 0, 0.8),
0 0 20px rgba(0, 255, 0, 0.5);
font-family: "Pixelify Sans", monospace;
@include media-down(lg) {
font-size: 0.5rem;
}
}
.arcade-title {
margin: 0;
animation: textGlow 2s ease-in-out infinite alternate;
}
}
.marquee-light {
position: absolute;
top: 50%;
width: 20px;
height: 20px;
background: #ff0;
border-radius: 50%;
box-shadow:
0 0 15px #ff0,
0 0 30px #ff0;
animation: marquee-blink 1.5s ease-in-out infinite alternate;
&.marquee-light-left {
left: 20px;
}
&.marquee-light-right {
right: 20px;
animation-delay: 0.75s;
}
@include media-down(lg) {
width: 12px;
height: 12px;
&.marquee-light-left {
left: 10px;
}
&.marquee-light-right {
right: 10px;
}
}
}
@keyframes marquee-blink {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.3;
}
}
// ============================================
// CRT SCREEN AREA
// ============================================
.arcade-screen-bezel {
background: linear-gradient(145deg, #e8e0c8, #c4b89a);
padding: 30px;
margin: 30px;
margin-top: 0px;
border-radius: 12px;
box-shadow:
inset 0 4px 8px rgba(0, 0, 0, 0.4),
inset 0 -2px 4px rgba(255, 255, 255, 0.3);
position: relative;
@include media-down(lg) {
margin: 15px;
padding: 20px;
}
&::before {
content: "RITUAL ARCADE";
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
color: #666;
font-size: 10px;
font-weight: bold;
letter-spacing: 2px;
}
}
.arcade-screen {
width: 100%;
min-height: 500px;
background: #000;
border-radius: 8px;
position: relative;
overflow: hidden;
box-shadow:
inset 0 0 80px rgba(0, 255, 100, 0.1),
inset 0 0 40px rgba(0, 255, 100, 0.05),
inset 3px 3px 8px rgba(255, 255, 255, 0.1),
inset -3px -3px 8px rgba(0, 0, 0, 0.5);
@include media-down(lg) {
min-height: 400px;
border-radius: 0;
}
&.crt {
position: relative;
}
&::before {
content: "";
position: absolute;
top: -5%;
left: -5%;
right: -5%;
bottom: -5%;
background:
radial-gradient(
ellipse at 30% 30%,
rgba(255, 255, 255, 0.15) 0%,
transparent 40%
),
radial-gradient(
ellipse at center,
transparent 0%,
rgba(0, 0, 0, 0.3) 100%
);
pointer-events: none;
z-index: 3;
border-radius: 8px;
}
&::after {
content: "";
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: repeating-linear-gradient(
0deg,
rgba(0, 0, 0, 0.15) 0px,
rgba(0, 0, 0, 0.15) 1px,
transparent 1px,
transparent 2px
);
pointer-events: none;
z-index: 2;
animation: scanline 8s linear infinite;
}
.screen-content {
position: relative;
width: 100%;
height: 100%;
padding: 30px;
color: #0f0;
z-index: 1;
font-family: monospace;
text-shadow: 0 0 10px rgba(0, 255, 0, 0.8);
@include media-down(lg) {
padding: 20px;
}
// ============================================
// GAMES GRID
// ============================================
.games-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(250px, 1fr));
gap: 20px;
margin-bottom: 30px;
@include media-down(lg) {
grid-template-columns: 1fr;
gap: 15px;
max-height: 400px;
overflow-y: auto;
@include scrollbar-custom(#0f0, 6px);
}
}
.game-card {
background: rgba(0, 255, 0, 0.05);
border: 2px solid rgba(0, 255, 0, 0.3);
border-radius: 8px;
padding: 15px;
transition: all 0.3s ease;
cursor: pointer;
position: relative;
@include enhance-3d-transform;
&:hover,
&.selected {
background: rgba(0, 255, 0, 0.1);
border-color: rgba(0, 255, 0, 0.8);
box-shadow:
0 0 20px rgba(0, 255, 0, 0.4),
inset 0 0 10px rgba(0, 255, 0, 0.1);
transform: translateY(-2px);
}
&.selected {
animation: card-pulse 1s ease-in-out infinite alternate;
}
// ============================================
// GAME SUMMARY CARD
// ============================================
.game-summary {
display: flex;
gap: 15px;
}
.game-thumbnail {
flex-shrink: 0;
width: 80px;
height: 80px;
border-radius: 6px;
overflow: hidden;
background: rgba(0, 0, 0, 0.5);
border: 1px solid rgba(0, 255, 0, 0.3);
img {
width: 100%;
height: 100%;
object-fit: cover;
filter: contrast(1.1) brightness(0.9);
}
}
.game-thumbnail-placeholder {
display: flex;
align-items: center;
justify-content: center;
.placeholder-icon {
font-size: 2rem;
opacity: 0.5;
}
}
.game-info {
flex: 1;
min-width: 0;
}
.game-title {
font-size: 1.2rem;
margin: 0 0 8px 0;
a {
color: greenyellow;
text-decoration: none;
text-shadow: 0 0 5px rgba(173, 255, 47, 0.5);
&:hover {
text-shadow: 0 0 10px rgba(173, 255, 47, 0.8);
}
}
}
.game-description {
font-size: 0.85rem;
margin: 0 0 8px 0;
line-height: 1.4;
opacity: 0.9;
}
.game-meta {
font-size: 0.75rem;
.game-genre {
display: inline-block;
padding: 3px 8px;
background: rgba(0, 255, 0, 0.2);
border: 1px solid rgba(0, 255, 0, 0.5);
border-radius: 3px;
}
}
}
@keyframes card-pulse {
0% {
box-shadow: 0 0 20px rgba(0, 255, 0, 0.4);
}
100% {
box-shadow: 0 0 30px rgba(0, 255, 0, 0.6);
}
}
}
}
}
// ============================================
// INSERT COIN MESSAGE
// ============================================
.insert-coin-message {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 2rem;
font-family: "Pixelify Sans", monospace;
color: #ff0;
text-shadow:
0 0 10px rgba(255, 255, 0, 0.8),
0 0 20px rgba(255, 255, 0, 0.5);
z-index: 10;
pointer-events: none;
opacity: 0;
transition: opacity 0.3s ease;
&.visible {
opacity: 1;
}
.blinking {
animation: blink 1.5s ease-in-out infinite;
}
}
@keyframes blink {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.2;
}
}
// ============================================
// CONTROL PANEL
// ============================================
.control-panel {
position: relative;
// 3D perspective transform
transform-style: preserve-3d;
perspective: 1250px;
width: 113%;
transform: translateX(-50%);
margin-left: 50.25%;
margin-top: -50px;
@include media-down(lg) {
padding: 30px 20px;
transform: none;
}
}
.control-panel-surface {
background:
linear-gradient(135deg, #4a4a4a 25%, transparent 25%),
linear-gradient(225deg, #4a4a4a 25%, transparent 25%),
linear-gradient(45deg, #3a3a3a 25%, transparent 25%),
linear-gradient(315deg, #3a3a3a 25%, #2a2a2a 25%);
background-size: 20px 20px;
background-position:
0 0,
0 10px,
10px -10px,
-10px 0px;
height: 225px;
padding: 40px;
position: relative;
z-index: 2; // Above the joystick
// 3D perspective transform - subtle tilt toward viewer
transform: rotateX(40deg);
transform-origin: bottom center;
transform-style: preserve-3d;
// Enhanced 3D beveled edges
box-shadow:
// Stronger outer shadow for lifted appearance
0 12px 24px rgba(0, 0, 0, 0.6),
0 8px 16px rgba(0, 0, 0, 0.4),
0 4px 8px rgba(0, 0, 0, 0.3),
// Top highlight (raised effect)
inset 0 3px 0 rgba(0, 0, 0, 0.2),
inset 0 6px 12px rgba(0, 0, 0, 0.08),
// Bottom shadow (depth)
inset 0 -3px 0 rgba(0, 0, 0, 0.7),
inset 0 -6px 12px rgba(0, 0, 0, 0.5),
// Left highlight
inset 3px 0 0 rgba(255, 255, 255, 0.12),
// Right shadow
inset -3px 0 0 rgba(0, 0, 0, 0.6);
// Subtle gradient overlay for 3D effect
&::before {
content: "";
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
border-radius: 12px;
background:
radial-gradient(
ellipse at top left,
rgba(255, 255, 255, 0.1) 0%,
transparent 50%
),
radial-gradient(
ellipse at bottom right,
rgba(0, 0, 0, 0.4) 0%,
transparent 50%
);
pointer-events: none;
z-index: 0;
}
display: flex;
justify-content: space-around;
align-items: center;
gap: 40px;
// Ensure controls are above the overlay
> * {
position: relative;
z-index: 1;
}
@include media-down(lg) {
flex-direction: column;
gap: 30px;
padding: 30px 20px;
transform: none;
}
}
.control-label {
text-align: center;
margin-top: 10px;
font-family: "Pixelify Sans", monospace;
font-size: 0.75rem;
color: #666;
letter-spacing: 1px;
}
// Buttons overlay - positioned absolutely to avoid perspective transform
.buttons-overlay {
position: absolute;
left: 50%;
top: 60%;
transform: translate(-50%, -50%) scaleY(0.85);
z-index: 10;
pointer-events: none;
@include media-down(lg) {
position: static;
transform: none;
pointer-events: auto;
}
}
// Sound toggle overlay - positioned absolutely to avoid perspective transform
.sound-toggle-overlay {
position: absolute;
right: 15%;
top: 50%;
transform: translate(0, -50%) scaleY(0.85);
z-index: 10;
pointer-events: none;
text-align: center;
@include media-down(lg) {
position: static;
transform: none;
pointer-events: auto;
}
}
// ============================================
// JOYSTICK
// ============================================
.joystick-container {
text-align: center;
// Position absolutely to place on control panel without perspective transform
position: absolute;
left: 12.5%;
top: 35%;
transform: translateY(-50%);
z-index: 0; // Behind the control panel surface
pointer-events: none; // Allow clicks to pass through to buttons below
@include media-down(lg) {
position: static;
transform: none;
pointer-events: auto;
}
}
.joystick {
position: relative;
width: 100px;
height: 120px;
user-select: none;
@include enhance-3d-transform;
}
.joystick-base {
position: absolute;
bottom: 0;
left: 50%;
transform: translateX(-50%);
width: 80px;
height: 30px;
background: radial-gradient(ellipse at center, #1a1a1a 0%, #0a0a0a 100%);
border-radius: 50%;
box-shadow:
inset 0 3px 6px rgba(0, 0, 0, 0.8),
0 2px 4px rgba(0, 0, 0, 0.5);
&::before,
&::after {
content: "";
position: absolute;
top: 50%;
transform: translateY(-50%);
width: 8px;
height: 8px;
background: #2a2a2a;
border-radius: 50%;
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.8);
}
&::before {
left: 10px;
}
&::after {
right: 10px;
}
}
.joystick-stick {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
width: 20px;
height: 70px;
background: linear-gradient(90deg, #3a3a3a 0%, #2a2a2a 50%, #1a1a1a 100%);
border-radius: 10px;
box-shadow:
-2px 0 4px rgba(0, 0, 0, 0.5),
2px 0 4px rgba(255, 255, 255, 0.1);
transition: transform 0.1s ease;
transform-origin: bottom center;
@include enhance-3d-transform;
}
.joystick-ball {
position: absolute;
top: -15px;
left: 50%;
transform: translateX(-50%);
width: 40px;
height: 40px;
background: radial-gradient(circle at 30% 30%, #ff3333 0%, #cc0000 100%);
border-radius: 50%;
box-shadow:
0 4px 8px rgba(0, 0, 0, 0.6),
inset -2px -2px 4px rgba(0, 0, 0, 0.4),
inset 2px 2px 4px rgba(255, 100, 100, 0.4);
}
.joystick.up .joystick-stick {
transform: translateX(-50%) rotate(-15deg);
}
.joystick.down .joystick-stick {
transform: translateX(-50%) rotate(15deg);
}
.joystick.left .joystick-stick {
transform: translateX(-50%) rotate(-10deg) translateX(-5px);
}
.joystick.right .joystick-stick {
transform: translateX(-50%) rotate(10deg) translateX(5px);
}
// ============================================
// ARCADE BUTTONS
// ============================================
.buttons-container {
display: flex;
gap: 30px;
min-height: auto;
pointer-events: auto;
@include media-down(lg) {
gap: 20px;
}
}
.arcade-button-wrap {
text-align: center;
pointer-events: auto;
}
.arcade-button {
position: relative;
width: 70px;
height: 70px;
border: none;
background: transparent;
cursor: pointer;
padding: 0;
pointer-events: auto;
z-index: 10;
@include enhance-3d-transform;
&:focus {
outline: none;
}
&::before {
content: "";
position: absolute;
top: 60%;
left: 50%;
transform: translate(-50%, -50%);
width: 80px;
height: 80px;
background: radial-gradient(
circle at center,
#1a1a1a 0%,
rgba(0, 0, 0, 0.8)
);
border-radius: 50%;
box-shadow: inset 0 3px 6px rgba(0, 0, 0, 0.6);
}
}
.button-top {
display: block;
width: 70px;
height: 70px;
border-radius: 50%;
background: radial-gradient(circle at 30% 30%, #ffff00 0%, #cccc00 100%);
box-shadow:
0 6px 0 #999900,
0 8px 12px rgba(0, 0, 0, 0.6),
inset -2px -2px 4px rgba(0, 0, 0, 0.3),
inset 2px 2px 4px rgba(255, 255, 150, 0.5);
transition: all 0.1s ease;
position: relative;
top: 0;
}
.arcade-button-select .button-top {
background: radial-gradient(circle at 30% 30%, #ff3333 0%, #cc0000 100%);
box-shadow:
0 6px 0 #990000,
0 8px 12px rgba(0, 0, 0, 0.6),
inset -2px -2px 4px rgba(0, 0, 0, 0.3),
inset 2px 2px 4px rgba(255, 100, 100, 0.5);
}
.arcade-button-back .button-top {
background: radial-gradient(circle at 30% 30%, #3333ff 0%, #0000cc 100%);
box-shadow:
0 6px 0 #000099,
0 8px 12px rgba(0, 0, 0, 0.6),
inset -2px -2px 4px rgba(0, 0, 0, 0.3),
inset 2px 2px 4px rgba(100, 100, 255, 0.5);
}
.arcade-button:active .button-top,
.arcade-button.pressed .button-top {
top: 4px;
box-shadow:
0 2px 0 #999900,
0 4px 8px rgba(0, 0, 0, 0.6),
inset -2px -2px 4px rgba(0, 0, 0, 0.3),
inset 2px 2px 4px rgba(255, 255, 150, 0.5);
}
.arcade-button-select:active .button-top,
.arcade-button-select.pressed .button-top {
box-shadow:
0 2px 0 #990000,
0 4px 8px rgba(0, 0, 0, 0.6),
inset -2px -2px 4px rgba(0, 0, 0, 0.3),
inset 2px 2px 4px rgba(255, 100, 100, 0.5);
}
.arcade-button-back:active .button-top,
.arcade-button-back.pressed .button-top {
box-shadow:
0 2px 0 #000099,
0 4px 8px rgba(0, 0, 0, 0.6),
inset -2px -2px 4px rgba(0, 0, 0, 0.3),
inset 2px 2px 4px rgba(100, 100, 255, 0.5);
}
// ============================================
// SOUND TOGGLE
// ============================================
.sound-toggle-container {
text-align: center;
}
.sound-toggle {
width: 50px;
height: 50px;
border: 2px solid #3a3a3a;
border-radius: 8px;
background: #1a1a1a;
color: #0f0;
font-size: 1.5rem;
cursor: pointer;
transition: all 0.2s ease;
pointer-events: auto;
z-index: 10;
position: relative;
box-shadow:
inset 0 2px 4px rgba(0, 0, 0, 0.6),
0 2px 4px rgba(0, 0, 0, 0.3);
&:hover {
background: #2a2a2a;
box-shadow:
inset 0 2px 4px rgba(0, 0, 0, 0.6),
0 2px 4px rgba(0, 0, 0, 0.3),
0 0 10px rgba(0, 255, 0, 0.3);
}
&:active {
transform: translateY(2px);
}
&:focus {
outline: none;
box-shadow:
inset 0 2px 4px rgba(0, 0, 0, 0.6),
0 0 0 2px rgba(0, 255, 0, 0.5);
}
}
.sound-icon {
display: inline-block;
}
// ============================================
// CABINET BASE
// ============================================
.cabinet-base {
width: 112%;
margin-left: -6%;
height: 80px;
background: linear-gradient(180deg, #2d1f12 0%, #1d1208 100%);
border: 4px solid #2a2a2a;
position: relative;
display: flex;
align-items: center;
justify-content: center;
box-shadow:
0 30px 60px rgba(0, 0, 0, 0.9),
inset 0 2px 4px rgba(255, 255, 255, 0.1),
inset 0 -2px 4px rgba(0, 0, 0, 0.5);
@include media-down(lg) {
height: 60px;
}
}
.coin-slot {
width: 60px;
height: 6px;
background: #000;
border-radius: 3px;
box-shadow:
inset 0 2px 4px rgba(0, 0, 0, 0.9),
0 1px 0 rgba(255, 255, 255, 0.1);
position: relative;
&::before {
content: "INSERT COIN";
position: absolute;
bottom: 15px;
left: 50%;
transform: translateX(-50%);
font-size: 0.65rem;
color: #666;
font-family: "Pixelify Sans", monospace;
letter-spacing: 1px;
white-space: nowrap;
}
}
// ============================================
// ACCESSIBILITY - REDUCED MOTION
// ============================================
@media (prefers-reduced-motion: reduce) {
.arcade-container *,
.arcade-container *::before,
.arcade-container *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}

View file

@ -35,6 +35,7 @@
@import "pages/log";
@import "pages/games/whittler";
@import "pages/games/arcade";
@import url(https://fonts.bunny.net/css?family=abel:400|barlow-condensed:400,500|caveat:400|lato:300,300i,400,400i|neonderthaw:400|pixelify-sans:400);

6
content/games/_index.md Normal file
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@ -0,0 +1,6 @@
---
title: "Games"
draft: false
---
Welcome to my games section.

10
content/games/test.md Normal file
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@ -0,0 +1,10 @@
---
title: "Test"
type: games
logo: logo.avif
thumbnail: "logo.avif"
description: "A clicker game where you whittle wood to earn ¥1,000,000"
genre: "Clicker"
---
Whittler the game :)

View file

@ -3,6 +3,9 @@ title: "Whittler"
type: games
layout: whittler
logo: logo.avif
thumbnail: "logo.avif"
description: "A clicker game where you whittle wood to earn ¥1,000,000"
genre: "Clicker"
---
Whittler the game :)

View file

@ -64,5 +64,6 @@
{{ $buttons := resources.Get "js/buttons.js" | resources.Minify | resources.Fingerprint }}
<script src="{{ $buttons.RelPermalink }}" integrity="{{ $buttons.Data.Integrity }}"></script>
{{ end }}
</body>
</html>

137
layouts/games/list.html Normal file
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@ -0,0 +1,137 @@
{{ define "main" }}
<div class="games-arcade-page">
<div class="desk"></div>
<div class="xfiles-poster hidden-lg-down">
<div class="xfiles-content">
<div class="ufo-illustration">
<div class="ufo-dome"></div>
<div class="ufo-body">
<div class="ufo-lights">
<div class="ufo-light"></div>
<div class="ufo-light"></div>
<div class="ufo-light"></div>
<div class="ufo-light"></div>
</div>
</div>
<div class="light-beam"></div>
</div>
<div class="believe-text">I WANT TO<br />BELIEVE</div>
</div>
</div>
<div class="arcade-neon">{{ partial "elements/neon-sign.html" . }}</div>
<div class="arcade-lamp">{{ partial "elements/lavalamp.html" . }}</div>
<div class="arcade-container">
<!-- Arcade Cabinet Top/Marquee -->
<div class="arcade-marquee">
<div class="marquee-light marquee-light-left"></div>
<div class="marquee-content">
<pre class="arcade-title">
██████ █████ ███ ███ ███████ ███████
██ ██ ██ ████ ████ ██ ██
██ ███ ███████ ██ ████ ██ █████ ███████
██ ██ ██ ██ ██ ██ ██ ██ ██
██████ ██ ██ ██ ██ ███████ ███████
</pre>
</div>
<div class="marquee-light marquee-light-right"></div>
</div>
<!-- Main Cabinet Body -->
<div class="arcade-cabinet">
<!-- CRT Screen Area -->
<div class="arcade-screen-bezel">
<div class="arcade-screen crt">
<div class="screen-content">
<!-- Games Grid/List -->
<div class="games-grid" id="games-grid">
{{ range $index, $element := .Paginator.Pages }}
<div class="game-card" data-game-index="{{ $index }}">
{{ .Render "summary" }}
</div>
{{ end }}
</div>
<!-- Insert Coin Message (if no games or initial state) -->
{{ if eq (len .Paginator.Pages) 0 }}
<div class="insert-coin-message visible">
<span class="blinking">INSERT COIN</span>
</div>
{{ else }}
<div class="insert-coin-message">
<span class="blinking">INSERT COIN</span>
</div>
{{ end }}
</div>
</div>
</div>
<!-- Control Panel -->
<div class="control-panel">
<!-- Joystick (separate from surface to avoid perspective transform) -->
<div class="joystick-container">
<div class="joystick" id="arcade-joystick">
<div class="joystick-base"></div>
<div class="joystick-stick">
<div class="joystick-ball"></div>
</div>
</div>
<div class="control-label">MOVE</div>
</div>
<!-- Buttons (separate from surface to avoid perspective transform) -->
<div class="buttons-overlay">
<div class="buttons-container">
<div class="arcade-button-wrap">
<button
class="arcade-button arcade-button-select"
id="button-select"
aria-label="Select Game"
>
<span class="button-top"></span>
</button>
<div class="control-label">SELECT</div>
</div>
<div class="arcade-button-wrap">
<button
class="arcade-button arcade-button-back"
id="button-back"
aria-label="Back"
>
<span class="button-top"></span>
</button>
<div class="control-label">BACK</div>
</div>
</div>
</div>
<!-- Mute Toggle (separate from surface to avoid perspective transform) -->
<div class="sound-toggle-overlay">
<button
class="sound-toggle"
id="sound-toggle"
aria-label="Toggle Sound"
>
<span class="sound-icon sound-on">🔊</span>
<span class="sound-icon sound-off" style="display: none">🔇</span>
</button>
<div class="control-label">SOUND</div>
</div>
<div class="control-panel-surface">
<!-- Visual surface only, no interactive elements -->
</div>
</div>
<!-- Cabinet Base/Kick Plate -->
<div class="cabinet-base">
<div class="coin-slot"></div>
</div>
</div>
<!-- Pagination -->
{{ partial "pagination.html" .Paginator }}
</div>
</div>
{{ end }}

View file

@ -0,0 +1,27 @@
<div class="game-summary">
{{ if .Params.thumbnail }}
<div class="game-thumbnail">
<img src="{{ .Params.thumbnail }}" alt="{{ .Title }}" loading="lazy">
</div>
{{ else }}
<div class="game-thumbnail game-thumbnail-placeholder">
<div class="placeholder-icon">🎮</div>
</div>
{{ end }}
<div class="game-info">
<h3 class="game-title">
<a href="{{ .Permalink }}">{{ .Title }}</a>
</h3>
{{ if .Params.description }}
<p class="game-description">{{ .Params.description }}</p>
{{ end }}
{{ if .Params.genre }}
<div class="game-meta">
<span class="game-genre">{{ .Params.genre }}</span>
</div>
{{ end }}
</div>
</div>