New effects, refactor

This commit is contained in:
Dan 2026-01-09 13:20:06 +00:00
parent 4ac45367e5
commit c0d6bee9c3
14 changed files with 1620 additions and 215 deletions

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import { ButtonEffect } from "../effect-base.js";
/**
* Starfield background effect
* Twinkling stars with optional shooting stars
*/
export class StarfieldEffect extends ButtonEffect {
constructor() {
super({
id: "bg-starfield",
name: "Starfield",
type: "general",
category: "Background Animations",
renderOrder: 55,
});
this.stars = [];
this.shootingStars = [];
this.initialized = false;
}
defineControls() {
return [
{
id: "animate-starfield",
type: "checkbox",
label: "Starfield Effect",
description:
"This might look a bit different when exported, work in progress!",
defaultValue: false,
},
{
id: "star-density",
type: "range",
label: "Star Density",
defaultValue: 30,
min: 10,
max: 80,
step: 5,
showWhen: "animate-starfield",
description: "Number of stars",
},
{
id: "star-twinkle-speed",
type: "range",
label: "Twinkle Speed",
defaultValue: 1,
min: 0.1,
max: 3,
step: 0.1,
showWhen: "animate-starfield",
description: "Speed of twinkling",
},
{
id: "star-shooting-enabled",
type: "checkbox",
label: "Shooting Stars",
defaultValue: true,
showWhen: "animate-starfield",
description: "Enable shooting stars",
},
{
id: "star-color",
type: "color",
label: "Star Color",
defaultValue: "#ffffff",
showWhen: "animate-starfield",
description: "Color of stars",
},
];
}
isEnabled(controlValues) {
return controlValues["animate-starfield"] === true;
}
apply(context, controlValues, animState, renderData) {
if (!animState) return;
const density = controlValues["star-density"] || 30;
const twinkleSpeed = controlValues["star-twinkle-speed"] || 1;
const shootingEnabled = controlValues["star-shooting-enabled"] !== false;
const starColor = controlValues["star-color"] || "#ffffff";
// Initialize stars on first frame or density change
if (!this.initialized || this.stars.length !== density) {
this.stars = [];
for (let i = 0; i < density; i++) {
this.stars.push({
x: Math.random() * renderData.width,
y: Math.random() * renderData.height,
size: 0.5 + Math.random() * 1.5,
twinkleOffset: Math.random() * Math.PI * 2,
twinkleSpeed: 0.5 + Math.random() * 1.5,
});
}
this.initialized = true;
}
// Draw twinkling stars
this.stars.forEach((star) => {
const twinkle =
Math.sin(
animState.getPhase(twinkleSpeed * star.twinkleSpeed) +
star.twinkleOffset,
) *
0.5 +
0.5;
const opacity = 0.3 + twinkle * 0.7;
context.fillStyle = starColor;
context.globalAlpha = opacity;
context.beginPath();
context.arc(star.x, star.y, star.size, 0, Math.PI * 2);
context.fill();
context.globalAlpha = 1.0;
});
// Shooting stars
if (shootingEnabled) {
// Randomly spawn shooting stars
if (Math.random() < 0.02 && this.shootingStars.length < 3) {
this.shootingStars.push({
x: Math.random() * renderData.width,
y: -10,
vx: (Math.random() - 0.5) * 2,
vy: 3 + Math.random() * 2,
life: 1.0,
});
}
// Update and draw shooting stars
this.shootingStars = this.shootingStars.filter((star) => {
star.x += star.vx;
star.y += star.vy;
star.life -= 0.02;
if (star.life > 0) {
// Draw shooting star trail
const gradient = context.createLinearGradient(
star.x,
star.y,
star.x - star.vx * 5,
star.y - star.vy * 5,
);
gradient.addColorStop(0, `rgba(255, 255, 255, ${star.life * 0.8})`);
gradient.addColorStop(1, "rgba(255, 255, 255, 0)");
context.strokeStyle = gradient;
context.lineWidth = 2;
context.beginPath();
context.moveTo(star.x, star.y);
context.lineTo(star.x - star.vx * 5, star.y - star.vy * 5);
context.stroke();
return true;
}
return false;
});
}
}
}
export function register(generator) {
generator.registerEffect(new StarfieldEffect());
}