game engine start
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assets/js/games/engine/ansi-converter.js
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212
assets/js/games/engine/ansi-converter.js
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// ANSI to HTML Converter
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// Converts ANSI escape sequences (256-color) to HTML spans with inline styles
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// Supports: 38;5;N (foreground), 48;5;N (background), and standard reset codes
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const AnsiConverter = {
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// 256-color palette - standard xterm colors
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palette: [
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// Standard colors (0-15)
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"#000000", "#800000", "#008000", "#808000", "#000080", "#800080", "#008080", "#c0c0c0",
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"#808080", "#ff0000", "#00ff00", "#ffff00", "#0000ff", "#ff00ff", "#00ffff", "#ffffff",
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// 216 color cube (16-231)
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...(() => {
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const colors = [];
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const levels = [0, 95, 135, 175, 215, 255];
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for (let r = 0; r < 6; r++) {
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for (let g = 0; g < 6; g++) {
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for (let b = 0; b < 6; b++) {
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colors.push(`#${levels[r].toString(16).padStart(2, "0")}${levels[g].toString(16).padStart(2, "0")}${levels[b].toString(16).padStart(2, "0")}`);
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}
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}
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}
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return colors;
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})(),
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// Grayscale (232-255)
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...(() => {
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const grays = [];
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for (let i = 0; i < 24; i++) {
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const level = 8 + i * 10;
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const hex = level.toString(16).padStart(2, "0");
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grays.push(`#${hex}${hex}${hex}`);
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}
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return grays;
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})(),
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],
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// Get color from palette by index
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getColor(index) {
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if (index >= 0 && index < this.palette.length) {
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return this.palette[index];
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}
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return null;
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},
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// Parse ANSI escape sequence and return style object
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parseEscapeCode(code) {
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const style = {};
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const parts = code.split(";");
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let i = 0;
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while (i < parts.length) {
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const num = parseInt(parts[i], 10);
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// Reset
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if (num === 0 || num === "m" || isNaN(num)) {
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style.reset = true;
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i++;
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continue;
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}
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// 256-color foreground: 38;5;N
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if (num === 38 && parts[i + 1] === "5") {
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const colorIndex = parseInt(parts[i + 2], 10);
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const color = this.getColor(colorIndex);
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if (color) {
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style.fg = color;
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}
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i += 3;
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continue;
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}
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// 256-color background: 48;5;N
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if (num === 48 && parts[i + 1] === "5") {
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const colorIndex = parseInt(parts[i + 2], 10);
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const color = this.getColor(colorIndex);
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if (color) {
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style.bg = color;
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}
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i += 3;
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continue;
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}
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// Standard foreground colors (30-37)
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if (num >= 30 && num <= 37) {
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style.fg = this.palette[num - 30];
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i++;
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continue;
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}
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// Bright foreground colors (90-97)
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if (num >= 90 && num <= 97) {
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style.fg = this.palette[num - 90 + 8];
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i++;
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continue;
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}
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// Standard background colors (40-47)
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if (num >= 40 && num <= 47) {
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style.bg = this.palette[num - 40];
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i++;
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continue;
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}
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// Bright background colors (100-107)
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if (num >= 100 && num <= 107) {
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style.bg = this.palette[num - 100 + 8];
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i++;
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continue;
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}
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// Bold (1) - we'll treat as bright
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if (num === 1) {
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style.bold = true;
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i++;
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continue;
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}
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i++;
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}
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return style;
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},
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// Convert ANSI string to HTML
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convert(ansiString) {
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// Regex to match ANSI escape sequences
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// Matches: \e[...m or \x1b[...m or actual escape character
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const ansiRegex = /(?:\x1b|\u001b|\\e|\\x1b)\[([0-9;]*)m/g;
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let html = "";
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let currentFg = null;
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let currentBg = null;
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let lastIndex = 0;
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let spanOpen = false;
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// Replace escaped representations with actual escape character for easier processing
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let processed = ansiString
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.replace(/\\e/g, "\x1b")
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.replace(/\\x1b/g, "\x1b");
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let match;
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while ((match = ansiRegex.exec(processed)) !== null) {
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// Add text before this escape sequence
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const textBefore = processed.slice(lastIndex, match.index);
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if (textBefore) {
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html += this.escapeHtml(textBefore);
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}
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// Parse the escape code
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const style = this.parseEscapeCode(match[1]);
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// Close previous span if needed
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if (spanOpen) {
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html += "</span>";
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spanOpen = false;
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}
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// Handle reset
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if (style.reset) {
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currentFg = null;
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currentBg = null;
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}
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// Update current colors
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if (style.fg) currentFg = style.fg;
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if (style.bg) currentBg = style.bg;
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// Open new span if we have colors
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if (currentFg || currentBg) {
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const styles = [];
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if (currentFg) styles.push(`color:${currentFg}`);
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if (currentBg) styles.push(`background-color:${currentBg}`);
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html += `<span style="${styles.join(";")}">`;
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spanOpen = true;
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}
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lastIndex = match.index + match[0].length;
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}
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// Add remaining text
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const remaining = processed.slice(lastIndex);
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if (remaining) {
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html += this.escapeHtml(remaining);
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}
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// Close any open span
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if (spanOpen) {
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html += "</span>";
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}
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return html;
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},
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// Escape HTML special characters (but preserve our spans)
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escapeHtml(text) {
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return text
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.replace(/&/g, "&")
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.replace(/</g, "<")
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.replace(/>/g, ">")
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.replace(/"/g, """);
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},
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// Convert and wrap in a pre-formatted container for proper display
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convertToBlock(ansiString, className = "ansi-art") {
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const html = this.convert(ansiString);
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return `<pre class="${className}">${html}</pre>`;
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},
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};
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// Export for use in other modules
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if (typeof window !== "undefined") {
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window.AnsiConverter = AnsiConverter;
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}
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