game engine start

This commit is contained in:
Dan 2026-01-18 16:44:16 +00:00
parent d0c65a71ad
commit d5510eb989
10 changed files with 3074 additions and 1 deletions

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// State Manager - Manages game state with persistence and conditions
class StateManager {
constructor(gameId) {
this.gameId = gameId;
this.state = {};
this.storageKey = `game_${gameId}_state`;
}
// Initialize with default state
init(defaultState = {}) {
this.state = this._deepClone(defaultState);
this._loadFromStorage();
}
// Get value using dot notation path (e.g., "inventory.sword")
get(path, defaultValue = undefined) {
const parts = path.split(".");
let current = this.state;
for (const part of parts) {
if (current === undefined || current === null) {
return defaultValue;
}
current = current[part];
}
return current !== undefined ? current : defaultValue;
}
// Set value using dot notation path
set(path, value) {
const parts = path.split(".");
let current = this.state;
for (let i = 0; i < parts.length - 1; i++) {
const part = parts[i];
if (current[part] === undefined) {
current[part] = {};
}
current = current[part];
}
current[parts[parts.length - 1]] = value;
this._saveToStorage();
}
// Increment a numeric value
increment(path, amount = 1) {
const current = this.get(path, 0);
this.set(path, current + amount);
}
// Decrement a numeric value
decrement(path, amount = 1) {
this.increment(path, -amount);
}
// Add item to an array (if not already present)
addToArray(path, item) {
const arr = this.get(path, []);
if (!arr.includes(item)) {
arr.push(item);
this.set(path, arr);
}
}
// Remove item from an array
removeFromArray(path, item) {
const arr = this.get(path, []);
const index = arr.indexOf(item);
if (index > -1) {
arr.splice(index, 1);
this.set(path, arr);
}
}
// Check if array contains item
hasItem(path, item) {
const arr = this.get(path, []);
return arr.includes(item);
}
// Evaluate a condition against current state
evaluate(condition) {
if (typeof condition === "boolean") {
return condition;
}
if (typeof condition === "string") {
// Simple path check - truthy value
return !!this.get(condition);
}
if (typeof condition === "object" && condition !== null) {
return this._evaluateConditionObject(condition);
}
return true;
}
_evaluateConditionObject(cond) {
// Logical operators
if (cond.and) {
return cond.and.every((c) => this.evaluate(c));
}
if (cond.or) {
return cond.or.some((c) => this.evaluate(c));
}
if (cond.not) {
return !this.evaluate(cond.not);
}
// Value comparisons
const value = this.get(cond.path);
if ("equals" in cond) {
return value === cond.equals;
}
if ("notEquals" in cond) {
return value !== cond.notEquals;
}
if ("greaterThan" in cond) {
return value > cond.greaterThan;
}
if ("greaterThanOrEqual" in cond) {
return value >= cond.greaterThanOrEqual;
}
if ("lessThan" in cond) {
return value < cond.lessThan;
}
if ("lessThanOrEqual" in cond) {
return value <= cond.lessThanOrEqual;
}
if ("contains" in cond) {
return Array.isArray(value) && value.includes(cond.contains);
}
if ("notContains" in cond) {
return !Array.isArray(value) || !value.includes(cond.notContains);
}
// Default: check truthiness of path
return !!value;
}
// Get entire state (for debugging)
getAll() {
return this._deepClone(this.state);
}
// Reset state and clear storage
reset() {
this.state = {};
try {
localStorage.removeItem(this.storageKey);
} catch (e) {
console.warn("Failed to clear game state from storage:", e);
}
}
// Check if there is saved state
hasSavedState() {
try {
return localStorage.getItem(this.storageKey) !== null;
} catch (e) {
return false;
}
}
_saveToStorage() {
try {
localStorage.setItem(this.storageKey, JSON.stringify(this.state));
} catch (e) {
console.warn("Failed to save game state:", e);
}
}
_loadFromStorage() {
try {
const saved = localStorage.getItem(this.storageKey);
if (saved) {
const parsed = JSON.parse(saved);
this.state = this._mergeDeep(this.state, parsed);
}
} catch (e) {
console.warn("Failed to load game state:", e);
}
}
_deepClone(obj) {
return JSON.parse(JSON.stringify(obj));
}
_mergeDeep(target, source) {
const result = { ...target };
for (const key of Object.keys(source)) {
if (
source[key] &&
typeof source[key] === "object" &&
!Array.isArray(source[key])
) {
result[key] = this._mergeDeep(result[key] || {}, source[key]);
} else {
result[key] = source[key];
}
}
return result;
}
}