ritual.sh/assets/js/games/engine/ansi-converter.js

194 lines
5 KiB
JavaScript

// ANSI to HTML Converter (256-color + bold, persistent spans)
const AnsiConverter = {
// Standard + 256-color palette
palette: [
"#000000",
"#800000",
"#008000",
"#808000",
"#000080",
"#800080",
"#008080",
"#c0c0c0",
"#808080",
"#ff0000",
"#00ff00",
"#ffff00",
"#0000ff",
"#ff00ff",
"#00ffff",
"#ffffff",
// 216-color cube (16-231)
...(() => {
const colors = [];
const levels = [0, 95, 135, 175, 215, 255];
for (let r = 0; r < 6; r++) {
for (let g = 0; g < 6; g++) {
for (let b = 0; b < 6; b++) {
colors.push(
`#${levels[r].toString(16).padStart(2, "0")}${levels[g].toString(16).padStart(2, "0")}${levels[b].toString(16).padStart(2, "0")}`,
);
}
}
}
return colors;
})(),
// Grayscale (232-255)
...(() => {
const grays = [];
for (let i = 0; i < 24; i++) {
const level = 8 + i * 10;
const hex = level.toString(16).padStart(2, "0");
grays.push(`#${hex}${hex}${hex}`);
}
return grays;
})(),
],
// Convert 256-color index to hex
ansi256ToHex(index) {
index = Number(index);
if (index < this.palette.length) return this.palette[index];
return null;
},
// Escape HTML special characters
escapeHtml(text) {
return text
.replace(/&/g, "&amp;")
.replace(/</g, "&lt;")
.replace(/>/g, "&gt;")
.replace(/"/g, "&quot;");
},
// Convert style object to CSS string
styleToCss(style) {
const css = [];
if (style.color) css.push(`color:${style.color}`);
if (style.backgroundColor)
css.push(`background-color:${style.backgroundColor}`);
if (style.bold) css.push("font-weight:bold");
return css.join(";");
},
// Convert ANSI string to HTML
convert(ansiString) {
// Normalize escapes (\e and \x1b)
let processed = ansiString
.replace(/\\e/g, "\x1b")
.replace(/\\x1b/g, "\x1b");
// Regex to match ANSI SGR sequences
const ansiRegex = /\x1b\[([0-9;]*)m/g;
let html = "";
let lastIndex = 0;
let spanOpen = false;
let currentStyle = {};
let match;
while ((match = ansiRegex.exec(processed)) !== null) {
// Append text before escape sequence
const textBefore = processed.slice(lastIndex, match.index);
if (textBefore) html += this.escapeHtml(textBefore);
// Parse SGR codes
const codes = match[1].split(";").map((s) => (s === "" ? 0 : Number(s)));
let styleChanged = false;
for (let i = 0; i < codes.length; i++) {
const code = codes[i];
// Reset
if (code === 0) {
currentStyle = {};
styleChanged = true;
continue;
}
// Bold
if (code === 1) {
currentStyle.bold = true;
styleChanged = true;
continue;
}
// Foreground 30-37
if (code >= 30 && code <= 37) {
currentStyle.color = this.palette[code - 30];
styleChanged = true;
continue;
}
// Bright foreground 90-97
if (code >= 90 && code <= 97) {
currentStyle.color = this.palette[code - 90 + 8];
styleChanged = true;
continue;
}
// Background 40-47
if (code >= 40 && code <= 47) {
currentStyle.backgroundColor = this.palette[code - 40];
styleChanged = true;
continue;
}
// Bright background 100-107
if (code >= 100 && code <= 107) {
currentStyle.backgroundColor = this.palette[code - 100 + 8];
styleChanged = true;
continue;
}
// 256-color foreground: 38;5;N
if (code === 38 && codes[i + 1] === 5) {
currentStyle.color = this.ansi256ToHex(codes[i + 2]);
i += 2;
styleChanged = true;
continue;
}
// 256-color background: 48;5;N
if (code === 48 && codes[i + 1] === 5) {
currentStyle.backgroundColor = this.ansi256ToHex(codes[i + 2]);
i += 2;
styleChanged = true;
continue;
}
}
// Update span if style changed
if (styleChanged) {
if (spanOpen) html += "</span>";
const css = this.styleToCss(currentStyle);
if (css) {
html += `<span style="${css}">`;
spanOpen = true;
} else {
spanOpen = false;
}
}
lastIndex = match.index + match[0].length;
}
// Append remaining text
const remaining = processed.slice(lastIndex);
if (remaining) html += this.escapeHtml(remaining);
// Close final span
if (spanOpen) html += "</span>";
return html;
},
// Wrap in <pre> for proper display
convertToBlock(ansiString, className = "ansi-art") {
console.log("AnsiConverter.convertToBlock called");
return `<pre class="${className}">${this.convert(ansiString)}</pre>`;
},
};
// Export for browser
if (typeof window !== "undefined") window.AnsiConverter = AnsiConverter;