ritual.sh/static/js/button-generator/effects/border.js
2026-01-09 13:20:06 +00:00

401 lines
11 KiB
JavaScript

import { ButtonEffect } from "../effect-base.js";
/**
* Border effect
* Draws borders around the button with various styles
*/
export class BorderEffect extends ButtonEffect {
constructor() {
super({
id: "border",
name: "Border",
type: "border",
category: "Border",
renderOrder: 10,
});
}
defineControls() {
return [
{
id: "border-width",
type: "range",
label: "Border Width",
defaultValue: 2,
min: 0,
max: 5,
step: 1,
description: "Width of border in pixels",
},
{
id: "border-color",
type: "color",
label: "Border Color",
defaultValue: "#000000",
},
{
id: "border-style",
type: "select",
label: "Border Style",
defaultValue: "solid",
options: [
{ value: "solid", label: "Solid" },
{ value: "dashed", label: "Dashed" },
{ value: "dotted", label: "Dotted" },
{ value: "double", label: "Double" },
{ value: "inset", label: "Inset (3D)" },
{ value: "outset", label: "Outset (3D)" },
{ value: "ridge", label: "Ridge" },
{ value: "rainbow", label: "Rainbow (Animated)" },
{ value: "marching-ants", label: "Marching Ants" },
{ value: "checkerboard", label: "Checkerboard" },
],
},
{
id: "border-rainbow-speed",
type: "range",
label: "Rainbow Speed",
defaultValue: 1,
min: 1,
max: 3,
step: 1,
showWhen: "border-style",
description: "Speed of rainbow animation",
},
{
id: "border-march-speed",
type: "range",
label: "March Speed",
defaultValue: 1,
min: 1,
max: 3,
step: 1,
showWhen: "border-style",
description: "Speed of marching animation",
},
];
}
isEnabled(controlValues) {
const width = controlValues["border-width"] || 0;
return width > 0;
}
apply(context, controlValues, animState, renderData) {
const width = controlValues["border-width"] || 0;
if (width === 0) return;
const color = controlValues["border-color"] || "#000000";
const style = controlValues["border-style"] || "solid";
if (style === "solid") {
this.drawSolidBorder(context, width, color, renderData);
} else if (style === "dashed") {
this.drawDashedBorder(context, width, color, renderData);
} else if (style === "dotted") {
this.drawDottedBorder(context, width, color, renderData);
} else if (style === "double") {
this.drawDoubleBorder(context, width, color, renderData);
} else if (style === "inset" || style === "outset") {
this.draw3DBorder(context, width, color, style === "outset", renderData);
} else if (style === "ridge") {
this.drawRidgeBorder(context, width, renderData);
} else if (style === "rainbow") {
const speed = controlValues["border-rainbow-speed"] || 1;
this.drawRainbowBorder(context, width, animState, speed, renderData);
} else if (style === "marching-ants") {
const speed = controlValues["border-march-speed"] || 1;
this.drawMarchingAntsBorder(context, width, animState, speed, renderData);
} else if (style === "checkerboard") {
this.drawCheckerboardBorder(context, width, color, renderData);
}
}
/**
* Draw solid border
*/
drawSolidBorder(context, width, color, renderData) {
context.strokeStyle = color;
context.lineWidth = width;
context.strokeRect(
width / 2,
width / 2,
renderData.width - width,
renderData.height - width,
);
}
/**
* Draw 3D inset/outset border
*/
draw3DBorder(context, width, color, isOutset, renderData) {
const w = renderData.width;
const h = renderData.height;
const t = width;
const normalized = color.toLowerCase();
const isPureBlack = normalized === "#000000";
const isPureWhite = normalized === "#ffffff";
let lightColor;
let darkColor;
if (isPureBlack || isPureWhite) {
lightColor = isOutset ? "#ffffff" : "#000000";
darkColor = isOutset ? "#000000" : "#ffffff";
} else {
const lighter = this.adjustColor(color, 0.25);
const darker = this.adjustColor(color, -0.25);
lightColor = isOutset ? lighter : darker;
darkColor = isOutset ? darker : lighter;
}
context.fillStyle = lightColor;
context.fillRect(0, 0, w - t, t);
context.fillRect(0, t, t, h - t);
context.fillStyle = darkColor;
context.fillRect(t, h - t, w - t, t);
context.fillRect(w - t, 0, t, h - t);
this.drawBevelCorners(context, t, w, h, lightColor, darkColor, isOutset);
}
drawBevelCorners(ctx, t, w, h, light, dark, isOutset) {
// Top-left corner
ctx.fillStyle = dark;
ctx.beginPath();
ctx.moveTo(0, h);
ctx.lineTo(t, h);
ctx.lineTo(t, h - t);
ctx.closePath();
ctx.fill();
// Bottom-right corner
ctx.fillStyle = light;
ctx.beginPath();
ctx.moveTo(w - t, 0);
ctx.lineTo(w - t, t);
ctx.lineTo(w, 0);
ctx.closePath();
ctx.fill();
}
/**
* Draw ridge border (double 3D effect)
*/
drawRidgeBorder(context, width, renderData) {
// Outer ridge (light)
context.strokeStyle = "#ffffff";
context.lineWidth = width / 2;
context.strokeRect(
width / 4,
width / 4,
renderData.width - width / 2,
renderData.height - width / 2,
);
// Inner ridge (dark)
context.strokeStyle = "#000000";
context.strokeRect(
(width * 3) / 4,
(width * 3) / 4,
renderData.width - width * 1.5,
renderData.height - width * 1.5,
);
}
adjustColor(hex, amount) {
// hex: "#rrggbb", amount: -1.0 .. 1.0
let r = parseInt(hex.slice(1, 3), 16);
let g = parseInt(hex.slice(3, 5), 16);
let b = parseInt(hex.slice(5, 7), 16);
const adjust = (c) =>
Math.min(255, Math.max(0, Math.round(c + amount * 255)));
r = adjust(r);
g = adjust(g);
b = adjust(b);
return `#${((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1)}`;
}
/**
* Draw dashed border
*/
drawDashedBorder(context, width, color, renderData) {
context.strokeStyle = color;
context.lineWidth = width;
context.setLineDash([6, 3]); // 6px dash, 3px gap
context.strokeRect(
width / 2,
width / 2,
renderData.width - width,
renderData.height - width
);
context.setLineDash([]); // Reset to solid
}
/**
* Draw dotted border
*/
drawDottedBorder(context, width, color, renderData) {
context.strokeStyle = color;
context.lineWidth = width;
context.setLineDash([2, 3]); // 2px dot, 3px gap
context.lineCap = "round";
context.strokeRect(
width / 2,
width / 2,
renderData.width - width,
renderData.height - width
);
context.setLineDash([]); // Reset to solid
context.lineCap = "butt";
}
/**
* Draw double border
*/
drawDoubleBorder(context, width, color, renderData) {
const gap = Math.max(1, Math.floor(width / 3));
const lineWidth = Math.max(1, Math.floor((width - gap) / 2));
context.strokeStyle = color;
context.lineWidth = lineWidth;
// Outer border
context.strokeRect(
lineWidth / 2,
lineWidth / 2,
renderData.width - lineWidth,
renderData.height - lineWidth
);
// Inner border
const innerOffset = lineWidth + gap;
context.strokeRect(
innerOffset + lineWidth / 2,
innerOffset + lineWidth / 2,
renderData.width - innerOffset * 2 - lineWidth,
renderData.height - innerOffset * 2 - lineWidth
);
}
/**
* Draw rainbow animated border
*/
drawRainbowBorder(context, width, animState, speed, renderData) {
if (!animState) {
// Fallback to solid if no animation
this.drawSolidBorder(context, width, "#ff0000", renderData);
return;
}
const hue = (animState.progress * speed * 360) % 360;
const color = `hsl(${hue}, 80%, 50%)`;
context.strokeStyle = color;
context.lineWidth = width;
context.strokeRect(
width / 2,
width / 2,
renderData.width - width,
renderData.height - width
);
}
/**
* Draw marching ants animated border
*/
drawMarchingAntsBorder(context, width, animState, speed, renderData) {
if (!animState) {
// Fallback to dashed if no animation
this.drawDashedBorder(context, width, "#000000", renderData);
return;
}
// Animate the dash offset using phase for smooth looping
const phase = animState.getPhase(speed);
const dashLength = 9; // 4px dash + 5px gap = 9px total
const offset = (phase / (Math.PI * 2)) * dashLength;
context.strokeStyle = "#000000";
context.lineWidth = width;
context.setLineDash([4, 5]);
context.lineDashOffset = -offset;
context.strokeRect(
width / 2,
width / 2,
renderData.width - width,
renderData.height - width
);
context.setLineDash([]);
context.lineDashOffset = 0;
}
/**
* Draw checkerboard border
*/
drawCheckerboardBorder(context, width, color, renderData) {
const squareSize = Math.max(2, width);
const w = renderData.width;
const h = renderData.height;
// Parse the color
const r = parseInt(color.slice(1, 3), 16);
const g = parseInt(color.slice(3, 5), 16);
const b = parseInt(color.slice(5, 7), 16);
// Create light and dark versions
const darkColor = color;
const lightColor = `rgb(${Math.min(255, r + 60)}, ${Math.min(
255,
g + 60
)}, ${Math.min(255, b + 60)})`;
// Draw checkerboard on all four sides
// Top
for (let x = 0; x < w; x += squareSize) {
for (let y = 0; y < width; y += squareSize) {
const checker = Math.floor(x / squareSize + y / squareSize) % 2;
context.fillStyle = checker === 0 ? darkColor : lightColor;
context.fillRect(x, y, squareSize, squareSize);
}
}
// Bottom
for (let x = 0; x < w; x += squareSize) {
for (let y = h - width; y < h; y += squareSize) {
const checker = Math.floor(x / squareSize + y / squareSize) % 2;
context.fillStyle = checker === 0 ? darkColor : lightColor;
context.fillRect(x, y, squareSize, squareSize);
}
}
// Left
for (let x = 0; x < width; x += squareSize) {
for (let y = width; y < h - width; y += squareSize) {
const checker = Math.floor(x / squareSize + y / squareSize) % 2;
context.fillStyle = checker === 0 ? darkColor : lightColor;
context.fillRect(x, y, squareSize, squareSize);
}
}
// Right
for (let x = w - width; x < w; x += squareSize) {
for (let y = width; y < h - width; y += squareSize) {
const checker = Math.floor(x / squareSize + y / squareSize) % 2;
context.fillStyle = checker === 0 ? darkColor : lightColor;
context.fillRect(x, y, squareSize, squareSize);
}
}
}
}
// Auto-register effect
export function register(generator) {
generator.registerEffect(new BorderEffect());
}