ritual.sh/assets/js/games/engine/shared-state-manager.js

190 lines
4.6 KiB
JavaScript

// Shared State Manager - Manages game state across multiple chapters in a series
class SharedStateManager {
constructor(seriesId) {
this.seriesId = seriesId;
this.state = {};
this.storageKey = `series_${seriesId}_state`;
}
// Initialize with default state (only sets values not already in storage)
init(defaultState = {}) {
this.state = this._deepClone(defaultState);
this._loadFromStorage();
}
// Get value using dot notation path (e.g., "inventory.sword")
get(path, defaultValue = undefined) {
const parts = path.split(".");
let current = this.state;
for (const part of parts) {
if (current === undefined || current === null) {
return defaultValue;
}
current = current[part];
}
return current !== undefined ? current : defaultValue;
}
// Set value using dot notation path
set(path, value) {
const parts = path.split(".");
let current = this.state;
for (let i = 0; i < parts.length - 1; i++) {
const part = parts[i];
if (current[part] === undefined) {
current[part] = {};
}
current = current[part];
}
current[parts[parts.length - 1]] = value;
this._saveToStorage();
}
// Increment a numeric value
increment(path, amount = 1) {
const current = this.get(path, 0);
this.set(path, current + amount);
}
// Decrement a numeric value
decrement(path, amount = 1) {
this.increment(path, -amount);
}
// Add item to an array (if not already present)
addToArray(path, item) {
const arr = this.get(path, []);
if (!arr.includes(item)) {
arr.push(item);
this.set(path, arr);
}
}
// Remove item from an array
removeFromArray(path, item) {
const arr = this.get(path, []);
const index = arr.indexOf(item);
if (index > -1) {
arr.splice(index, 1);
this.set(path, arr);
}
}
// Check if array contains item
hasItem(path, item) {
const arr = this.get(path, []);
return arr.includes(item);
}
// Check if a specific chapter is complete
isChapterComplete(chapterNumber) {
const completed = this.get("chapters_completed", []);
return completed.includes(chapterNumber);
}
// Mark a chapter as complete
markChapterComplete(chapterNumber) {
this.addToArray("chapters_completed", chapterNumber);
}
// Check if chapter can be played (previous chapters complete)
canPlayChapter(chapterNumber) {
if (chapterNumber <= 1) return true;
return this.isChapterComplete(chapterNumber - 1);
}
// Get the highest completed chapter number
getHighestCompletedChapter() {
const completed = this.get("chapters_completed", []);
return completed.length > 0 ? Math.max(...completed) : 0;
}
// Get entire state (for debugging)
getAll() {
return this._deepClone(this.state);
}
// Reset all series state
reset() {
this.state = {};
try {
localStorage.removeItem(this.storageKey);
} catch (e) {
console.warn("Failed to clear series state from storage:", e);
}
}
// Check if there is saved state
hasSavedState() {
try {
return localStorage.getItem(this.storageKey) !== null;
} catch (e) {
return false;
}
}
// Export state for debugging or backup
exportState() {
return JSON.stringify(this.state, null, 2);
}
// Import state from backup
importState(jsonString) {
try {
const data = JSON.parse(jsonString);
this.state = data;
this._saveToStorage();
return true;
} catch (e) {
console.error("Failed to import state:", e);
return false;
}
}
_saveToStorage() {
try {
localStorage.setItem(this.storageKey, JSON.stringify(this.state));
} catch (e) {
console.warn("Failed to save series state:", e);
}
}
_loadFromStorage() {
try {
const saved = localStorage.getItem(this.storageKey);
if (saved) {
const parsed = JSON.parse(saved);
this.state = this._mergeDeep(this.state, parsed);
}
} catch (e) {
console.warn("Failed to load series state:", e);
}
}
_deepClone(obj) {
return JSON.parse(JSON.stringify(obj));
}
_mergeDeep(target, source) {
const result = { ...target };
for (const key of Object.keys(source)) {
if (
source[key] &&
typeof source[key] === "object" &&
!Array.isArray(source[key])
) {
result[key] = this._mergeDeep(result[key] || {}, source[key]);
} else {
result[key] = source[key];
}
}
return result;
}
}
// Make available globally
window.SharedStateManager = SharedStateManager;