ritual.sh/static/js/button-generator/effects/text-bounce.js

187 lines
6.4 KiB
JavaScript

import { ButtonEffect } from "../effect-base.js";
/**
* Bouncing text animation effect
* Characters bounce individually with staggered timing
*/
export class BounceTextEffect extends ButtonEffect {
constructor(textLineNumber = 1) {
const suffix = textLineNumber === 1 ? "" : "2";
super({
id: `text-bounce${suffix}`,
name: `Bouncing Text ${textLineNumber}`,
type: textLineNumber === 1 ? "text" : "text2",
category: textLineNumber === 1 ? "Text Line 1" : "Text Line 2",
renderOrder: 9, // Between spin (8) and wave (10)
textLineNumber: textLineNumber,
});
this.textLineNumber = textLineNumber;
}
defineControls() {
const textLineNumber =
this.textLineNumber || this.config?.textLineNumber || 1;
const suffix = textLineNumber === 1 ? "" : "2";
return [
{
id: `animate-text-bounce${suffix}`,
type: "checkbox",
label: "Bounce Animation",
defaultValue: false,
},
{
id: `bounce-height${suffix}`,
type: "range",
label: "Bounce Height",
defaultValue: 5,
min: 2,
max: 15,
step: 1,
showWhen: `animate-text-bounce${suffix}`,
description: "How high characters bounce",
},
{
id: `bounce-speed${suffix}`,
type: "range",
label: "Bounce Speed",
defaultValue: 1.5,
min: 0.5,
max: 3,
step: 0.1,
showWhen: `animate-text-bounce${suffix}`,
description: "Speed of bounce animation",
},
{
id: `bounce-stagger${suffix}`,
type: "range",
label: "Stagger",
defaultValue: 0.15,
min: 0,
max: 0.5,
step: 0.05,
showWhen: `animate-text-bounce${suffix}`,
description: "Delay between character bounces",
},
];
}
isEnabled(controlValues) {
const suffix = this.textLineNumber === 1 ? "" : "2";
return controlValues[`animate-text-bounce${suffix}`] === true;
}
apply(context, controlValues, animState, renderData) {
const suffix = this.textLineNumber === 1 ? "" : "2";
// Check if ticker is active - if so, ticker handles rendering
const tickerActive = controlValues[`animate-text-ticker${suffix}`];
if (tickerActive) {
return;
}
// Check flash visibility
const flashActive = controlValues[`animate-text-flash${suffix}`];
if (flashActive && renderData[`textFlashVisible${suffix}`] === false) {
return;
}
const text = controlValues[`button-text${suffix}`] || "";
if (!text || text.trim() === "") return;
if (!animState) return;
const bounceHeight = controlValues[`bounce-height${suffix}`] || 5;
const speed = controlValues[`bounce-speed${suffix}`] || 1.5;
const stagger = controlValues[`bounce-stagger${suffix}`] || 0.15;
const fontSize = controlValues[`font-size${suffix}`] || 14;
const fontFamily = controlValues[`font-family${suffix}`] || "Arial";
const fontWeight = controlValues[`text${suffix}-bold`] ? "bold" : "normal";
const fontStyle = controlValues[`text${suffix}-italic`] ? "italic" : "normal";
context.font = `${fontStyle} ${fontWeight} ${fontSize}px "${fontFamily}"`;
context.textAlign = "center";
context.textBaseline = "middle";
// Get text color
let fillStyle;
const colorType = controlValues[`text${suffix}-color-type`] || "solid";
if (colorType === "gradient") {
const color1 = controlValues[`text${suffix}-gradient-color1`] || "#ffffff";
const color2 = controlValues[`text${suffix}-gradient-color2`] || "#00ffff";
const angle = (controlValues[`text${suffix}-gradient-angle`] || 90) * (Math.PI / 180);
const centerX = renderData.centerX;
const centerY = renderData.centerY;
const x1 = centerX + Math.cos(angle) * 20;
const y1 = centerY + Math.sin(angle) * 20;
const x2 = centerX - Math.cos(angle) * 20;
const y2 = centerY - Math.sin(angle) * 20;
const gradient = context.createLinearGradient(x1, y1, x2, y2);
gradient.addColorStop(0, color1);
gradient.addColorStop(1, color2);
fillStyle = gradient;
} else {
fillStyle = controlValues[`text${suffix}-color`] || "#ffffff";
}
// Check for rainbow text effect
const rainbowActive = controlValues[`animate-text-rainbow${suffix}`];
// Calculate base position
const x = controlValues[`text${suffix}-x`] || 50;
const y = controlValues[`text${suffix}-y`] || 50;
const baseX = (x / 100) * renderData.width;
const baseY = (y / 100) * renderData.height;
// Split text into grapheme clusters (handles emojis properly)
let chars;
if (typeof Intl !== "undefined" && Intl.Segmenter) {
const segmenter = new Intl.Segmenter("en", { granularity: "grapheme" });
chars = Array.from(segmenter.segment(text), (s) => s.segment);
} else {
chars = [...text];
}
// Measure total text width for centering
const totalWidth = context.measureText(text).width;
let currentX = baseX - totalWidth / 2;
// Draw each character with bounce
for (let i = 0; i < chars.length; i++) {
const char = chars[i];
const charWidth = context.measureText(char).width;
const charCenterX = currentX + charWidth / 2;
// Calculate bounce offset for this character
// Use abs(sin) for bounce motion (always goes up, sharp at bottom)
const phase = animState.getPhase(speed) + i * stagger * Math.PI * 2;
const bounceOffset = -Math.abs(Math.sin(phase)) * bounceHeight;
context.save();
// Apply outline if enabled
if (controlValues[`text${suffix}-outline`]) {
context.strokeStyle = controlValues[`text${suffix}-outline-color`] || "#000000";
context.lineWidth = 2;
context.strokeText(char, charCenterX, baseY + bounceOffset);
}
// Handle rainbow color per character
if (rainbowActive) {
const rainbowSpeed = controlValues[`text-rainbow-speed${suffix}`] || 1;
const hue = ((animState.progress * rainbowSpeed * 360) + (i * 30)) % 360;
context.fillStyle = `hsl(${hue}, 80%, 60%)`;
} else {
context.fillStyle = fillStyle;
}
context.fillText(char, charCenterX, baseY + bounceOffset);
context.restore();
currentX += charWidth;
}
}
}
export function register(generator) {
generator.registerEffect(new BounceTextEffect(1));
generator.registerEffect(new BounceTextEffect(2));
}