178 lines
4.7 KiB
JavaScript
178 lines
4.7 KiB
JavaScript
import { ButtonEffect } from "../effect-base.js";
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/**
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* Bubbles rising background effect
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* Floating bubbles that rise with drift
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*/
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export class BubblesEffect extends ButtonEffect {
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constructor() {
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super({
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id: "bg-bubbles",
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name: "Bubbles",
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type: "background-animation",
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category: "Background Animations",
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renderOrder: 10,
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});
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this.bubbles = [];
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this.initialized = false;
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}
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defineControls() {
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return [
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{
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id: "animate-bubbles",
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type: "checkbox",
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label: "Bubbles Effect",
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defaultValue: false,
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},
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{
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id: "bubble-count",
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type: "range",
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label: "Bubble Count",
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defaultValue: 15,
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min: 5,
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max: 40,
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step: 1,
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showWhen: "animate-bubbles",
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description: "Number of bubbles",
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},
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{
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id: "bubble-speed",
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type: "range",
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label: "Rise Speed",
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defaultValue: 1,
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min: 0.3,
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max: 3,
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step: 0.1,
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showWhen: "animate-bubbles",
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description: "Speed of rising bubbles",
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},
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{
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id: "bubble-drift",
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type: "range",
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label: "Drift Amount",
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defaultValue: 1,
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min: 0,
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max: 3,
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step: 0.1,
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showWhen: "animate-bubbles",
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description: "Side-to-side drift",
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},
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{
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id: "bubble-color",
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type: "color",
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label: "Bubble Color",
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defaultValue: "#4da6ff",
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showWhen: "animate-bubbles",
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description: "Color of bubbles",
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},
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];
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}
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isEnabled(controlValues) {
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return controlValues["animate-bubbles"] === true;
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}
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apply(context, controlValues, animState, renderData) {
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if (!animState) return;
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const count = controlValues["bubble-count"] || 15;
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const speed = controlValues["bubble-speed"] || 1;
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const drift = controlValues["bubble-drift"] || 1;
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const bubbleColor = controlValues["bubble-color"] || "#4da6ff";
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// Initialize bubbles on first frame or count change
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if (!this.initialized || this.bubbles.length !== count) {
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this.bubbles = [];
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for (let i = 0; i < count; i++) {
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this.bubbles.push({
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x: Math.random() * renderData.width,
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startY: Math.random(), // Store as 0-1 ratio instead of pixel value
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size: 3 + Math.random() * 8,
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speedMultiplier: 0.5 + Math.random() * 1,
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driftPhase: Math.random() * Math.PI * 2,
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driftSpeed: 0.5 + Math.random() * 1,
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});
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}
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this.initialized = true;
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}
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// Parse color for gradient
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const hexToRgb = (hex) => {
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const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
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return result
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? {
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r: parseInt(result[1], 16),
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g: parseInt(result[2], 16),
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b: parseInt(result[3], 16),
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}
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: { r: 77, g: 166, b: 255 };
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};
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const rgb = hexToRgb(bubbleColor);
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// Draw bubbles
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this.bubbles.forEach((bubble) => {
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// Calculate Y position based on animation progress for perfect looping
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// Each bubble has a different starting offset and speed
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const bubbleProgress =
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(animState.progress * speed * bubble.speedMultiplier + bubble.startY) %
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1;
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// Convert to pixel position (bubbles rise from bottom to top)
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const bubbleY =
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renderData.height + bubble.size - bubbleProgress * (renderData.height + bubble.size * 2);
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// Drift side to side
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const driftOffset =
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Math.sin(
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animState.getPhase(bubble.driftSpeed * 0.5) + bubble.driftPhase
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) *
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drift *
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2;
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const currentX = bubble.x + driftOffset;
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// Draw bubble with gradient for 3D effect
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const gradient = context.createRadialGradient(
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currentX - bubble.size * 0.3,
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bubbleY - bubble.size * 0.3,
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0,
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currentX,
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bubbleY,
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bubble.size
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);
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gradient.addColorStop(
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0,
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`rgba(${rgb.r + 40}, ${rgb.g + 40}, ${rgb.b + 40}, 0.6)`
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);
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gradient.addColorStop(
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0.6,
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`rgba(${rgb.r}, ${rgb.g}, ${rgb.b}, 0.4)`
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);
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gradient.addColorStop(1, `rgba(${rgb.r}, ${rgb.g}, ${rgb.b}, 0.2)`);
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context.fillStyle = gradient;
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context.beginPath();
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context.arc(currentX, bubbleY, bubble.size, 0, Math.PI * 2);
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context.fill();
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// Add highlight
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context.fillStyle = "rgba(255, 255, 255, 0.4)";
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context.beginPath();
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context.arc(
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currentX - bubble.size * 0.3,
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bubbleY - bubble.size * 0.3,
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bubble.size * 0.3,
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0,
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Math.PI * 2
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);
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context.fill();
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});
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}
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}
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export function register(generator) {
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generator.registerEffect(new BubblesEffect());
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}
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