extends Sprite2D

@export var bounce_height: float = 10.0 # How high it bounces in pixels
@export var bounce_duration: float = 0.5 # Time for one bounce cycle
var tween: Tween
var start_position: Vector2

func _ready():
    start_position = position
    start_continuous_bounce()

func start_continuous_bounce():
    tween = create_tween()
    tween.set_loops() # Makes it loop infinitely
    tween.tween_property(self, "position:y", start_position.y - bounce_height, bounce_duration / 2)
    tween.tween_property(self, "position:y", start_position.y, bounce_duration / 2)

func stop_bounce():
    if tween:
        tween.kill()
    position = start_position