diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes index eee3ae6..1041b86 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,3 +1,5 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf *.ogg filter=lfs diff=lfs merge=lfs -text *.ttf filter=lfs diff=lfs merge=lfs -text *.wav filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/addons/debug_menu/LICENSE.md b/addons/debug_menu/LICENSE.md new file mode 100644 index 0000000..54fc020 --- /dev/null +++ b/addons/debug_menu/LICENSE.md @@ -0,0 +1,21 @@ +# MIT License + +Copyright © 2023-present Hugo Locurcio and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/addons/debug_menu/debug_menu.gd b/addons/debug_menu/debug_menu.gd new file mode 100644 index 0000000..a1ab064 --- /dev/null +++ b/addons/debug_menu/debug_menu.gd @@ -0,0 +1,479 @@ +extends CanvasLayer + +@export var fps: Label +@export var frame_time: Label +@export var frame_number: Label +@export var frame_history_total_avg: Label +@export var frame_history_total_min: Label +@export var frame_history_total_max: Label +@export var frame_history_total_last: Label +@export var frame_history_cpu_avg: Label +@export var frame_history_cpu_min: Label +@export var frame_history_cpu_max: Label +@export var frame_history_cpu_last: Label +@export var frame_history_gpu_avg: Label +@export var frame_history_gpu_min: Label +@export var frame_history_gpu_max: Label +@export var frame_history_gpu_last: Label +@export var fps_graph: Panel +@export var total_graph: Panel +@export var cpu_graph: Panel +@export var gpu_graph: Panel +@export var information: Label +@export var settings: Label + +## The number of frames to keep in history for graph drawing and best/worst calculations. +## Currently, this also affects how FPS is measured. +const HISTORY_NUM_FRAMES = 150 + +const GRAPH_SIZE = Vector2(150, 25) +const GRAPH_MIN_FPS = 10 +const GRAPH_MAX_FPS = 160 +const GRAPH_MIN_FRAMETIME = 1.0 / GRAPH_MIN_FPS +const GRAPH_MAX_FRAMETIME = 1.0 / GRAPH_MAX_FPS + +## Debug menu display style. +enum Style { + HIDDEN, ## Debug menu is hidden. + VISIBLE_COMPACT, ## Debug menu is visible, with only the FPS, FPS cap (if any) and time taken to render the last frame. + VISIBLE_DETAILED, ## Debug menu is visible with full information, including graphs. + MAX, ## Represents the size of the Style enum. +} + +## The style to use when drawing the debug menu. +var style := Style.HIDDEN: + set(value): + style = value + match style: + Style.HIDDEN: + visible = false + Style.VISIBLE_COMPACT, Style.VISIBLE_DETAILED: + visible = true + frame_number.visible = style == Style.VISIBLE_DETAILED + $DebugMenu/VBoxContainer/FrameTimeHistory.visible = style == Style.VISIBLE_DETAILED + $DebugMenu/VBoxContainer/FPSGraph.visible = style == Style.VISIBLE_DETAILED + $DebugMenu/VBoxContainer/TotalGraph.visible = style == Style.VISIBLE_DETAILED + $DebugMenu/VBoxContainer/CPUGraph.visible = style == Style.VISIBLE_DETAILED + $DebugMenu/VBoxContainer/GPUGraph.visible = style == Style.VISIBLE_DETAILED + information.visible = style == Style.VISIBLE_DETAILED + settings.visible = style == Style.VISIBLE_DETAILED + +# Value of `Time.get_ticks_usec()` on the previous frame. +var last_tick := 0 + +var thread := Thread.new() + +## Returns the sum of all values of an array (use as a parameter to `Array.reduce()`). +var sum_func := func avg(accum: float, number: float) -> float: return accum + number + +# History of the last `HISTORY_NUM_FRAMES` rendered frames. +var frame_history_total: Array[float] = [] +var frame_history_cpu: Array[float] = [] +var frame_history_gpu: Array[float] = [] +var fps_history: Array[float] = [] # Only used for graphs. + +var frametime_avg := GRAPH_MIN_FRAMETIME +var frametime_cpu_avg := GRAPH_MAX_FRAMETIME +var frametime_gpu_avg := GRAPH_MIN_FRAMETIME +var frames_per_second := float(GRAPH_MIN_FPS) +var frame_time_gradient := Gradient.new() + +func _init() -> void: + # This must be done here instead of `_ready()` to avoid having `visibility_changed` be emitted immediately. + visible = false + + if not InputMap.has_action("cycle_debug_menu"): + # Create default input action if no user-defined override exists. + # We can't do it in the editor plugin's activation code as it doesn't seem to work there. + InputMap.add_action("cycle_debug_menu") + var event := InputEventKey.new() + event.keycode = KEY_F3 + InputMap.action_add_event("cycle_debug_menu", event) + + +func _ready() -> void: + fps_graph.draw.connect(_fps_graph_draw) + total_graph.draw.connect(_total_graph_draw) + cpu_graph.draw.connect(_cpu_graph_draw) + gpu_graph.draw.connect(_gpu_graph_draw) + + fps_history.resize(HISTORY_NUM_FRAMES) + frame_history_total.resize(HISTORY_NUM_FRAMES) + frame_history_cpu.resize(HISTORY_NUM_FRAMES) + frame_history_gpu.resize(HISTORY_NUM_FRAMES) + + # NOTE: Both FPS and frametimes are colored following FPS logic + # (red = 10 FPS, yellow = 60 FPS, green = 110 FPS, cyan = 160 FPS). + # This makes the color gradient non-linear. + # Colors are taken from . + frame_time_gradient.set_color(0, Color8(239, 68, 68)) # red-500 + frame_time_gradient.set_color(1, Color8(56, 189, 248)) # light-blue-400 + frame_time_gradient.add_point(0.3333, Color8(250, 204, 21)) # yellow-400 + frame_time_gradient.add_point(0.6667, Color8(128, 226, 95)) # 50-50 mix of lime-400 and green-400 + + get_viewport().size_changed.connect(update_settings_label) + + # Display loading text while information is being queried, + # in case the user toggles the full debug menu just after starting the project. + information.text = "Loading hardware information...\n\n " + settings.text = "Loading project information..." + thread.start( + func(): + # Disable thread safety checks as they interfere with this add-on. + # This only affects this particular thread, not other thread instances in the project. + # See for details. + # Use a Callable so that this can be ignored on Godot 4.0 without causing a script error + # (thread safety checks were added in Godot 4.1). + if Engine.get_version_info()["hex"] >= 0x040100: + Callable(Thread, "set_thread_safety_checks_enabled").call(false) + + # Enable required time measurements to display CPU/GPU frame time information. + # These lines are time-consuming operations, so run them in a separate thread. + RenderingServer.viewport_set_measure_render_time(get_viewport().get_viewport_rid(), true) + update_information_label() + update_settings_label() + ) + + +func _input(event: InputEvent) -> void: + if event.is_action_pressed("cycle_debug_menu"): + style = wrapi(style + 1, 0, Style.MAX) as Style + + +func _exit_tree() -> void: + thread.wait_to_finish() + + +## Update hardware information label (this can change at runtime based on window +## size and graphics settings). This is only called when the window is resized. +## To update when graphics settings are changed, the function must be called manually +## using `DebugMenu.update_settings_label()`. +func update_settings_label() -> void: + settings.text = "" + if ProjectSettings.has_setting("application/config/version"): + settings.text += "Project Version: %s\n" % ProjectSettings.get_setting("application/config/version") + + var rendering_method := str(ProjectSettings.get_setting_with_override("rendering/renderer/rendering_method")) + var rendering_method_string := rendering_method + match rendering_method: + "forward_plus": + rendering_method_string = "Forward+" + "mobile": + rendering_method_string = "Forward Mobile" + "gl_compatibility": + rendering_method_string = "Compatibility" + settings.text += "Rendering Method: %s\n" % rendering_method_string + + var viewport := get_viewport() + + # The size of the viewport rendering, which determines which resolution 3D is rendered at. + var viewport_render_size := Vector2i() + + if viewport.content_scale_mode == Window.CONTENT_SCALE_MODE_VIEWPORT: + viewport_render_size = viewport.get_visible_rect().size + settings.text += "Viewport: %d×%d, Window: %d×%d\n" % [viewport.get_visible_rect().size.x, viewport.get_visible_rect().size.y, viewport.size.x, viewport.size.y] + else: + # Window size matches viewport size. + viewport_render_size = viewport.size + settings.text += "Viewport: %d×%d\n" % [viewport.size.x, viewport.size.y] + + # Display 3D settings only if relevant. + if viewport.get_camera_3d(): + var scaling_3d_mode_string := "(unknown)" + match viewport.scaling_3d_mode: + Viewport.SCALING_3D_MODE_BILINEAR: + scaling_3d_mode_string = "Bilinear" + Viewport.SCALING_3D_MODE_FSR: + scaling_3d_mode_string = "FSR 1.0" + Viewport.SCALING_3D_MODE_FSR2: + scaling_3d_mode_string = "FSR 2.2" + + var antialiasing_3d_string := "" + if viewport.scaling_3d_mode == Viewport.SCALING_3D_MODE_FSR2: + # The FSR2 scaling mode includes its own temporal antialiasing implementation. + antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "FSR 2.2" + if viewport.scaling_3d_mode != Viewport.SCALING_3D_MODE_FSR2 and viewport.use_taa: + # Godot's own TAA is ignored when using FSR2 scaling mode, as FSR2 provides its own TAA implementation. + antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "TAA" + if viewport.msaa_3d >= Viewport.MSAA_2X: + antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "%d× MSAA" % pow(2, viewport.msaa_3d) + if viewport.screen_space_aa == Viewport.SCREEN_SPACE_AA_FXAA: + antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "FXAA" + + settings.text += "3D scale (%s): %d%% = %d×%d" % [ + scaling_3d_mode_string, + viewport.scaling_3d_scale * 100, + viewport_render_size.x * viewport.scaling_3d_scale, + viewport_render_size.y * viewport.scaling_3d_scale, + ] + + if not antialiasing_3d_string.is_empty(): + settings.text += "\n3D Antialiasing: %s" % antialiasing_3d_string + + var environment := viewport.get_camera_3d().get_world_3d().environment + if environment: + if environment.ssr_enabled: + settings.text += "\nSSR: %d Steps" % environment.ssr_max_steps + + if environment.ssao_enabled: + settings.text += "\nSSAO: On" + if environment.ssil_enabled: + settings.text += "\nSSIL: On" + + if environment.sdfgi_enabled: + settings.text += "\nSDFGI: %d Cascades" % environment.sdfgi_cascades + + if environment.glow_enabled: + settings.text += "\nGlow: On" + + if environment.volumetric_fog_enabled: + settings.text += "\nVolumetric Fog: On" + var antialiasing_2d_string := "" + if viewport.msaa_2d >= Viewport.MSAA_2X: + antialiasing_2d_string = "%d× MSAA" % pow(2, viewport.msaa_2d) + + if not antialiasing_2d_string.is_empty(): + settings.text += "\n2D Antialiasing: %s" % antialiasing_2d_string + + +## Update hardware/software information label (this never changes at runtime). +func update_information_label() -> void: + var adapter_string := "" + # Make "NVIDIA Corporation" and "NVIDIA" be considered identical (required when using OpenGL to avoid redundancy). + if RenderingServer.get_video_adapter_vendor().trim_suffix(" Corporation") in RenderingServer.get_video_adapter_name(): + # Avoid repeating vendor name before adapter name. + # Trim redundant suffix sometimes reported by NVIDIA graphics cards when using OpenGL. + adapter_string = RenderingServer.get_video_adapter_name().trim_suffix("/PCIe/SSE2") + else: + adapter_string = RenderingServer.get_video_adapter_vendor() + " - " + RenderingServer.get_video_adapter_name().trim_suffix("/PCIe/SSE2") + + # Graphics driver version information isn't always availble. + var driver_info := OS.get_video_adapter_driver_info() + var driver_info_string := "" + if driver_info.size() >= 2: + driver_info_string = driver_info[1] + else: + driver_info_string = "(unknown)" + + var release_string := "" + if OS.has_feature("editor"): + # Editor build (implies `debug`). + release_string = "editor" + elif OS.has_feature("debug"): + # Debug export template build. + release_string = "debug" + else: + # Release export template build. + release_string = "release" + + var rendering_method := str(ProjectSettings.get_setting_with_override("rendering/renderer/rendering_method")) + var rendering_driver := str(ProjectSettings.get_setting_with_override("rendering/rendering_device/driver")) + var graphics_api_string := rendering_driver + if rendering_method != "gl_compatibility": + if rendering_driver == "d3d12": + graphics_api_string = "Direct3D 12" + elif rendering_driver == "metal": + graphics_api_string = "Metal" + elif rendering_driver == "vulkan": + if OS.has_feature("macos") or OS.has_feature("ios"): + graphics_api_string = "Vulkan via MoltenVK" + else: + graphics_api_string = "Vulkan" + else: + if rendering_driver == "opengl3_angle": + graphics_api_string = "OpenGL via ANGLE" + elif OS.has_feature("mobile") or rendering_driver == "opengl3_es": + graphics_api_string = "OpenGL ES" + elif OS.has_feature("web"): + graphics_api_string = "WebGL" + elif rendering_driver == "opengl3": + graphics_api_string = "OpenGL" + + information.text = ( + "%s, %d threads\n" % [OS.get_processor_name().replace("(R)", "").replace("(TM)", ""), OS.get_processor_count()] + + "%s %s (%s %s), %s %s\n" % [OS.get_name(), "64-bit" if OS.has_feature("64") else "32-bit", release_string, "double" if OS.has_feature("double") else "single", graphics_api_string, RenderingServer.get_video_adapter_api_version()] + + "%s, %s" % [adapter_string, driver_info_string] + ) + + +func _fps_graph_draw() -> void: + var fps_polyline := PackedVector2Array() + fps_polyline.resize(HISTORY_NUM_FRAMES) + for fps_index in fps_history.size(): + fps_polyline[fps_index] = Vector2( + remap(fps_index, 0, fps_history.size(), 0, GRAPH_SIZE.x), + remap(clampf(fps_history[fps_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0) + ) + # Don't use antialiasing to speed up line drawing, but use a width that scales with + # viewport scale to keep the line easily readable on hiDPI displays. + fps_graph.draw_polyline(fps_polyline, frame_time_gradient.sample(remap(frames_per_second, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0) + + +func _total_graph_draw() -> void: + var total_polyline := PackedVector2Array() + total_polyline.resize(HISTORY_NUM_FRAMES) + for total_index in frame_history_total.size(): + total_polyline[total_index] = Vector2( + remap(total_index, 0, frame_history_total.size(), 0, GRAPH_SIZE.x), + remap(clampf(frame_history_total[total_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0) + ) + # Don't use antialiasing to speed up line drawing, but use a width that scales with + # viewport scale to keep the line easily readable on hiDPI displays. + total_graph.draw_polyline(total_polyline, frame_time_gradient.sample(remap(1000.0 / frametime_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0) + + +func _cpu_graph_draw() -> void: + var cpu_polyline := PackedVector2Array() + cpu_polyline.resize(HISTORY_NUM_FRAMES) + for cpu_index in frame_history_cpu.size(): + cpu_polyline[cpu_index] = Vector2( + remap(cpu_index, 0, frame_history_cpu.size(), 0, GRAPH_SIZE.x), + remap(clampf(frame_history_cpu[cpu_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0) + ) + # Don't use antialiasing to speed up line drawing, but use a width that scales with + # viewport scale to keep the line easily readable on hiDPI displays. + cpu_graph.draw_polyline(cpu_polyline, frame_time_gradient.sample(remap(1000.0 / frametime_cpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0) + + +func _gpu_graph_draw() -> void: + var gpu_polyline := PackedVector2Array() + gpu_polyline.resize(HISTORY_NUM_FRAMES) + for gpu_index in frame_history_gpu.size(): + gpu_polyline[gpu_index] = Vector2( + remap(gpu_index, 0, frame_history_gpu.size(), 0, GRAPH_SIZE.x), + remap(clampf(frame_history_gpu[gpu_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0) + ) + # Don't use antialiasing to speed up line drawing, but use a width that scales with + # viewport scale to keep the line easily readable on hiDPI displays. + gpu_graph.draw_polyline(gpu_polyline, frame_time_gradient.sample(remap(1000.0 / frametime_gpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0) + + +func _process(_delta: float) -> void: + if visible: + fps_graph.queue_redraw() + total_graph.queue_redraw() + cpu_graph.queue_redraw() + gpu_graph.queue_redraw() + + # Difference between the last two rendered frames in milliseconds. + var frametime := (Time.get_ticks_usec() - last_tick) * 0.001 + + frame_history_total.push_back(frametime) + if frame_history_total.size() > HISTORY_NUM_FRAMES: + frame_history_total.pop_front() + + # Frametimes are colored following FPS logic (red = 10 FPS, yellow = 60 FPS, green = 110 FPS, cyan = 160 FPS). + # This makes the color gradient non-linear. + frametime_avg = frame_history_total.reduce(sum_func) / frame_history_total.size() + frame_history_total_avg.text = str(frametime_avg).pad_decimals(2) + frame_history_total_avg.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + var frametime_min: float = frame_history_total.min() + frame_history_total_min.text = str(frametime_min).pad_decimals(2) + frame_history_total_min.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_min, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + var frametime_max: float = frame_history_total.max() + frame_history_total_max.text = str(frametime_max).pad_decimals(2) + frame_history_total_max.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_max, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + frame_history_total_last.text = str(frametime).pad_decimals(2) + frame_history_total_last.modulate = frame_time_gradient.sample(remap(1000.0 / frametime, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + var viewport_rid := get_viewport().get_viewport_rid() + var frametime_cpu := RenderingServer.viewport_get_measured_render_time_cpu(viewport_rid) + RenderingServer.get_frame_setup_time_cpu() + frame_history_cpu.push_back(frametime_cpu) + if frame_history_cpu.size() > HISTORY_NUM_FRAMES: + frame_history_cpu.pop_front() + + frametime_cpu_avg = frame_history_cpu.reduce(sum_func) / frame_history_cpu.size() + frame_history_cpu_avg.text = str(frametime_cpu_avg).pad_decimals(2) + frame_history_cpu_avg.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + var frametime_cpu_min: float = frame_history_cpu.min() + frame_history_cpu_min.text = str(frametime_cpu_min).pad_decimals(2) + frame_history_cpu_min.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu_min, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + var frametime_cpu_max: float = frame_history_cpu.max() + frame_history_cpu_max.text = str(frametime_cpu_max).pad_decimals(2) + frame_history_cpu_max.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu_max, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + frame_history_cpu_last.text = str(frametime_cpu).pad_decimals(2) + frame_history_cpu_last.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + var frametime_gpu := RenderingServer.viewport_get_measured_render_time_gpu(viewport_rid) + frame_history_gpu.push_back(frametime_gpu) + if frame_history_gpu.size() > HISTORY_NUM_FRAMES: + frame_history_gpu.pop_front() + + frametime_gpu_avg = frame_history_gpu.reduce(sum_func) / frame_history_gpu.size() + frame_history_gpu_avg.text = str(frametime_gpu_avg).pad_decimals(2) + frame_history_gpu_avg.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + var frametime_gpu_min: float = frame_history_gpu.min() + frame_history_gpu_min.text = str(frametime_gpu_min).pad_decimals(2) + frame_history_gpu_min.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu_min, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + var frametime_gpu_max: float = frame_history_gpu.max() + frame_history_gpu_max.text = str(frametime_gpu_max).pad_decimals(2) + frame_history_gpu_max.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu_max, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + frame_history_gpu_last.text = str(frametime_gpu).pad_decimals(2) + frame_history_gpu_last.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + + frames_per_second = 1000.0 / frametime_avg + fps_history.push_back(frames_per_second) + if fps_history.size() > HISTORY_NUM_FRAMES: + fps_history.pop_front() + + fps.text = str(floor(frames_per_second)) + " FPS" + var frame_time_color := frame_time_gradient.sample(remap(frames_per_second, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)) + fps.modulate = frame_time_color + + frame_time.text = str(frametime).pad_decimals(2) + " mspf" + frame_time.modulate = frame_time_color + + var vsync_string := "" + match DisplayServer.window_get_vsync_mode(): + DisplayServer.VSYNC_ENABLED: + vsync_string = "V-Sync" + DisplayServer.VSYNC_ADAPTIVE: + vsync_string = "Adaptive V-Sync" + DisplayServer.VSYNC_MAILBOX: + vsync_string = "Mailbox V-Sync" + + if Engine.max_fps > 0 or OS.low_processor_usage_mode: + # Display FPS cap determined by `Engine.max_fps` or low-processor usage mode sleep duration + # (the lowest FPS cap is used). + var low_processor_max_fps := roundi(1000000.0 / OS.low_processor_usage_mode_sleep_usec) + var fps_cap := low_processor_max_fps + if Engine.max_fps > 0: + fps_cap = mini(Engine.max_fps, low_processor_max_fps) + frame_time.text += " (cap: " + str(fps_cap) + " FPS" + + if not vsync_string.is_empty(): + frame_time.text += " + " + vsync_string + + frame_time.text += ")" + else: + if not vsync_string.is_empty(): + frame_time.text += " (" + vsync_string + ")" + + frame_number.text = "Frame: " + str(Engine.get_frames_drawn()) + + last_tick = Time.get_ticks_usec() + + +func _on_visibility_changed() -> void: + if visible: + # Reset graphs to prevent them from looking strange before `HISTORY_NUM_FRAMES` frames + # have been drawn. + var frametime_last := (Time.get_ticks_usec() - last_tick) * 0.001 + fps_history.resize(HISTORY_NUM_FRAMES) + fps_history.fill(1000.0 / frametime_last) + frame_history_total.resize(HISTORY_NUM_FRAMES) + frame_history_total.fill(frametime_last) + frame_history_cpu.resize(HISTORY_NUM_FRAMES) + var viewport_rid := get_viewport().get_viewport_rid() + frame_history_cpu.fill(RenderingServer.viewport_get_measured_render_time_cpu(viewport_rid) + RenderingServer.get_frame_setup_time_cpu()) + frame_history_gpu.resize(HISTORY_NUM_FRAMES) + frame_history_gpu.fill(RenderingServer.viewport_get_measured_render_time_gpu(viewport_rid)) diff --git a/addons/debug_menu/debug_menu.gd.uid b/addons/debug_menu/debug_menu.gd.uid new file mode 100644 index 0000000..eab1cc6 --- /dev/null +++ b/addons/debug_menu/debug_menu.gd.uid @@ -0,0 +1 @@ +uid://dpeqyx00y40f6 diff --git a/addons/debug_menu/debug_menu.tscn b/addons/debug_menu/debug_menu.tscn new file mode 100644 index 0000000..9bfc9d6 --- /dev/null +++ b/addons/debug_menu/debug_menu.tscn @@ -0,0 +1,401 @@ +[gd_scene load_steps=3 format=3 uid="uid://cggqb75a8w8r"] + +[ext_resource type="Script" path="res://addons/debug_menu/debug_menu.gd" id="1_p440y"] + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ki0n8"] +bg_color = Color(0, 0, 0, 0.25098) + +[node name="CanvasLayer" type="CanvasLayer" node_paths=PackedStringArray("fps", "frame_time", "frame_number", "frame_history_total_avg", "frame_history_total_min", "frame_history_total_max", "frame_history_total_last", "frame_history_cpu_avg", "frame_history_cpu_min", "frame_history_cpu_max", "frame_history_cpu_last", "frame_history_gpu_avg", "frame_history_gpu_min", "frame_history_gpu_max", "frame_history_gpu_last", "fps_graph", "total_graph", "cpu_graph", "gpu_graph", "information", "settings")] +layer = 128 +script = ExtResource("1_p440y") +fps = NodePath("DebugMenu/VBoxContainer/FPS") +frame_time = NodePath("DebugMenu/VBoxContainer/FrameTime") +frame_number = NodePath("DebugMenu/VBoxContainer/FrameNumber") +frame_history_total_avg = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalAvg") +frame_history_total_min = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalMin") +frame_history_total_max = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalMax") +frame_history_total_last = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalLast") +frame_history_cpu_avg = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPUAvg") +frame_history_cpu_min = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPUMin") +frame_history_cpu_max = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPUMax") +frame_history_cpu_last = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPULast") +frame_history_gpu_avg = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPUAvg") +frame_history_gpu_min = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPUMin") +frame_history_gpu_max = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPUMax") +frame_history_gpu_last = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPULast") +fps_graph = NodePath("DebugMenu/VBoxContainer/FPSGraph/Graph") +total_graph = NodePath("DebugMenu/VBoxContainer/TotalGraph/Graph") +cpu_graph = NodePath("DebugMenu/VBoxContainer/CPUGraph/Graph") +gpu_graph = NodePath("DebugMenu/VBoxContainer/GPUGraph/Graph") +information = NodePath("DebugMenu/VBoxContainer/Information") +settings = NodePath("DebugMenu/VBoxContainer/Settings") + +[node name="DebugMenu" type="Control" parent="."] +custom_minimum_size = Vector2(400, 400) +layout_mode = 3 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -416.0 +offset_top = 8.0 +offset_right = -16.0 +offset_bottom = 408.0 +grow_horizontal = 0 +size_flags_horizontal = 8 +size_flags_vertical = 4 +mouse_filter = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="DebugMenu"] +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -300.0 +offset_bottom = 374.0 +grow_horizontal = 0 +mouse_filter = 2 +theme_override_constants/separation = 0 + +[node name="FPS" type="Label" parent="DebugMenu/VBoxContainer"] +modulate = Color(0, 1, 0, 1) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 5 +theme_override_constants/line_spacing = 0 +theme_override_font_sizes/font_size = 18 +text = "60 FPS" +horizontal_alignment = 2 + +[node name="FrameTime" type="Label" parent="DebugMenu/VBoxContainer"] +modulate = Color(0, 1, 0, 1) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "16.67 mspf (cap: 123 FPS + Adaptive V-Sync)" +horizontal_alignment = 2 + +[node name="FrameNumber" type="Label" parent="DebugMenu/VBoxContainer"] +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "Frame: 1234" +horizontal_alignment = 2 + +[node name="FrameTimeHistory" type="GridContainer" parent="DebugMenu/VBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 8 +mouse_filter = 2 +theme_override_constants/h_separation = 0 +theme_override_constants/v_separation = 0 +columns = 5 + +[node name="Spacer" type="Control" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +custom_minimum_size = Vector2(60, 0) +layout_mode = 2 +mouse_filter = 2 + +[node name="AvgHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "Average" +horizontal_alignment = 2 + +[node name="MinHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "Best" +horizontal_alignment = 2 + +[node name="MaxHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "Worst" +horizontal_alignment = 2 + +[node name="LastHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "Last" +horizontal_alignment = 2 + +[node name="TotalHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "Total:" +horizontal_alignment = 2 + +[node name="TotalAvg" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="TotalMin" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="TotalMax" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="TotalLast" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="CPUHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "CPU:" +horizontal_alignment = 2 + +[node name="CPUAvg" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="CPUMin" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "12.34" +horizontal_alignment = 2 + +[node name="CPUMax" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="CPULast" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="GPUHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "GPU:" +horizontal_alignment = 2 + +[node name="GPUAvg" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="GPUMin" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "1.23" +horizontal_alignment = 2 + +[node name="GPUMax" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="GPULast" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(50, 0) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "123.45" +horizontal_alignment = 2 + +[node name="FPSGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"] +layout_mode = 2 +mouse_filter = 2 +alignment = 2 + +[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/FPSGraph"] +custom_minimum_size = Vector2(0, 27) +layout_mode = 2 +size_flags_horizontal = 8 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "FPS: ↑" +vertical_alignment = 1 + +[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/FPSGraph"] +custom_minimum_size = Vector2(150, 25) +layout_mode = 2 +size_flags_vertical = 0 +mouse_filter = 2 +theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8") + +[node name="TotalGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"] +layout_mode = 2 +mouse_filter = 2 +alignment = 2 + +[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/TotalGraph"] +custom_minimum_size = Vector2(0, 27) +layout_mode = 2 +size_flags_horizontal = 8 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "Total: ↓" +vertical_alignment = 1 + +[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/TotalGraph"] +custom_minimum_size = Vector2(150, 25) +layout_mode = 2 +size_flags_vertical = 0 +mouse_filter = 2 +theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8") + +[node name="CPUGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"] +layout_mode = 2 +mouse_filter = 2 +alignment = 2 + +[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/CPUGraph"] +custom_minimum_size = Vector2(0, 27) +layout_mode = 2 +size_flags_horizontal = 8 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "CPU: ↓" +vertical_alignment = 1 + +[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/CPUGraph"] +custom_minimum_size = Vector2(150, 25) +layout_mode = 2 +size_flags_vertical = 0 +mouse_filter = 2 +theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8") + +[node name="GPUGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"] +layout_mode = 2 +mouse_filter = 2 +alignment = 2 + +[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/GPUGraph"] +custom_minimum_size = Vector2(0, 27) +layout_mode = 2 +size_flags_horizontal = 8 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "GPU: ↓" +vertical_alignment = 1 + +[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/GPUGraph"] +custom_minimum_size = Vector2(150, 25) +layout_mode = 2 +size_flags_vertical = 0 +mouse_filter = 2 +theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8") + +[node name="Information" type="Label" parent="DebugMenu/VBoxContainer"] +modulate = Color(1, 1, 1, 0.752941) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "12th Gen Intel(R) Core(TM) i0-1234K +Windows 12 64-bit (double precision), Vulkan 1.2.34 +NVIDIA GeForce RTX 1234, 123.45.67" +horizontal_alignment = 2 + +[node name="Settings" type="Label" parent="DebugMenu/VBoxContainer"] +modulate = Color(0.8, 0.84, 1, 0.752941) +layout_mode = 2 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 3 +theme_override_font_sizes/font_size = 12 +text = "Project Version: 1.2.3 +Rendering Method: Forward+ +Window: 1234×567, Viewport: 1234×567 +3D Scale (FSR 1.0): 100% = 1234×567 +3D Antialiasing: TAA + 2× MSAA + FXAA +SSR: 123 Steps +SSAO: On +SSIL: On +SDFGI: 1 Cascades +Glow: On +Volumetric Fog: On +2D Antialiasing: 2× MSAA" +horizontal_alignment = 2 + +[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"] diff --git a/addons/debug_menu/plugin.cfg b/addons/debug_menu/plugin.cfg new file mode 100644 index 0000000..54100f7 --- /dev/null +++ b/addons/debug_menu/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Debug Menu" +description="In-game debug menu displaying performance metrics and hardware information" +author="Calinou" +version="1.2.0" +script="plugin.gd" diff --git a/addons/debug_menu/plugin.gd b/addons/debug_menu/plugin.gd new file mode 100644 index 0000000..5ec132e --- /dev/null +++ b/addons/debug_menu/plugin.gd @@ -0,0 +1,29 @@ +@tool +extends EditorPlugin + +func _enter_tree() -> void: + add_autoload_singleton("DebugMenu", "res://addons/debug_menu/debug_menu.tscn") + + # FIXME: This appears to do nothing. +# if not ProjectSettings.has_setting("application/config/version"): +# ProjectSettings.set_setting("application/config/version", "1.0.0") +# +# ProjectSettings.set_initial_value("application/config/version", "1.0.0") +# ProjectSettings.add_property_info({ +# name = "application/config/version", +# type = TYPE_STRING, +# }) +# +# if not InputMap.has_action("cycle_debug_menu"): +# InputMap.add_action("cycle_debug_menu") +# var event := InputEventKey.new() +# event.keycode = KEY_F3 +# InputMap.action_add_event("cycle_debug_menu", event) +# +# ProjectSettings.save() + + +func _exit_tree() -> void: + remove_autoload_singleton("DebugMenu") + # Don't remove the project setting's value and input map action, + # as the plugin may be re-enabled in the future. diff --git a/addons/debug_menu/plugin.gd.uid b/addons/debug_menu/plugin.gd.uid new file mode 100644 index 0000000..779da63 --- /dev/null +++ b/addons/debug_menu/plugin.gd.uid @@ -0,0 +1 @@ +uid://cdct5p0xa3k1r diff --git a/addons/log/LICENSE b/addons/log/LICENSE new file mode 100644 index 0000000..d4d4ceb --- /dev/null +++ b/addons/log/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2024 Russell Matney + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/addons/log/color_theme_dark.tres b/addons/log/color_theme_dark.tres new file mode 100644 index 0000000..b9ec6ea --- /dev/null +++ b/addons/log/color_theme_dark.tres @@ -0,0 +1,33 @@ +[gd_resource type="Resource" script_class="LogColorTheme" load_steps=2 format=3 uid="uid://c2tfr7nw4y7ll"] + +[ext_resource type="Script" uid="uid://br8socgd1vvih" path="res://addons/log/log_color_theme.gd" id="1_6x53w"] + +[resource] +script = ExtResource("1_6x53w") +color_src_prefix = Color(0.498039, 1, 0.831373, 1) +color_addons_prefix = Color(0.803922, 0.521569, 0.247059, 1) +color_test_prefix = Color(0.678431, 1, 0.184314, 1) +color_comma = Color(1, 0.411765, 0.705882, 1) +color_ampersand = Color(1, 0.498039, 0.313726, 1) +color_pipe = Color(1, 0.498039, 0.313726, 1) +color_carrot = Color(1, 0.498039, 0.313726, 1) +colors_rainbow_delims = Array[Color]([Color(0.862745, 0.0784314, 0.235294, 1), Color(0.392157, 0.584314, 0.929412, 1), Color(1, 0.498039, 0.313726, 1), Color(1, 0.752941, 0.796078, 1), Color(0.803922, 0.521569, 0.247059, 1)]) +color_nil = Color(1, 0.498039, 0.313726, 1) +color_bool = Color(1, 0.752941, 0.796078, 1) +color_int = Color(0.392157, 0.584314, 0.929412, 1) +color_float = Color(0.392157, 0.584314, 0.929412, 1) +color_vectors = Color(0.392157, 0.584314, 0.929412, 1) +color_rects = Color(0.392157, 0.584314, 0.929412, 1) +color_class_name = Color(0.372549, 0.619608, 0.627451, 1) +color_string = Color(0.662745, 0.662745, 0.662745, 1) +color_string_name = Color(1, 0.752941, 0.796078, 1) +color_node_path = Color(1, 0.752941, 0.796078, 1) +color_type_color = Color(1, 0.752941, 0.796078, 1) +color_rid = Color(1, 0.752941, 0.796078, 1) +color_object = Color(1, 0.752941, 0.796078, 1) +color_callable = Color(1, 0.752941, 0.796078, 1) +color_signal = Color(1, 0.752941, 0.796078, 1) +color_array = Color(1, 0.752941, 0.796078, 1) +color_dictionary = Color(1, 0.752941, 0.796078, 1) +color_packed_array = Color(1, 0.752941, 0.796078, 1) +color_type_max = Color(1, 0.752941, 0.796078, 1) diff --git a/addons/log/color_theme_light.tres b/addons/log/color_theme_light.tres new file mode 100644 index 0000000..c4c0f1f --- /dev/null +++ b/addons/log/color_theme_light.tres @@ -0,0 +1,33 @@ +[gd_resource type="Resource" script_class="LogColorTheme" load_steps=2 format=3 uid="uid://biby87a3dypvn"] + +[ext_resource type="Script" uid="uid://br8socgd1vvih" path="res://addons/log/log_color_theme.gd" id="1_kcklq"] + +[resource] +script = ExtResource("1_kcklq") +color_src_prefix = Color(0, 0.545098, 0.545098, 1) +color_addons_prefix = Color(0.545098, 0, 0, 1) +color_test_prefix = Color(0, 0.392157, 0, 1) +color_comma = Color(0.862745, 0.0784314, 0.235294, 1) +color_ampersand = Color(1, 0.498039, 0.313726, 1) +color_pipe = Color(1, 0.498039, 0.313726, 1) +color_carrot = Color(1, 0.498039, 0.313726, 1) +colors_rainbow_delims = Array[Color]([Color(0.862745, 0.0784314, 0.235294, 1), Color(0, 0, 0.545098, 1), Color(0.294118, 0, 0.509804, 1), Color(0.501961, 0.501961, 0, 1), Color(0.545098, 0.270588, 0.0745098, 1)]) +color_nil = Color(1, 0.498039, 0.313726, 1) +color_bool = Color(0.545098, 0, 0, 1) +color_int = Color(0.6, 0.196078, 0.8, 1) +color_float = Color(0.6, 0.196078, 0.8, 1) +color_vectors = Color(0.392157, 0.584314, 0.929412, 1) +color_rects = Color(0.392157, 0.584314, 0.929412, 1) +color_class_name = Color(0.372549, 0.619608, 0.627451, 1) +color_string = Color(0.545098, 0, 0, 1) +color_string_name = Color(0.545098, 0, 0, 1) +color_node_path = Color(0.545098, 0, 0, 1) +color_type_color = Color(0.545098, 0, 0, 1) +color_rid = Color(0.545098, 0, 0, 1) +color_object = Color(0.545098, 0, 0, 1) +color_callable = Color(0.545098, 0, 0, 1) +color_signal = Color(0.545098, 0, 0, 1) +color_array = Color(0.545098, 0, 0, 1) +color_dictionary = Color(0.545098, 0, 0, 1) +color_packed_array = Color(0.545098, 0, 0, 1) +color_type_max = Color(0.545098, 0, 0, 1) diff --git a/addons/log/log.gd b/addons/log/log.gd new file mode 100644 index 0000000..03c2402 --- /dev/null +++ b/addons/log/log.gd @@ -0,0 +1,767 @@ +## Log.gd - colorized pretty printing functions +## +## [code]Log.pr(...)[/code] and [code]Log.prn(...)[/code] are drop-in replacements for [code]print(...)[/code]. +## +## [br][br] +## You can also [code]Log.warn(...)[/code] or [code]Log.error(...)[/code] to both print and push_warn/push_error. +## +## [br][br] +## Custom object output is supported by implementing [code]to_pretty()[/code] on the object. +## +## [br][br] +## For objects you don't own (built-ins or addons you don't want to edit), +## there is a [code]register_type_overwrite(key, handler)[/code] helper. +## +## [br][br] +## You can find up-to-date docs and examples in the Log.gd repo and docs site: +## [br] +## - https://github.com/russmatney/log.gd +## [br] +## - https://russmatney.github.io/log.gd +## + +@tool +extends Object +class_name Log + +# helpers #################################### + +static func assoc(opts: Dictionary, key: String, val: Variant) -> Dictionary: + var _opts: Dictionary = opts.duplicate(true) + _opts[key] = val + return _opts + +# settings helpers #################################### + +static func initialize_setting(key: String, default_value: Variant, type: int, hint: int = PROPERTY_HINT_NONE, hint_string: String = "") -> void: + if not ProjectSettings.has_setting(key): + ProjectSettings.set(key, default_value) + ProjectSettings.set_initial_value(key, default_value) + ProjectSettings.add_property_info({name=key, type=type, hint=hint, hint_string=hint_string}) + +# settings keys and default #################################### + +const KEY_PREFIX: String = "log_gd/config" +static var is_config_setup: bool = false + +# TODO drop this key +const KEY_COLOR_THEME_DICT: String = "log_color_theme_dict" +const KEY_COLOR_THEME: String = "log_color_theme" +const KEY_COLOR_THEME_RESOURCE_PATH: String = "%s/color_resource_path" % KEY_PREFIX +const KEY_DISABLE_COLORS: String = "%s/disable_colors" % KEY_PREFIX +const KEY_MAX_ARRAY_SIZE: String = "%s/max_array_size" % KEY_PREFIX +const KEY_SKIP_KEYS: String = "%s/dictionary_skip_keys" % KEY_PREFIX +const KEY_USE_NEWLINES: String = "%s/use_newlines" % KEY_PREFIX +const KEY_NEWLINE_MAX_DEPTH: String = "%s/newline_max_depth" % KEY_PREFIX +const KEY_LOG_LEVEL: String = "%s/log_level" % KEY_PREFIX +const KEY_WARN_TODO: String = "%s/warn_todo" % KEY_PREFIX +const KEY_SHOW_LOG_LEVEL_SELECTOR: String = "%s/show_log_level_selector" % KEY_PREFIX +const KEY_SHOW_TIMESTAMPS: String = "%s/show_timestamps" % KEY_PREFIX +const KEY_TIMESTAMP_TYPE: String = "%s/timestamp_type" % KEY_PREFIX +const KEY_HUMAN_READABLE_TIMESTAMP_FORMAT: String = "%s/human_readable_timestamp_format" % KEY_PREFIX + +enum Levels { + DEBUG, + INFO, + WARN, + ERROR + } + +enum TimestampTypes { + UNIX, + TICKS_MSEC, + TICKS_USEC, + HUMAN_12HR, + HUMAN_24HR + } + +const CONFIG_DEFAULTS := { + KEY_COLOR_THEME_RESOURCE_PATH: "res://addons/log/color_theme_dark.tres", + KEY_DISABLE_COLORS: false, + KEY_MAX_ARRAY_SIZE: 20, + KEY_SKIP_KEYS: ["layer_0/tile_data"], + KEY_USE_NEWLINES: false, + KEY_NEWLINE_MAX_DEPTH: -1, + KEY_LOG_LEVEL: Levels.INFO, + KEY_WARN_TODO: true, + KEY_SHOW_LOG_LEVEL_SELECTOR: false, + KEY_SHOW_TIMESTAMPS: false, + KEY_TIMESTAMP_TYPE: TimestampTypes.HUMAN_12HR, + KEY_HUMAN_READABLE_TIMESTAMP_FORMAT: "{hour}:{minute}:{second}", + } + +# settings setup #################################### + +static func setup_settings(opts: Dictionary = {}) -> void: + initialize_setting(KEY_COLOR_THEME_RESOURCE_PATH, CONFIG_DEFAULTS[KEY_COLOR_THEME_RESOURCE_PATH], TYPE_STRING, PROPERTY_HINT_FILE) + initialize_setting(KEY_DISABLE_COLORS, CONFIG_DEFAULTS[KEY_DISABLE_COLORS], TYPE_BOOL) + initialize_setting(KEY_MAX_ARRAY_SIZE, CONFIG_DEFAULTS[KEY_MAX_ARRAY_SIZE], TYPE_INT) + initialize_setting(KEY_SKIP_KEYS, CONFIG_DEFAULTS[KEY_SKIP_KEYS], TYPE_PACKED_STRING_ARRAY) + initialize_setting(KEY_USE_NEWLINES, CONFIG_DEFAULTS[KEY_USE_NEWLINES], TYPE_BOOL) + initialize_setting(KEY_NEWLINE_MAX_DEPTH, CONFIG_DEFAULTS[KEY_NEWLINE_MAX_DEPTH], TYPE_INT) + initialize_setting(KEY_LOG_LEVEL, CONFIG_DEFAULTS[KEY_LOG_LEVEL], TYPE_INT, PROPERTY_HINT_ENUM, "DEBUG,INFO,WARN,ERROR") + initialize_setting(KEY_WARN_TODO, CONFIG_DEFAULTS[KEY_WARN_TODO], TYPE_BOOL) + initialize_setting(KEY_SHOW_LOG_LEVEL_SELECTOR, CONFIG_DEFAULTS[KEY_SHOW_LOG_LEVEL_SELECTOR], TYPE_BOOL) + initialize_setting(KEY_SHOW_TIMESTAMPS, CONFIG_DEFAULTS[KEY_SHOW_TIMESTAMPS], TYPE_BOOL) + initialize_setting(KEY_TIMESTAMP_TYPE, CONFIG_DEFAULTS[KEY_TIMESTAMP_TYPE], TYPE_INT, PROPERTY_HINT_ENUM, "UNIX,TICKS_MSEC,TICKS_USEC,HUMAN_12HR,HUMAN_24HR") + initialize_setting(KEY_HUMAN_READABLE_TIMESTAMP_FORMAT, CONFIG_DEFAULTS[KEY_HUMAN_READABLE_TIMESTAMP_FORMAT], TYPE_STRING) + +# config setup #################################### + +static var config: Dictionary = {} +static func rebuild_config(opts: Dictionary = {}) -> void: + for key: String in CONFIG_DEFAULTS.keys(): + # Keep config set in code before to_printable() is called for the first time + var val: Variant = Log.config.get(key, ProjectSettings.get_setting(key, CONFIG_DEFAULTS[key])) + + Log.config[key] = val + + # hardcoding a resource-load b/c it seems like custom-resources can't be loaded by the project settings + # https://github.com/godotengine/godot/issues/96219 + if val != null and key == KEY_COLOR_THEME_RESOURCE_PATH: + Log.config[KEY_COLOR_THEME] = load(val) + Log.config[KEY_COLOR_THEME_DICT] = Log.config[KEY_COLOR_THEME].to_color_dict() + + Log.is_config_setup = true + +# config getters ################################################################### + +static func get_max_array_size() -> int: + return Log.config.get(KEY_MAX_ARRAY_SIZE, CONFIG_DEFAULTS[KEY_MAX_ARRAY_SIZE]) + +static func get_dictionary_skip_keys() -> Array: + return Log.config.get(KEY_SKIP_KEYS, CONFIG_DEFAULTS[KEY_SKIP_KEYS]) + +static func get_disable_colors() -> bool: + return Log.config.get(KEY_DISABLE_COLORS, CONFIG_DEFAULTS[KEY_DISABLE_COLORS]) + +# TODO refactor away from the dict, create a termsafe LogColorTheme fallback +static var warned_about_termsafe_fallback := false +static func get_config_color_theme_dict() -> Dictionary: + var color_theme = Log.config.get(KEY_COLOR_THEME) + var color_dict = Log.config.get(KEY_COLOR_THEME_DICT) + if color_dict != null: + return color_dict + if not warned_about_termsafe_fallback: + print("Falling back to TERM_SAFE colors") + warned_about_termsafe_fallback = true + return LogColorTheme.COLORS_TERM_SAFE + +static func get_config_color_theme() -> LogColorTheme: + var color_theme = Log.config.get(KEY_COLOR_THEME) + # TODO better warnings, fallbacks + return color_theme + +static func get_use_newlines() -> bool: + return Log.config.get(KEY_USE_NEWLINES, CONFIG_DEFAULTS[KEY_USE_NEWLINES]) + +static func get_newline_max_depth() -> int: + return Log.config.get(KEY_NEWLINE_MAX_DEPTH, CONFIG_DEFAULTS[KEY_NEWLINE_MAX_DEPTH]) + +static func get_log_level() -> int: + return Log.config.get(KEY_LOG_LEVEL, CONFIG_DEFAULTS[KEY_LOG_LEVEL]) + +static func get_warn_todo() -> int: + return Log.config.get(KEY_WARN_TODO, CONFIG_DEFAULTS[KEY_WARN_TODO]) + +static func get_show_timestamps() -> bool: + return Log.config.get(KEY_SHOW_TIMESTAMPS, CONFIG_DEFAULTS[KEY_SHOW_TIMESTAMPS]) + +static func get_timestamp_type() -> TimestampTypes: + return Log.config.get(KEY_TIMESTAMP_TYPE, CONFIG_DEFAULTS[KEY_TIMESTAMP_TYPE]) + +static func get_timestamp_format() -> String: + return Log.config.get(KEY_HUMAN_READABLE_TIMESTAMP_FORMAT, CONFIG_DEFAULTS[KEY_HUMAN_READABLE_TIMESTAMP_FORMAT]) + + +## config setters ################################################################### + +## Disable color-wrapping output. +## +## [br][br] +## Useful to declutter the output if the environment does not support colors. +## Note that some environments support only a subset of colors - you may prefer +## [code]set_colors_termsafe()[/code]. +static func disable_colors() -> void: + Log.config[KEY_DISABLE_COLORS] = true + +## Re-enable color-wrapping output. +static func enable_colors() -> void: + Log.config[KEY_DISABLE_COLORS] = false + +## Disable newlines in pretty-print output. +## +## [br][br] +## Useful if you want your log output on a single line, typically for use with +## log aggregation tools. +static func disable_newlines() -> void: + Log.config[KEY_USE_NEWLINES] = false + +## Re-enable newlines in pretty-print output. +static func enable_newlines() -> void: + Log.config[KEY_USE_NEWLINES] = true + +## Disable warning on Log.todo(). +static func disable_warn_todo() -> void: + Log.config[KEY_WARN_TODO] = false + +## Re-enable warning on Log.todo(). +static func enable_warn_todo() -> void: + Log.config[KEY_WARN_TODO] = true + +## Set the maximum depth of an object that will get its own newline. +## +## [br][br] +## Useful if you have deeply nested objects where you're primarly interested +## in easily parsing the information near the root of the object. +static func set_newline_max_depth(new_depth: int) -> void: + Log.config[KEY_NEWLINE_MAX_DEPTH] = new_depth + +## Resets the maximum object depth for newlines to the default. +static func reset_newline_max_depth() -> void: + Log.config[KEY_USE_NEWLINES] = CONFIG_DEFAULTS[KEY_NEWLINE_MAX_DEPTH] + +## Set the minimum level of logs that get printed +static func set_log_level(new_log_level: int) -> void: + Log.config[KEY_LOG_LEVEL] = new_log_level + +## Show timestamps in log lines +static func show_timestamps() -> void: + Log.config[KEY_SHOW_TIMESTAMPS] = true + +## Don't timestamps in log lines +static func hide_timestamps() -> void: + Log.config[KEY_SHOW_TIMESTAMPS] = false + +## Use the given timestamp type +static func use_timestamp_type(timestamp_type: Log.TimestampTypes) -> void: + Log.config[KEY_TIMESTAMP_TYPE] = timestamp_type + +## Use the given timestamp format +static func use_timestamp_format(timestamp_format: String) -> void: + Log.config[KEY_HUMAN_READABLE_TIMESTAMP_FORMAT] = timestamp_format + +## set color theme #################################### + +## Use the terminal safe color scheme, which should support colors in most tty-like environments. +static func set_colors_termsafe() -> void: + Log.config[KEY_COLOR_THEME_DICT] = LogColorTheme.COLORS_TERM_SAFE + +## Use prettier colors - i.e. whatever LogColorTheme is configured. +static func set_colors_pretty() -> void: + var theme_path: Variant = Log.config.get(KEY_COLOR_THEME_RESOURCE_PATH) + # TODO proper string, file, resource load check here + if theme_path != null: + Log.config[KEY_COLOR_THEME] = load(theme_path) + Log.config[KEY_COLOR_THEME_DICT] = Log.config[KEY_COLOR_THEME].to_color_dict() + else: + print("WARNING no color theme resource path to load!") + +## applying colors #################################### + +static func should_use_color(opts: Dictionary = {}) -> bool: + if OS.has_feature("ios") or OS.has_feature("web"): + # ios and web (and likely others) don't handle colors well + return false + if Log.get_disable_colors(): + return false + # supports per-print color skipping + if opts.get("disable_colors", false): + return false + return true + +static func color_wrap(s: Variant, opts: Dictionary = {}) -> String: + # TODO refactor to use the color theme directly + var colors: Dictionary = get_config_color_theme_dict() + var color_theme: LogColorTheme = get_config_color_theme() + + if not should_use_color(opts): + return str(s) + + var color: Variant = opts.get("color", "") + if color == null or (color is String and color == ""): + var s_type: Variant = opts.get("typeof", typeof(s)) + if s_type is String: + # type overwrites + color = colors.get(s_type) + elif s_type is int and s_type == TYPE_STRING: + # specific strings/punctuation + var s_trimmed: String = str(s).strip_edges() + if s_trimmed in colors: + color = colors.get(s_trimmed) + else: + # fallback string color + color = colors.get(s_type) + else: + # all other types + color = colors.get(s_type) + + if color is String and color == "" or color == null: + print("Log.gd could not determine color for object: %s type: (%s)" % [str(s), typeof(s)]) + + if color is Array: + # support rainbow delimiters + if opts.get("typeof", "") in ["dict_key"]: + # subtract 1 for dict_keys + # we the keys are 'down' a nesting level, but we want the curly + dict keys to match + color = color[opts.get("newline_depth", 0) - 1 % len(color)] + else: + color = color[opts.get("newline_depth", 0) % len(color)] + + if color is Color: + # get the colors back to something bb_code can handle + color = color.to_html(false) + + if color_theme and color_theme.has_bg(): + var bg_color: String = color_theme.get_bg_color(opts.get("newline_depth", 0)).to_html(false) + return "[bgcolor=%s][color=%s]%s[/color][/bgcolor]" % [bg_color, color, s] + return "[color=%s]%s[/color]" % [color, s] + +## overwrites ########################################################################### + +static var type_overwrites: Dictionary = {} + +## Register a single type overwrite. +## +## [br][br] +## The key should be either obj.get_class() or typeof(var). (Note that using typeof(var) may overwrite more broadly than expected). +## +## [br][br] +## The handler is called with the object and an options dict. +## [code]func(obj): return {name=obj.name}[/code] +static func register_type_overwrite(key: String, handler: Callable) -> void: + # TODO warning on key exists? support multiple handlers for same type? + # validate the key/handler somehow? + type_overwrites[key] = handler + +## Register a dictionary of type overwrite. +## +## [br][br] +## Expects a Dictionary like [code]{obj.get_class(): func(obj): return {key=obj.get_key()}}[/code]. +## +## [br][br] +## It depends on [code]obj.get_class()[/code] then [code]typeof(obj)[/code] for the key. +## The handler is called with the object as the only argument. (e.g. [code]func(obj): return {name=obj.name}[/code]). +static func register_type_overwrites(overwrites: Dictionary) -> void: + type_overwrites.merge(overwrites, true) + +static func clear_type_overwrites() -> void: + type_overwrites = {} + +## to_pretty ########################################################################### + +## Returns the passed object as a bb-colorized string. +## +## [br][br] +## The core of Log.gd's functionality. +## +## [br][br] +## Can be useful to feed directly into a RichTextLabel. +## +static func to_pretty(msg: Variant, opts: Dictionary = {}) -> String: + var newlines: bool = opts.get("newlines", Log.get_use_newlines()) + var newline_depth: int = opts.get("newline_depth", 0) + var newline_max_depth: int = opts.get("newline_max_depth", Log.get_newline_max_depth()) + var indent_level: int = opts.get("indent_level", 0) + + if not newlines: + newline_max_depth = 0 + elif newline_max_depth == 0: + newlines = false + + # If newline_max_depth is negative, don't limit the depth + if newline_max_depth > 0 and newline_depth >= newline_max_depth: + newlines = false + + if not "newline_depth" in opts: + opts["newline_depth"] = newline_depth + + if not "indent_level" in opts: + opts["indent_level"] = indent_level + + if not is_instance_valid(msg) and typeof(msg) == TYPE_OBJECT: + return str("invalid instance: ", msg) + + if msg == null: + return Log.color_wrap(msg, opts) + + if msg is Object and (msg as Object).get_class() in type_overwrites: + var fn: Callable = type_overwrites.get((msg as Object).get_class()) + return Log.to_pretty(fn.call(msg), opts) + elif typeof(msg) in type_overwrites: + var fn: Callable = type_overwrites.get(typeof(msg)) + return Log.to_pretty(fn.call(msg), opts) + + # objects + if msg is Object and (msg as Object).has_method("to_pretty"): + # using a cast and `call.("blah")` here it's "type safe" + return Log.to_pretty((msg as Object).call("to_pretty"), opts) + if msg is Object and (msg as Object).has_method("data"): + return Log.to_pretty((msg as Object).call("data"), opts) + # DEPRECATED + if msg is Object and (msg as Object).has_method("to_printable"): + return Log.to_pretty((msg as Object).call("to_printable"), opts) + + # arrays + if msg is Array or msg is PackedStringArray: + var msg_array: Array = msg + if len(msg) > Log.get_max_array_size(): + pr("[DEBUG]: truncating large array. total:", len(msg)) + msg_array = msg_array.slice(0, Log.get_max_array_size() - 1) + if newlines: + msg_array.append("...") + + # shouldn't we be incrementing index_level here? + var tmp: String = Log.color_wrap("[ ", opts) + opts["newline_depth"] += 1 + var last: int = len(msg) - 1 + for i: int in range(len(msg)): + if newlines and last > 1: + tmp += Log.color_wrap("\n\t", opts) + tmp += Log.to_pretty(msg[i], + # duplicate here to prevent indenting-per-msg + # e.g. when printing an array of dictionaries + opts.duplicate(true)) + if i != last: + tmp += Log.color_wrap(", ", opts) + opts["newline_depth"] -= 1 + tmp += Log.color_wrap(" ]", opts) + return tmp + + # dictionary + elif msg is Dictionary: + var tmp: String = Log.color_wrap("{ ", opts) + opts["newline_depth"] += 1 + var ct: int = len(msg) + var last: Variant + if len(msg) > 0: + last = (msg as Dictionary).keys()[-1] + var indent_updated = false + for k: Variant in (msg as Dictionary).keys(): + var val: Variant + if k in Log.get_dictionary_skip_keys(): + val = "..." + else: + if not indent_updated: + indent_updated = true + opts["indent_level"] += 1 + val = Log.to_pretty(msg[k], opts) + if newlines and ct > 1: + tmp += Log.color_wrap("\n\t", opts) \ + + Log.color_wrap(range(indent_level)\ + .map(func(_i: int) -> String: return "\t")\ + .reduce(func(a: String, b: Variant) -> String: return str(a, b), ""), opts) + var key: String = Log.color_wrap('"%s"' % k, Log.assoc(opts, "typeof", "dict_key")) + tmp += "%s%s%s" % [key, Log.color_wrap(": ", opts), val] + if last and str(k) != str(last): + tmp += Log.color_wrap(", ", opts) + opts["newline_depth"] -= 1 + tmp += Log.color_wrap(" }", opts) + opts["indent_level"] -= 1 # ugh! updating the dict in-place + return tmp + + # strings + elif msg is String: + if msg == "": + return '""' + if "[color=" in msg and "[/color]" in msg: + # passes through strings that might already be colorized? + # can't remember this use-case + # perhaps should use a regex and unit tests for something more robust + return msg + return Log.color_wrap(msg, opts) + elif msg is StringName: + return str(Log.color_wrap("&", opts), '"%s"' % msg) + elif msg is NodePath: + return str(Log.color_wrap("^", opts), '"%s"' % msg) + + elif msg is Color: + # probably too opinionated, but seeing 4 floats for color is noisey + return Log.color_wrap(msg.to_html(false), Log.assoc(opts, "typeof", TYPE_COLOR)) + + # vectors + elif msg is Vector2 or msg is Vector2i: + return '%s%s%s%s%s' % [ + Log.color_wrap("(", opts), + Log.color_wrap(msg.x, Log.assoc(opts, "typeof", "vector_value")), + Log.color_wrap(",", opts), + Log.color_wrap(msg.y, Log.assoc(opts, "typeof", "vector_value")), + Log.color_wrap(")", opts), + ] + + elif msg is Vector3 or msg is Vector3i: + return '%s%s%s%s%s%s%s' % [ + Log.color_wrap("(", opts), + Log.color_wrap(msg.x, Log.assoc(opts, "typeof", "vector_value")), + Log.color_wrap(",", opts), + Log.color_wrap(msg.y, Log.assoc(opts, "typeof", "vector_value")), + Log.color_wrap(",", opts), + Log.color_wrap(msg.z, Log.assoc(opts, "typeof", "vector_value")), + Log.color_wrap(")", opts), + ] + elif msg is Vector4 or msg is Vector4i: + return '%s%s%s%s%s%s%s%s%s' % [ + Log.color_wrap("(", opts), + Log.color_wrap(msg.x, Log.assoc(opts, "typeof", "vector_value")), + Log.color_wrap(",", opts), + Log.color_wrap(msg.y, Log.assoc(opts, "typeof", "vector_value")), + Log.color_wrap(",", opts), + Log.color_wrap(msg.z, Log.assoc(opts, "typeof", "vector_value")), + Log.color_wrap(",", opts), + Log.color_wrap(msg.w, Log.assoc(opts, "typeof", "vector_value")), + Log.color_wrap(")", opts), + ] + + # packed scene + elif msg is PackedScene: + var msg_ps: PackedScene = msg + if msg_ps.resource_path != "": + return str(Log.color_wrap("PackedScene:", opts), '%s' % msg_ps.resource_path.get_file()) + elif msg_ps.get_script() != null and msg_ps.get_script().resource_path != "": + var path: String = msg_ps.get_script().resource_path + return Log.color_wrap(path.get_file(), Log.assoc(opts, "typeof", "class_name")) + else: + return Log.color_wrap(msg_ps, opts) + + # resource + elif msg is Resource: + var msg_res: Resource = msg + if msg_res.get_script() != null and msg_res.get_script().resource_path != "": + var path: String = msg_res.get_script().resource_path + return Log.color_wrap(path.get_file(), Log.assoc(opts, "typeof", "class_name")) + elif msg_res.resource_path != "": + var path: String = msg_res.resource_path + return str(Log.color_wrap("Resource:", opts), '%s' % path.get_file()) + else: + return Log.color_wrap(msg_res, opts) + + # refcounted + elif msg is RefCounted: + var msg_ref: RefCounted = msg + if msg_ref.get_script() != null and msg_ref.get_script().resource_path != "": + var path: String = msg_ref.get_script().resource_path + return Log.color_wrap(path.get_file(), Log.assoc(opts, "typeof", "class_name")) + else: + return Log.color_wrap(msg_ref.get_class(), Log.assoc(opts, "typeof", "class_name")) + + # fallback to primitive-type lookup + else: + return Log.color_wrap(msg, opts) + +## to_printable ########################################################################### + +static func log_prefix(stack: Array) -> String: + if len(stack) > 1: + var call_site: Dictionary = stack[1] + var call_site_source: String = call_site.get("source", "") + var basename: String = call_site_source.get_file().get_basename() + var line_num: String = str(call_site.get("line", 0)) + if call_site_source.match("*/test/*"): + return "{" + basename + ":" + line_num + "}: " + elif call_site_source.match("*/addons/*"): + return "<" + basename + ":" + line_num + ">: " + else: + return "[" + basename + ":" + line_num + "]: " + return "" + +static func to_printable(msgs: Array, opts: Dictionary = {}) -> String: + if not Log.is_config_setup: + rebuild_config() + + if not msgs is Array: + msgs = [msgs] + var stack: Array = opts.get("stack", []) + var pretty: bool = opts.get("pretty", true) + var m: String = "" + if get_show_timestamps(): + m = "[%s]" % Log.timestamp() + if len(stack) > 0: + var prefix: String = Log.log_prefix(stack) + var prefix_type: String + if prefix != null and prefix[0] == "[": + prefix_type = "SRC" + elif prefix != null and prefix[0] == "{": + prefix_type = "TEST" + elif prefix != null and prefix[0] == "<": + prefix_type = "ADDONS" + if pretty: + m += Log.color_wrap(prefix, Log.assoc(opts, "typeof", prefix_type)) + else: + m += prefix + for msg: Variant in msgs: + # add a space between msgs + if pretty: + m += "%s " % Log.to_pretty(msg, opts) + else: + m += "%s " % str(msg) + return m.trim_suffix(" ") + +static func timestamp() -> String: + match Log.get_timestamp_type(): + Log.TimestampTypes.UNIX: + return "%d" % Time.get_unix_time_from_system() + Log.TimestampTypes.TICKS_MSEC: + return "%d" % Time.get_ticks_msec() + Log.TimestampTypes.TICKS_USEC: + return "%d" % Time.get_ticks_usec() + Log.TimestampTypes.HUMAN_12HR: + var time: Dictionary = Time.get_datetime_dict_from_system() + var hour: int = time.hour % 12 + if hour == 0: + hour = 12 + var meridiem: String = "AM" if time.hour < 12 else "PM" + return Log.get_timestamp_format().format({ + "year": time.year, + "month": "%02d" % time.month, + "day": "%02d" % time.day, + "hour": hour, + "minute": "%02d" % time.minute, + "second": "%02d" % time.second, + "meridiem": meridiem, + "dst": time.dst + }) + Log.TimestampTypes.HUMAN_24HR: + var time: Dictionary = Time.get_datetime_dict_from_system() + return Log.get_timestamp_format().format({ + "year": time.year, + "month": "%02d" % time.month, + "day": "%02d" % time.day, + "hour": "%02d" % time.hour, + "minute": "%02d" % time.minute, + "second": "%02d" % time.second, + "dst": time.dst + }) + return "%d" % Time.get_unix_time_from_system() + +## public print fns ########################################################################### + +static func is_not_default(v: Variant) -> bool: + return not v is String or (v is String and v != "ZZZDEF") + +## Pretty-print the passed arguments in a single line. +static func pr(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + var m: String = Log.to_printable(msgs, {stack=get_stack()}) + print_rich(m) + +## Pretty-print the passed arguments, expanding dictionaries and arrays with a newline and indentation. +static func prn(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + var m: String = Log.to_printable(msgs, {stack=get_stack(), newlines=true, newline_max_depth=1}) + print_rich(m) + +## Pretty-print the passed arguments, expanding dictionaries and arrays with two newlines and indentation. +static func prnn(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + var m: String = Log.to_printable(msgs, {stack=get_stack(), newlines=true, newline_max_depth=2}) + print_rich(m) + +## Pretty-print the passed arguments, expanding dictionaries and arrays with three newlines and indentation. +static func prnnn(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + var m: String = Log.to_printable(msgs, {stack=get_stack(), newlines=true, newline_max_depth=3}) + print_rich(m) + +## Pretty-print the passed arguments in a single line. +static func log(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + var m: String = Log.to_printable(msgs, {stack=get_stack()}) + print_rich(m) + +## Pretty-print the passed arguments in a single line. +static func debug(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + if get_log_level() > Log.Levels.DEBUG: + return + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + msgs.push_front("[DEBUG]") + var m: String = Log.to_printable(msgs, {stack=get_stack()}) + print_rich(m) + +## Pretty-print the passed arguments in a single line. +static func info(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + if get_log_level() > Log.Levels.INFO: + return + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + msgs.push_front("[INFO]") + var m: String = Log.to_printable(msgs, {stack=get_stack()}) + print_rich(m) + +## Like [code]Log.pr()[/code], but also calls push_warning() with the pretty string. +static func warn(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + if get_log_level() > Log.Levels.WARN: + return + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + var rich_msgs: Array = msgs.duplicate() + rich_msgs.push_front("[color=yellow][WARN][/color]") + print_rich(Log.to_printable(rich_msgs, {stack=get_stack()})) + # skip the 'color' features in warnings to keep them readable in the debugger + var m: String = Log.to_printable(msgs, {stack=get_stack(), disable_colors=true}) + push_warning(m) + +## Like [code]Log.pr()[/code], but prepends a "[TODO]" and calls push_warning() with the pretty string. +static func todo(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + if get_warn_todo() and get_log_level() > Log.Levels.WARN: + return + elif not get_warn_todo() and get_log_level() > Log.Levels.INFO: + return + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + msgs.push_front("[TODO]") + var rich_msgs: Array = msgs.duplicate() + if get_warn_todo(): + rich_msgs.push_front("[color=yellow][WARN][/color]") + print_rich(Log.to_printable(rich_msgs, {stack=get_stack()})) + if get_warn_todo(): + var m: String = Log.to_printable(msgs, {stack=get_stack(), disable_colors=true}) + push_warning(m) + +## Like [code]Log.pr()[/code], but also calls push_error() with the pretty string. +static func err(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + var rich_msgs: Array = msgs.duplicate() + rich_msgs.push_front("[color=red][ERR][/color]") + print_rich(Log.to_printable(rich_msgs, {stack=get_stack()})) + # skip the 'color' features in errors to keep them readable in the debugger + var m: String = Log.to_printable(msgs, {stack=get_stack(), disable_colors=true}) + push_error(m) + +## Like [code]Log.pr()[/code], but also calls push_error() with the pretty string. +static func error(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + var rich_msgs: Array = msgs.duplicate() + rich_msgs.push_front("[color=red][ERR][/color]") + print_rich(Log.to_printable(rich_msgs, {stack=get_stack()})) + # skip the 'color' features in errors to keep them readable in the debugger + var m: String = Log.to_printable(msgs, {stack=get_stack(), disable_colors=true}) + push_error(m) + +static func blank() -> void: + print() + + +## Helper that will both print() and print_rich() the enriched string +static func _internal_debug(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void: + var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7] + msgs = msgs.filter(Log.is_not_default) + var m: String = Log.to_printable(msgs, {stack=get_stack()}) + print("_internal_debug: ", m) + print_rich(m) + + +## DEPRECATED +static func merge_theme_overwrites(_opts = {}) -> void: + pass + +## DEPRECATED +static func clear_theme_overwrites() -> void: + pass diff --git a/addons/log/log.gd.uid b/addons/log/log.gd.uid new file mode 100644 index 0000000..127bb42 --- /dev/null +++ b/addons/log/log.gd.uid @@ -0,0 +1 @@ +uid://bjhtrex267w1y diff --git a/addons/log/log_color_theme.gd b/addons/log/log_color_theme.gd new file mode 100644 index 0000000..c38c966 --- /dev/null +++ b/addons/log/log_color_theme.gd @@ -0,0 +1,225 @@ +## LogColorTheme - Bring Your Own Color Theme to Log.gd! +## [br][br] +## Create a new resource of this type, and assign this via the Project Settings. +## [br][br] +## Be sure to enable Log.gd via Project > Plugins to see this type in the editor! +## +@tool +extends Resource +class_name LogColorTheme + +## cycles ######################################## + +@export var bg_colors: Array[Color] = [] + +@export var colors_rainbow_delims: Array[Color] = ["crimson", "cornflower_blue", "coral", "pink", "peru"] + +## delimiters ######################################## + +@export var color_comma: Color = "crimson" +@export var color_ampersand: Color = "coral" +@export var color_pipe: Color = "coral" +@export var color_carrot: Color = "coral" + +# @export var colors_dict_keys: Array[Color] = ["coral", "cadet_blue", "pink", "peru"] + +## prefixes ######################################## + +@export var color_src_prefix: Color = "aquamarine" +@export var color_addons_prefix: Color = "peru" +@export var color_test_prefix: Color = "green_yellow" + +## types ############################################ + +@export var color_nil: Color = "coral" +@export var color_bool: Color = "pink" +@export var color_int: Color = "cornflower_blue" +@export var color_float: Color = "cornflower_blue" + +@export var color_vectors: Color = "cornflower_blue" +@export var color_rects: Color = "cornflower_blue" + +@export var color_class_name: Color = "cadet_blue" +@export var color_string: Color = "dark_gray" +@export var color_string_name: Color = "pink" +@export var color_node_path: Color = "pink" + +@export var color_type_color: Color = "pink" +@export var color_rid: Color = "pink" +@export var color_object: Color = "pink" +@export var color_callable: Color = "pink" +@export var color_signal: Color = "pink" + +@export var color_array: Color = "pink" +@export var color_dictionary: Color = "pink" +@export var color_packed_array: Color = "pink" +@export var color_type_max: Color = "pink" + +## to_color_dict ############################################ + +func to_color_dict() -> Dictionary: + var color_dict = {} + + color_dict["SRC"] = color_src_prefix + color_dict["ADDONS"] = color_addons_prefix + color_dict["TEST"] = color_test_prefix + + color_dict["|"] = color_pipe + color_dict["&"] = color_ampersand + color_dict["^"] = color_carrot + + # consider rainbow for commas too + # color_dict[","] = colors_rainbow_delims + color_dict[","] = color_comma + + color_dict["("] = colors_rainbow_delims + color_dict[")"] = colors_rainbow_delims + color_dict["["] = colors_rainbow_delims + color_dict["]"] = colors_rainbow_delims + color_dict["{"] = colors_rainbow_delims + color_dict["}"] = colors_rainbow_delims + color_dict["<"] = colors_rainbow_delims + color_dict[">"] = colors_rainbow_delims + + color_dict["dict_key"] = colors_rainbow_delims + color_dict["vector_value"] = color_float + color_dict["class_name"] = color_class_name + + color_dict[TYPE_NIL] = color_nil + color_dict[TYPE_BOOL] = color_bool + color_dict[TYPE_INT] = color_int + color_dict[TYPE_FLOAT] = color_float + + color_dict[TYPE_VECTOR2] = color_vectors + color_dict[TYPE_VECTOR2I] = color_vectors + color_dict[TYPE_RECT2] = color_rects + color_dict[TYPE_RECT2I] = color_rects + color_dict[TYPE_VECTOR3] = color_vectors + color_dict[TYPE_VECTOR3I] = color_vectors + color_dict[TYPE_TRANSFORM2D] = color_rects + color_dict[TYPE_VECTOR4] = color_vectors + color_dict[TYPE_VECTOR4I] = color_vectors + color_dict[TYPE_PLANE] = color_rects + color_dict[TYPE_QUATERNION] = color_rects + color_dict[TYPE_AABB] = color_rects + color_dict[TYPE_BASIS] = color_rects + color_dict[TYPE_TRANSFORM3D] = color_rects + color_dict[TYPE_PROJECTION] = color_rects + + color_dict[TYPE_STRING] = color_string + color_dict[TYPE_STRING_NAME] = color_string_name + color_dict[TYPE_NODE_PATH] = color_node_path + + color_dict[TYPE_COLOR] = color_type_color + color_dict[TYPE_RID] = color_rid + color_dict[TYPE_OBJECT] = color_object + color_dict[TYPE_CALLABLE] = color_callable + color_dict[TYPE_SIGNAL] = color_signal + + # Do these ever get through if we're walking these ourselves? + color_dict[TYPE_DICTIONARY] = color_dictionary + color_dict[TYPE_ARRAY] = color_array + + # Maybe want a hint/label before array openers? + color_dict[TYPE_PACKED_BYTE_ARRAY] = color_packed_array + color_dict[TYPE_PACKED_INT32_ARRAY] = color_packed_array + color_dict[TYPE_PACKED_INT64_ARRAY] = color_packed_array + color_dict[TYPE_PACKED_FLOAT32_ARRAY] = color_packed_array + color_dict[TYPE_PACKED_FLOAT64_ARRAY] = color_packed_array + color_dict[TYPE_PACKED_STRING_ARRAY] = color_packed_array + color_dict[TYPE_PACKED_VECTOR2_ARRAY] = color_packed_array + color_dict[TYPE_PACKED_VECTOR3_ARRAY] = color_packed_array + color_dict[TYPE_PACKED_COLOR_ARRAY] = color_packed_array + + color_dict[TYPE_MAX] = color_type_max + + + return color_dict + +## bg color + +func has_bg() -> bool: + if bg_colors == null: + return false + return len(bg_colors) > 0 + +func get_bg_color(i: int = 0) -> Color: + return bg_colors[i % len(bg_colors)] + +### static term safe helpers + +# terminal safe colors: +# - black +# - red +# - green +# - yellow +# - blue +# - magenta +# - pink +# - purple +# - cyan +# - white +# - orange +# - gray + +static var TERMSAFE_RAINBOW: Array = ["red", "blue", "green", "pink", "orange"] + +static var COLORS_TERM_SAFE: Dictionary = { + "SRC": "cyan", + "ADDONS": "red", + "TEST": "green", + ",": "red", + "(": TERMSAFE_RAINBOW, + ")": TERMSAFE_RAINBOW, + "[": TERMSAFE_RAINBOW, + "]": TERMSAFE_RAINBOW, + "{": TERMSAFE_RAINBOW, + "}": TERMSAFE_RAINBOW, + "<": TERMSAFE_RAINBOW, + ">": TERMSAFE_RAINBOW, + "|": TERMSAFE_RAINBOW, + "&": "orange", + "^": "orange", + "dict_key": TERMSAFE_RAINBOW, + "vector_value": "green", + "class_name": "magenta", + TYPE_NIL: "pink", + TYPE_BOOL: "pink", + TYPE_INT: "green", + TYPE_FLOAT: "green", + TYPE_STRING: "pink", + TYPE_VECTOR2: "green", + TYPE_VECTOR2I: "green", + TYPE_RECT2: "green", + TYPE_RECT2I: "green", + TYPE_VECTOR3: "green", + TYPE_VECTOR3I: "green", + TYPE_TRANSFORM2D: "pink", + TYPE_VECTOR4: "green", + TYPE_VECTOR4I: "green", + TYPE_PLANE: "pink", + TYPE_QUATERNION: "pink", + TYPE_AABB: "pink", + TYPE_BASIS: "pink", + TYPE_TRANSFORM3D: "pink", + TYPE_PROJECTION: "pink", + TYPE_COLOR: "pink", + TYPE_STRING_NAME: "pink", + TYPE_NODE_PATH: "pink", + TYPE_RID: "pink", + TYPE_OBJECT: "pink", + TYPE_CALLABLE: "pink", + TYPE_SIGNAL: "pink", + TYPE_DICTIONARY: "pink", + TYPE_ARRAY: "pink", + TYPE_PACKED_BYTE_ARRAY: "pink", + TYPE_PACKED_INT32_ARRAY: "pink", + TYPE_PACKED_INT64_ARRAY: "pink", + TYPE_PACKED_FLOAT32_ARRAY: "pink", + TYPE_PACKED_FLOAT64_ARRAY: "pink", + TYPE_PACKED_STRING_ARRAY: "pink", + TYPE_PACKED_VECTOR2_ARRAY: "pink", + TYPE_PACKED_VECTOR3_ARRAY: "pink", + TYPE_PACKED_COLOR_ARRAY: "pink", + TYPE_MAX: "pink", + } diff --git a/addons/log/log_color_theme.gd.uid b/addons/log/log_color_theme.gd.uid new file mode 100644 index 0000000..184fe91 --- /dev/null +++ b/addons/log/log_color_theme.gd.uid @@ -0,0 +1 @@ +uid://br8socgd1vvih diff --git a/addons/log/plugin.cfg b/addons/log/plugin.cfg new file mode 100644 index 0000000..42128e6 --- /dev/null +++ b/addons/log/plugin.cfg @@ -0,0 +1,14 @@ +[plugin] + +name="Log.gd" +description="A pretty-printing debug logger. + +Log.pr(\"some str\", some_object) + +- Colorizes printed data based on datatype +- Recurses through nested data structures (Arrays and Dictionaries) +- Prefixes logs with the callsite's source file and line_number +" +author="Russell Matney" +version="v0.2.0" +script="plugin.gd" diff --git a/addons/log/plugin.gd b/addons/log/plugin.gd new file mode 100644 index 0000000..f0c5a09 --- /dev/null +++ b/addons/log/plugin.gd @@ -0,0 +1,43 @@ +@tool +extends EditorPlugin + + +var override_log_level_option_button: OptionButton = OptionButton.new() + +var icon_debug: Texture2D = EditorInterface.get_editor_theme().get_icon("Debug", "EditorIcons") +var icon_info: Texture2D = EditorInterface.get_editor_theme().get_icon("NodeInfo", "EditorIcons") +var icon_warn: Texture2D = EditorInterface.get_editor_theme().get_icon("NodeWarning", "EditorIcons") +var icon_err: Texture2D = EditorInterface.get_editor_theme().get_icon("StatusError", "EditorIcons") + + +func _enter_tree() -> void: + override_log_level_option_button.visible = ProjectSettings.get_setting("log_gd/config/show_log_level_selector", false) + override_log_level_option_button.add_icon_item(icon_debug, "DEBUG") + override_log_level_option_button.add_icon_item(icon_info, "INFO") + override_log_level_option_button.add_icon_item(icon_warn, "WARN") + override_log_level_option_button.add_icon_item(icon_err, "ERROR") + override_log_level_option_button.select(Log.get_log_level()) + override_log_level_option_button.item_selected.connect(override_log_level) + add_control_to_container(CONTAINER_TOOLBAR, override_log_level_option_button) + override_log_level_option_button.get_parent().move_child(override_log_level_option_button, override_log_level_option_button.get_index() - 2) + + Log.setup_settings() + Log.rebuild_config() + # TODO only run if some log-specific setting has changed + ProjectSettings.settings_changed.connect(on_settings_changed) + + +func _exit_tree() -> void: + remove_control_from_container(CONTAINER_TOOLBAR, override_log_level_option_button) + + +func on_settings_changed() -> void: + override_log_level_option_button.select(ProjectSettings.get_setting("log_gd/config/log_level")) + override_log_level_option_button.visible = ProjectSettings.get_setting("log_gd/config/show_log_level_selector") + Log.rebuild_config() + + +func override_log_level(value: Log.Levels) -> void: + Log.set_log_level(value) + ProjectSettings.set_setting("log_gd/config/log_level", value) + ProjectSettings.save() diff --git a/addons/log/plugin.gd.uid b/addons/log/plugin.gd.uid new file mode 100644 index 0000000..02aa551 --- /dev/null +++ b/addons/log/plugin.gd.uid @@ -0,0 +1 @@ +uid://dc3akmw7hy6ok diff --git a/addons/reload_current_scene/plugin.cfg b/addons/reload_current_scene/plugin.cfg new file mode 100644 index 0000000..40d6dc1 --- /dev/null +++ b/addons/reload_current_scene/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Reload Current Scene" +description="Helper button to reload the current scene." +author="Russell Matney" +version="v0.1.0" +script="plugin.gd" diff --git a/addons/reload_current_scene/plugin.gd b/addons/reload_current_scene/plugin.gd new file mode 100644 index 0000000..cdfcda9 --- /dev/null +++ b/addons/reload_current_scene/plugin.gd @@ -0,0 +1,25 @@ +@tool +extends EditorPlugin + + +var reload_scene_btn: Button = Button.new() + + +func _enter_tree() -> void: + reload_scene_btn.pressed.connect(reload_scene) + reload_scene_btn.text = "Reload Scene" + reload_scene_btn.icon = EditorInterface.get_editor_theme().get_icon("Reload", "EditorIcons") + add_control_to_container(CONTAINER_TOOLBAR, reload_scene_btn) + reload_scene_btn.get_parent().move_child(reload_scene_btn, reload_scene_btn.get_index() - 2) + + +func _exit_tree() -> void: + remove_control_from_container(CONTAINER_TOOLBAR, reload_scene_btn) + + +func reload_scene() -> void: + Log.info("[ReloadScene] Reload initialized", Time.get_time_string_from_system()) + var edited_scene: Node = EditorInterface.get_edited_scene_root() + Log.info("[ReloadScene] Edited scene", "%s.scene_file_path" % edited_scene, edited_scene.scene_file_path) + EditorInterface.reload_scene_from_path(edited_scene.scene_file_path) + Log.info("[ReloadScene] Scene reloaded", Time.get_time_string_from_system()) diff --git a/addons/reload_current_scene/plugin.gd.uid b/addons/reload_current_scene/plugin.gd.uid new file mode 100644 index 0000000..42a7adb --- /dev/null +++ b/addons/reload_current_scene/plugin.gd.uid @@ -0,0 +1 @@ +uid://df3sf44c3b64a diff --git a/assets/GandalfHardcore Background layers.gif b/assets/GandalfHardcore Background layers.gif new file mode 100644 index 0000000..9622033 Binary files /dev/null and b/assets/GandalfHardcore Background layers.gif differ diff --git a/assets/audio/OGG/.DS_Store b/assets/audio/OGG/.DS_Store new file mode 100644 index 0000000..ae20e0a Binary files /dev/null and b/assets/audio/OGG/.DS_Store differ diff --git a/assets/audio/OGG/BGS Loops/.DS_Store b/assets/audio/OGG/BGS Loops/.DS_Store new file mode 100644 index 0000000..46e869f Binary files /dev/null and b/assets/audio/OGG/BGS Loops/.DS_Store differ diff --git a/assets/audio/OGG/BGS Loops/Beach/Beach Rain.ogg b/assets/audio/OGG/BGS Loops/Beach/Beach Rain.ogg new file mode 100644 index 0000000..3b7236e --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Beach/Beach Rain.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a450a07a0377581c6a6a5d0aea55b0573e420f7d61e5bab8c9cb537a98e7d702 +size 3902838 diff --git a/assets/audio/OGG/BGS Loops/Beach/Beach Rain.ogg.import b/assets/audio/OGG/BGS Loops/Beach/Beach Rain.ogg.import new file mode 100644 index 0000000..59ab6cc --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Beach/Beach Rain.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://b2p065yn3fkmr" +path="res://.godot/imported/Beach Rain.ogg-3cf3d2bdaf0006b574b2382b35f099b1.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Beach/Beach Rain.ogg" +dest_files=["res://.godot/imported/Beach Rain.ogg-3cf3d2bdaf0006b574b2382b35f099b1.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Beach/Beach Storm.ogg b/assets/audio/OGG/BGS Loops/Beach/Beach Storm.ogg new file mode 100644 index 0000000..fd2f8e2 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Beach/Beach Storm.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c1592a094af4cd83ff3a8b00ed5cb56b86771c0eb2db575b6416a8dbc80c56f4 +size 3894012 diff --git a/assets/audio/OGG/BGS Loops/Beach/Beach Storm.ogg.import b/assets/audio/OGG/BGS Loops/Beach/Beach Storm.ogg.import new file mode 100644 index 0000000..8b9c7f5 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Beach/Beach Storm.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://cx7c627trpbkn" +path="res://.godot/imported/Beach Storm.ogg-2fdb485982ff8c57097c232bb37d4cfd.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Beach/Beach Storm.ogg" +dest_files=["res://.godot/imported/Beach Storm.ogg-2fdb485982ff8c57097c232bb37d4cfd.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Beach/Beach.ogg b/assets/audio/OGG/BGS Loops/Beach/Beach.ogg new file mode 100644 index 0000000..12cf916 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Beach/Beach.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:415f18577213bb89c0371ee384ef94a17be46aa72966baca38ec257263823714 +size 3384984 diff --git a/assets/audio/OGG/BGS Loops/Beach/Beach.ogg.import b/assets/audio/OGG/BGS Loops/Beach/Beach.ogg.import new file mode 100644 index 0000000..de10fcc --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Beach/Beach.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://bijfvt28virsw" +path="res://.godot/imported/Beach.ogg-f2dcd786f77ce9a9578991b83b60178f.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Beach/Beach.ogg" +dest_files=["res://.godot/imported/Beach.ogg-f2dcd786f77ce9a9578991b83b60178f.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Cave/Cave Rain.ogg b/assets/audio/OGG/BGS Loops/Cave/Cave Rain.ogg new file mode 100644 index 0000000..2197092 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Cave/Cave Rain.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:001ca52537bd2c201bee36e8db88e95e9887ba52b3237f5a3bc53eae5c4c4058 +size 3280736 diff --git a/assets/audio/OGG/BGS Loops/Cave/Cave Rain.ogg.import b/assets/audio/OGG/BGS Loops/Cave/Cave Rain.ogg.import new file mode 100644 index 0000000..f95e91b --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Cave/Cave Rain.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://mca3roqkbxtm" +path="res://.godot/imported/Cave Rain.ogg-7de26e9b92079c104b598e40099d4944.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Cave/Cave Rain.ogg" +dest_files=["res://.godot/imported/Cave Rain.ogg-7de26e9b92079c104b598e40099d4944.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Cave/Cave Storm.ogg b/assets/audio/OGG/BGS Loops/Cave/Cave Storm.ogg new file mode 100644 index 0000000..c20621d --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Cave/Cave Storm.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fbc213dc4f219e85eb9de4d106c7f932b8c66cae696a87e87b4f4087168d536f +size 3271491 diff --git a/assets/audio/OGG/BGS Loops/Cave/Cave Storm.ogg.import b/assets/audio/OGG/BGS Loops/Cave/Cave Storm.ogg.import new file mode 100644 index 0000000..f20eba2 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Cave/Cave Storm.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://dtnx4hcisp70a" +path="res://.godot/imported/Cave Storm.ogg-560a3a93a977971b3a617b7c44e9ebf5.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Cave/Cave Storm.ogg" +dest_files=["res://.godot/imported/Cave Storm.ogg-560a3a93a977971b3a617b7c44e9ebf5.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Cave/Cave.ogg b/assets/audio/OGG/BGS Loops/Cave/Cave.ogg new file mode 100644 index 0000000..952228a --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Cave/Cave.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a03cd7cb1ec2de5d55cd55fb365dc4a3b6ed1373c069d4e2f6277e3b38764afd +size 3266684 diff --git a/assets/audio/OGG/BGS Loops/Cave/Cave.ogg.import b/assets/audio/OGG/BGS Loops/Cave/Cave.ogg.import new file mode 100644 index 0000000..7c85e2a --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Cave/Cave.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://bvm0enafi4lid" +path="res://.godot/imported/Cave.ogg-ed24212a08ff0a145ad3a0f800f84462.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Cave/Cave.ogg" +dest_files=["res://.godot/imported/Cave.ogg-ed24212a08ff0a145ad3a0f800f84462.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Rain.ogg b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Rain.ogg new file mode 100644 index 0000000..837def6 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Rain.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4984427563ec241d7fc8b8fb659476d0eaf8e1482229f3f3d12eefd0255a3541 +size 4309791 diff --git a/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Rain.ogg.import b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Rain.ogg.import new file mode 100644 index 0000000..3be0f69 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Rain.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://bchjcw8ad4j1l" +path="res://.godot/imported/Forest Day Rain.ogg-b97d927820281ac58a1dede8f943ea87.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Forest Day/Forest Day Rain.ogg" +dest_files=["res://.godot/imported/Forest Day Rain.ogg-b97d927820281ac58a1dede8f943ea87.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Storm.ogg b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Storm.ogg new file mode 100644 index 0000000..681ff2b --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Storm.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:13b8de262284ddcea849d7729619e8feb2d7e620c62567d47415d5a8a821e21a +size 4280252 diff --git a/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Storm.ogg.import b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Storm.ogg.import new file mode 100644 index 0000000..077fc2a --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day Storm.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://jwky8uulu0lq" +path="res://.godot/imported/Forest Day Storm.ogg-9a27d5227196ae6da4d7634c836182bf.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Forest Day/Forest Day Storm.ogg" +dest_files=["res://.godot/imported/Forest Day Storm.ogg-9a27d5227196ae6da4d7634c836182bf.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Forest Day/Forest Day.ogg b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day.ogg new file mode 100644 index 0000000..fada86b --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6863e5d54bae219a864411483525366a7a2fd597b9989f4343f9d80bb5fcfc11 +size 3507282 diff --git a/assets/audio/OGG/BGS Loops/Forest Day/Forest Day.ogg.import b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day.ogg.import new file mode 100644 index 0000000..9cfcc2f --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Day/Forest Day.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://qm25npqyo8kf" +path="res://.godot/imported/Forest Day.ogg-b4002b595fbe507830a5252141d8e24f.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Forest Day/Forest Day.ogg" +dest_files=["res://.godot/imported/Forest Day.ogg-b4002b595fbe507830a5252141d8e24f.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Rain.ogg b/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Rain.ogg new file mode 100644 index 0000000..0d6e1e7 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Rain.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:909e5dc159ffdd850b5500d67a1f71278d9b456db82b272790eef91f1f4e6221 +size 4018361 diff --git a/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Rain.ogg.import b/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Rain.ogg.import new file mode 100644 index 0000000..8f9f08a --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Rain.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://bx64pv2382ffj" +path="res://.godot/imported/Forest Night Rain.ogg-3a6b589e255a5faf0c4c9a2d16b8deff.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Forest Night/Forest Night Rain.ogg" +dest_files=["res://.godot/imported/Forest Night Rain.ogg-3a6b589e255a5faf0c4c9a2d16b8deff.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Storm.ogg b/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Storm.ogg new file mode 100644 index 0000000..991ec40 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Storm.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7bd9022eb4a19b09b03ed8969a1c2714f1dd1d083b00ac8aad0ebffa361d2a83 +size 4002071 diff --git a/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Storm.ogg.import b/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Storm.ogg.import new file mode 100644 index 0000000..82dd967 --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest Night/Forest Night Storm.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://jse6gk4ude5h" +path="res://.godot/imported/Forest Night Storm.ogg-4beb0cffaf29ba3669f719811075c821.oggvorbisstr" + +[deps] + +source_file="res://assets/audio/OGG/BGS Loops/Forest Night/Forest Night Storm.ogg" +dest_files=["res://.godot/imported/Forest Night Storm.ogg-4beb0cffaf29ba3669f719811075c821.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/audio/OGG/BGS Loops/Forest Night/Forest Night.ogg b/assets/audio/OGG/BGS Loops/Forest Night/Forest Night.ogg new file mode 100644 index 0000000..f46620b --- /dev/null +++ b/assets/audio/OGG/BGS Loops/Forest 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a/assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 4.png b/assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 4.png new file mode 100644 index 0000000..c485734 Binary files /dev/null and b/assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 4.png differ diff --git a/assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 4.png.import b/assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 4.png.import new file mode 100644 index 0000000..6112005 --- /dev/null +++ b/assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dj4tc00olbrj7" +path="res://.godot/imported/GandalfHardcore Background layers_layer 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+mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/tiles/READ ME.txt b/assets/tiles/READ ME.txt new file mode 100644 index 0000000..273dba9 --- /dev/null +++ b/assets/tiles/READ ME.txt @@ -0,0 +1,12 @@ +Thank you for your purchase/download :) + +LICENSE: +✔️ You are allowed to use the assets for: +Commercial and non-commercial video games and projects +Modify them as needed and display them on designated websites + +❌ However, the following uses are prohibited: +Reselling, repackaging, or redistributing the assets +Using them for AI training or NFT projects (Crypto, Blockchain, web3) +Incorporating them into "game development tools" or printed materials + diff --git a/assets/tiles/Snow blizzard sheet frame size 484x274.png b/assets/tiles/Snow blizzard sheet frame size 484x274.png new file mode 100644 index 0000000..13fd9ac Binary files /dev/null and b/assets/tiles/Snow blizzard sheet frame size 484x274.png differ diff --git a/assets/tiles/Snow blizzard sheet frame size 484x274.png.import b/assets/tiles/Snow blizzard sheet frame size 484x274.png.import new file mode 100644 index 0000000..0692cd2 --- /dev/null +++ b/assets/tiles/Snow blizzard sheet frame size 484x274.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://yexyk7dfu6np" +path="res://.godot/imported/Snow blizzard sheet frame size 484x274.png-69e2c44092e3d3650147396dbb2afc4f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/tiles/Snow blizzard sheet frame size 484x274.png" +dest_files=["res://.godot/imported/Snow blizzard sheet frame size 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b/assets/ui/buttonSquare_beige.png.import new file mode 100644 index 0000000..e759692 --- /dev/null +++ b/assets/ui/buttonSquare_beige.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://8v8phok3u6b4" +path="res://.godot/imported/buttonSquare_beige.png-e0d79f87d977fde1af7a0e8e040d1f3e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/ui/buttonSquare_beige.png" +dest_files=["res://.godot/imported/buttonSquare_beige.png-e0d79f87d977fde1af7a0e8e040d1f3e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true 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b/assets/ui/buttonSquare_brown.png.import new file mode 100644 index 0000000..31803ec --- /dev/null +++ b/assets/ui/buttonSquare_brown.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rf0ha6dergrh" +path="res://.godot/imported/buttonSquare_brown.png-34b0e55a2f0aee0d38ac71614620f170.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/ui/buttonSquare_brown.png" +dest_files=["res://.godot/imported/buttonSquare_brown.png-34b0e55a2f0aee0d38ac71614620f170.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true 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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..e725647 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dytbdi8k6f5oj" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..264fd27 --- /dev/null +++ b/project.godot @@ -0,0 +1,38 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Clicker" +run/main_scene="uid://bqtexca6cdr54" +config/features=PackedStringArray("4.5", "Forward Plus") +config/icon="res://icon.svg" + +[autoload] + +InputOverride="*res://scripts/inputs.gd" +GameManager="*res://scripts/game_manager.gd" +Global="*res://scripts/globals.gd" +DebugMenu="*res://addons/debug_menu/debug_menu.tscn" +Inventory="*res://scripts/inventory.gd" +Unlocks="*res://scripts/unlocks.gd" +Audio="*res://scripts/audio.gd" + +[display] + +window/size/resizable=false +window/size/maximize_disabled=true +window/stretch/mode="canvas_items" +window/stretch/scale_mode="integer" +mouse_cursor/custom_image="uid://ckslvxov8utu0" + +[editor_plugins] + +enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/log/plugin.cfg", "res://addons/reload_current_scene/plugin.cfg") diff --git a/resources/InventoryData.tres b/resources/InventoryData.tres new file mode 100644 index 0000000..2b08e6d --- /dev/null +++ b/resources/InventoryData.tres @@ -0,0 +1,7 @@ +[gd_resource type="Resource" script_class="InventoryResource" load_steps=2 format=3 uid="uid://yd5y4dkbpa16"] + +[ext_resource type="Script" uid="uid://bcnfchjftkkl" path="res://resources/InventoryResource.gd" id="1_5hrsc"] + +[resource] +script = ExtResource("1_5hrsc") +metadata/_custom_type_script = "uid://bcnfchjftkkl" diff --git a/resources/InventoryResource.gd b/resources/InventoryResource.gd new file mode 100644 index 0000000..c7b3097 --- /dev/null +++ b/resources/InventoryResource.gd @@ -0,0 +1,6 @@ +class_name InventoryResource +extends Resource + +@export var currency: float = 0 +@export var wood: float = 0 +@export var stock: float = 0 \ No newline at end of file diff --git a/resources/InventoryResource.gd.uid b/resources/InventoryResource.gd.uid new file mode 100644 index 0000000..1f21013 --- /dev/null +++ b/resources/InventoryResource.gd.uid @@ -0,0 +1 @@ +uid://bcnfchjftkkl diff --git a/resources/UnlockData.tres b/resources/UnlockData.tres new file mode 100644 index 0000000..87e526b --- /dev/null +++ b/resources/UnlockData.tres @@ -0,0 +1,108 @@ +[gd_resource type="Resource" script_class="UnlockDataCollection" load_steps=10 format=3 uid="uid://b4c01yrmp1wf2"] + +[ext_resource type="Script" uid="uid://bg1ymgbdcwc0j" path="res://resources/UnlockDataCollection.gd" id="1_gdehu"] +[ext_resource type="Script" uid="uid://biqqffne7dd8r" path="res://resources/UnlockDataResource.gd" id="2_1js7i"] + +[sub_resource type="Resource" id="Resource_gdehu"] +script = ExtResource("2_1js7i") +unlock_id = 1 +unlock_name = "Marketing" +unlock_description = "Affects the amount people are willing to pay for your whittling" +base_cost = 100 +is_scaling = true +cost_scaling_multiplier = 10.0 +effect_scaling_multiplier = 1.5 +base_modifiers = { +"sale_price_modifier": 1.5 +} +metadata/_custom_type_script = "uid://biqqffne7dd8r" + +[sub_resource type="Resource" id="Resource_1js7i"] +script = ExtResource("2_1js7i") +unlock_id = 2 +unlock_name = "Wood" +unlock_description = "Increases the amount of wood produced per click" +base_cost = 10 +is_scaling = true +cost_scaling_multiplier = 2.0 +effect_scaling_type = 0 +effect_linear_increase = 1.0 +base_modifiers = { +"wood_per_click_modifier": 2.0 +} +metadata/_custom_type_script = "uid://biqqffne7dd8r" + +[sub_resource type="Resource" id="Resource_xbpe0"] +script = ExtResource("2_1js7i") +unlock_id = 3 +unlock_name = "Demand" +unlock_description = "How many whittled products can be purchased per tick" +base_cost = 100 +is_scaling = true +cost_scaling_multiplier = 5.0 +effect_scaling_multiplier = 1.25 +base_modifiers = { +"purchase_rate_modifier": 2.0 +} +metadata/_custom_type_script = "uid://biqqffne7dd8r" + +[sub_resource type="Resource" id="Resource_nbe0w"] +script = ExtResource("2_1js7i") +unlock_id = 4 +unlock_name = "Efficiency" +unlock_description = "How many things you can produce per whittle" +base_cost = 1 +is_scaling = true +max_rank = 5 +cost_scaling_multiplier = 10.0 +effect_scaling_type = 0 +effect_linear_increase = 1.0 +base_modifiers = { +"efficiency_modifier": 2.0 +} +metadata/_custom_type_script = "uid://biqqffne7dd8r" + +[sub_resource type="Resource" id="Resource_ppuju"] +script = ExtResource("2_1js7i") +unlock_id = 5 +unlock_name = "Wholesale" +unlock_description = "Sell multiples of 100 at 20% extra income" +base_cost = 1 +base_modifiers = { +"UNLOCK_ONESHOT_WHOLESALE": 1.0 +} +metadata/_custom_type_script = "uid://biqqffne7dd8r" + +[sub_resource type="Resource" id="Resource_chx6j"] +script = ExtResource("2_1js7i") +unlock_id = 6 +unlock_name = "Multicraft" +unlock_description = "Just craft more stuff" +base_cost = 1 +max_rank = 2 +cost_scaling_multiplier = 10.0 +effect_scaling_type = 0 +effect_linear_increase = 1.0 +base_modifiers = { +"multicraft_increase_modifier": 1.0 +} +metadata/_custom_type_script = "uid://biqqffne7dd8r" + +[sub_resource type="Resource" id="Resource_f82ch"] +script = ExtResource("2_1js7i") +unlock_id = 7 +unlock_name = "Autowood" +unlock_description = "Automatically gather a percent of a clicks wood per tick" +base_cost = 1 +is_scaling = true +max_rank = 5 +effect_scaling_type = 0 +base_modifiers = { +"autowood_modifier": 0.1 +} +metadata/_custom_type_script = "uid://biqqffne7dd8r" + +[resource] +script = ExtResource("1_gdehu") +unlocks = Array[ExtResource("2_1js7i")]([SubResource("Resource_gdehu"), SubResource("Resource_1js7i"), SubResource("Resource_xbpe0"), SubResource("Resource_nbe0w"), SubResource("Resource_ppuju"), SubResource("Resource_chx6j"), SubResource("Resource_f82ch")]) +metadata/_custom_type_script = "uid://bg1ymgbdcwc0j" diff --git a/resources/UnlockDataCollection.gd b/resources/UnlockDataCollection.gd new file mode 100644 index 0000000..dd29921 --- /dev/null +++ b/resources/UnlockDataCollection.gd @@ -0,0 +1,4 @@ +class_name UnlockDataCollection +extends Resource + +@export var unlocks: Array[UnlockDataResource] = [] diff --git a/resources/UnlockDataCollection.gd.uid b/resources/UnlockDataCollection.gd.uid new file mode 100644 index 0000000..5ca3d8c --- /dev/null +++ b/resources/UnlockDataCollection.gd.uid @@ -0,0 +1 @@ +uid://bg1ymgbdcwc0j diff --git a/resources/UnlockDataResource.gd b/resources/UnlockDataResource.gd new file mode 100644 index 0000000..7643d1e --- /dev/null +++ b/resources/UnlockDataResource.gd @@ -0,0 +1,218 @@ +class_name UnlockDataResource +extends Resource + +@export var unlock_id: int = 0 +@export var unlock_name: String = "" +@export var unlock_description: String = "" +@export var base_cost: int = 0 +@export var is_unlocked: bool = false + +@export_group("Scaling Settings") +@export var is_scaling: bool = false +@export var current_rank: int = 0 +@export var max_rank: int = -1 # -1 means infinite scaling + +@export_subgroup("Cost Scaling") +@export_enum("Linear", "Exponential") var cost_scaling_type: int = 1 # Default to Exponential +@export var cost_scaling_multiplier: float = 1.5 # Exponential: multiplier per rank, Linear: flat increase +@export var cost_linear_increase: int = 100 # Only used if cost_scaling_type is Linear + +@export_subgroup("Effect Scaling") +@export_enum("Linear", "Exponential") var effect_scaling_type: int = 1 # Default to Exponential +@export var effect_scaling_multiplier: float = 1.2 # Exponential: multiplier per rank +@export var effect_linear_increase: float = 0.1 # Linear: flat increase per rank (e.g., 0.1 = +10% per rank) + +@export_group("Base Modifiers") +@export var base_modifiers: Dictionary = {} + +## Returns the cost for the next rank/unlock +func get_next_cost() -> int: + if not is_scaling: + return base_cost + + # Cost scaling should start from rank 0 (first purchase at base_cost) + if cost_scaling_type == 0: # Linear + return base_cost + (cost_linear_increase * current_rank) + else: # Exponential + return int(base_cost * pow(cost_scaling_multiplier, current_rank)) + +## Returns the current modifiers based on rank +func get_current_modifiers() -> Dictionary: + # If not unlocked yet, return empty modifiers + if not is_unlocked or current_rank == 0: + return {} + + # Rank 1 should give base modifiers without scaling + if current_rank == 1: + return base_modifiers.duplicate() + + # Rank 2+ applies scaling + return get_modifiers_at_rank(current_rank) + +## Returns modifiers for a specific rank (useful for preview) +func get_modifiers_at_rank(rank: int) -> Dictionary: + if not is_scaling or rank == 0: + return base_modifiers.duplicate() + + # Rank 1 returns base modifiers without scaling + if rank == 1: + return base_modifiers.duplicate() + + var scaled_modifiers = {} + for key in base_modifiers.keys(): + var base_value = base_modifiers[key] + + if effect_scaling_type == 0: # Linear scaling + # Linear: add flat increase per rank above 1 + # e.g., base 1.5 (+50%), linear 0.1 (+10%), rank 2 = 1.6 (+60%), rank 3 = 1.7 (+70%) + var additional_ranks = rank - 1 + scaled_modifiers[key] = base_value + (effect_linear_increase * additional_ranks) + else: # Exponential scaling + # Exponential: scale the bonus part from rank 1 + # The bonus at rank 1 is (base_value - 1.0) + # At higher ranks, multiply this bonus by multiplier^(rank-1) + var base_bonus = base_value - 1.0 + var scaled_bonus = base_bonus * pow(effect_scaling_multiplier, rank - 1) + scaled_modifiers[key] = 1.0 + scaled_bonus + + return scaled_modifiers + +## Convert a modifier value to a percentage string +func _modifier_to_percentage(value: float) -> String: + var percentage = (value - 1.0) * 100.0 + if percentage >= 0: + return "+%.1f%%" % percentage + else: + return "%.1f%%" % percentage + +## Get a formatted string of current modifiers with percentages +func get_current_modifiers_string() -> String: + var modifiers = get_current_modifiers() + if modifiers.is_empty(): + return "No modifiers" + + var lines = [] + for key in modifiers.keys(): + var display_name = key.replace("_", " ").capitalize() + var percentage = _modifier_to_percentage(modifiers[key]) + lines.append("%s: %s" % [display_name, percentage]) + + return "\n".join(lines) + +## Get a formatted string of next rank modifiers with percentages +func get_next_modifiers_string() -> String: + if not can_rank_up(): + return "Max rank reached" + + var next_rank = get_next_rank() + var modifiers = get_modifiers_at_rank(next_rank) + + if modifiers.is_empty(): + return "No modifiers" + + var lines = [] + for key in modifiers.keys(): + var display_name = key.replace("_", " ").capitalize() + var percentage = _modifier_to_percentage(modifiers[key]) + lines.append("%s: %s" % [display_name, percentage]) + + return "\n".join(lines) + +## Get comparison string showing current -> next modifiers +func get_modifiers_comparison_string() -> String: + if not can_rank_up(): + return get_current_modifiers_string() + + var current = get_current_modifiers() + var next_rank = get_next_rank() + var next = get_modifiers_at_rank(next_rank) + + # If no current modifiers (not unlocked yet), show next only + if current.is_empty(): + var lines = [] + for key in next.keys(): + var display_name = key.replace("_", " ").capitalize() + var next_pct = _modifier_to_percentage(next[key]) + lines.append("%s: %s" % [display_name, next_pct]) + return "\n".join(lines) + + var lines = [] + for key in current.keys(): + var display_name = key.replace("_", " ").capitalize() + var current_pct = _modifier_to_percentage(current[key]) + var next_pct = _modifier_to_percentage(next[key]) + lines.append("%s: %s → %s" % [display_name, current_pct, next_pct]) + + return "\n".join(lines) + +## Get a single-line summary of modifiers +func get_modifiers_summary() -> String: + var modifiers = get_current_modifiers() + if modifiers.is_empty(): + return "No effects" + + var parts = [] + for key in modifiers.keys(): + var display_name = key.replace("_modifier", "").replace("_", " ").capitalize() + var percentage = _modifier_to_percentage(modifiers[key]) + parts.append("%s %s" % [display_name, percentage]) + + return ", ".join(parts) + +## Check if the unlock can be purchased/ranked up +func can_rank_up() -> bool: + # Non-scaling: can only unlock once + if not is_scaling: + return not is_unlocked + + # Scaling: check if we haven't hit max rank + if max_rank > 0 and current_rank >= max_rank: + return false + + return true + +## Check if this is a one-off unlock (non-scaling) +func is_one_off() -> bool: + return not is_scaling + +## Check if max rank has been reached (for scaling unlocks) +func is_max_rank() -> bool: + if not is_scaling: + return is_unlocked + + if max_rank <= 0: # Infinite scaling + return false + + return current_rank >= max_rank + +## Unlock or rank up the unlock +func unlock() -> bool: + if not can_rank_up(): + return false + + if not is_scaling: + # Simple one-off unlock + is_unlocked = true + current_rank = 1 + else: + # Scaling unlock - increase rank + current_rank += 1 + is_unlocked = true + + return true + +## Get the next rank number (for display purposes) +func get_next_rank() -> int: + if not is_scaling: + return 1 if not is_unlocked else 1 + return current_rank + 1 + +## Get display text for current status +func get_rank_display() -> String: + if not is_scaling: + return "Unlocked" if is_unlocked else "Locked" + + if max_rank > 0: + return "Rank %d/%d" % [current_rank, max_rank] + else: + return "Rank %d" % current_rank \ No newline at end of file diff --git a/resources/UnlockDataResource.gd.uid b/resources/UnlockDataResource.gd.uid new file mode 100644 index 0000000..0d1a910 --- /dev/null +++ b/resources/UnlockDataResource.gd.uid @@ -0,0 +1 @@ +uid://biqqffne7dd8r diff --git a/scenes/button.tscn b/scenes/button.tscn new file mode 100644 index 0000000..2ad2a86 --- /dev/null +++ b/scenes/button.tscn @@ -0,0 +1,34 @@ +[gd_scene load_steps=7 format=3 uid="uid://b0bmsqlrg77le"] + +[ext_resource type="Texture2D" uid="uid://dx134esqj3kg3" path="res://assets/ui/buttonLong_brown.png" id="1_1bdt2"] +[ext_resource type="Texture2D" uid="uid://bmdc4875jf16r" path="res://assets/ui/buttonLong_brown_pressed.png" id="2_8m7bo"] +[ext_resource type="Texture2D" uid="uid://ddghl4cooepr1" path="res://assets/ui/buttonLong_blue.png" id="3_t81cg"] +[ext_resource type="Texture2D" uid="uid://f0tde4s55m2o" path="res://assets/ui/buttonLong_grey.png" id="4_is61r"] +[ext_resource type="Script" uid="uid://dj7uoaxxat5n4" path="res://scenes/scripts/button.gd" id="5_8m7bo"] +[ext_resource type="Theme" uid="uid://bnbtwoxxd6cg5" path="res://assets/theme/clicker.theme" id="5_iw4ej"] + +[node name="TextureButton" type="TextureButton"] +custom_minimum_size = Vector2(100, 25) +offset_right = 100.0 +offset_bottom = 25.0 +tooltip_text = "I need a tooltip bro" +texture_normal = ExtResource("1_1bdt2") +texture_pressed = ExtResource("2_8m7bo") +texture_hover = ExtResource("3_t81cg") +texture_disabled = ExtResource("4_is61r") +ignore_texture_size = true +stretch_mode = 0 +script = ExtResource("5_8m7bo") + +[node name="CenterContainer" type="CenterContainer" parent="."] +clip_contents = true +custom_minimum_size = Vector2(100, 25) +layout_mode = 0 +offset_right = 100.0 +offset_bottom = 25.0 + +[node name="Label" type="Label" parent="CenterContainer"] +layout_mode = 2 +theme = ExtResource("5_iw4ej") +text = "-" +horizontal_alignment = 1 diff --git a/scenes/character.tscn b/scenes/character.tscn new file mode 100644 index 0000000..31d6204 --- /dev/null +++ b/scenes/character.tscn @@ -0,0 +1,139 @@ +[gd_scene load_steps=19 format=3 uid="uid://cbrkq6jd5a4ho"] + +[ext_resource type="Texture2D" uid="uid://blw846ag1hiak" path="res://assets/characters/warrior.png" id="1_agfs1"] +[ext_resource type="Texture2D" uid="uid://ckvge3k08px5c" path="res://assets/tiles/sun.png" id="2_rkhd4"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_rkhd4"] +atlas = ExtResource("1_agfs1") +region = Rect2(0, 0, 80, 68) + +[sub_resource type="AtlasTexture" id="AtlasTexture_lrhn5"] +atlas = ExtResource("1_agfs1") +region = Rect2(80, 0, 80, 68) + +[sub_resource type="AtlasTexture" id="AtlasTexture_my7n2"] +atlas = ExtResource("1_agfs1") +region = Rect2(160, 0, 80, 68) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dp8ca"] +atlas = ExtResource("1_agfs1") +region = Rect2(240, 0, 80, 68) + +[sub_resource type="AtlasTexture" id="AtlasTexture_0lw5n"] +atlas = ExtResource("1_agfs1") +region = Rect2(320, 0, 80, 68) + +[sub_resource type="SpriteFrames" id="SpriteFrames_dkjbp"] +animations = [{ +"frames": [{ +"duration": 0.2, +"texture": SubResource("AtlasTexture_rkhd4") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_lrhn5") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_my7n2") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dp8ca") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_0lw5n") +}], +"loop": true, +"name": &"idle", +"speed": 5.0 +}, { +"frames": [], +"loop": true, +"name": &"new_animation", +"speed": 5.0 +}] + +[sub_resource type="Curve" id="Curve_lrhn5"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_okhi1"] +curve = SubResource("Curve_lrhn5") + +[sub_resource type="Gradient" id="Gradient_my7n2"] +colors = PackedColorArray(0.6267965, 0.35946804, 0.115510084, 0.3764706, 0.5640522, 0.46861154, 0.16076079, 0.627451) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_rkhd4"] +gradient = SubResource("Gradient_my7n2") + +[sub_resource type="Curve" id="Curve_dp8ca"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_deeqb"] +curve = SubResource("Curve_dp8ca") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_0lw5n"] +lifetime_randomness = 0.73 +particle_flag_disable_z = true +emission_shape = 1 +emission_sphere_radius = 1.0 +angle_min = 1.0728835e-05 +angle_max = 115.70001 +inherit_velocity_ratio = 0.154 +direction = Vector3(0, 0, 0) +spread = 98.933 +initial_velocity_max = 2.0 +gravity = Vector3(0, 0, 0) +linear_accel_min = 0.99999774 +linear_accel_max = 4.9999976 +scale_min = 0.19999999 +scale_max = 0.7 +scale_curve = SubResource("CurveTexture_deeqb") +color_ramp = SubResource("GradientTexture1D_rkhd4") +alpha_curve = SubResource("CurveTexture_okhi1") +hue_variation_min = -0.11000002 +hue_variation_max = 0.089999974 +turbulence_enabled = true +turbulence_noise_strength = 0.56 +turbulence_noise_scale = 4.861 + +[sub_resource type="Curve" id="Curve_rkhd4"] +_data = [Vector2(0, 0.007272601), 0.0, 0.0, 0, 0, Vector2(0.46874994, 0.758909), 0.0, 0.0, 0, 0, Vector2(0.73632807, 0.8865454), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="CurveTexture_lrhn5"] +curve = SubResource("Curve_rkhd4") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_agfs1"] +particle_flag_disable_z = true +gravity = Vector3(0, 0, 0) +linear_accel_min = -2.2351742e-06 +linear_accel_max = 6.4299974 +radial_accel_min = -2.2351742e-06 +radial_accel_max = 23.289997 +tangential_accel_min = -24.100002 +tangential_accel_max = 10.439998 +color = Color(0.84313726, 0.56078434, 0, 0.7921569) +alpha_curve = SubResource("CurveTexture_lrhn5") + +[node name="Character" type="Node2D"] + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +sprite_frames = SubResource("SpriteFrames_dkjbp") +animation = &"idle" +autoplay = "idle" +frame_progress = 0.55149776 + +[node name="Dust" type="GPUParticles2D" parent="."] +position = Vector2(0, 11) +amount = 100 +texture = ExtResource("2_rkhd4") +lifetime = 10.0 +preprocess = 2.0 +explosiveness = 0.06 +randomness = 0.39 +process_material = SubResource("ParticleProcessMaterial_0lw5n") + +[node name="Shavings" type="GPUParticles2D" parent="."] +position = Vector2(0, 8) +preprocess = 2.0 +process_material = SubResource("ParticleProcessMaterial_agfs1") diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..170b5f8 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,3 @@ +[gd_scene format=3 uid="uid://duhwm7m5hc506"] + +[node name="Game" type="Node3D"] diff --git a/scenes/game2.tscn b/scenes/game2.tscn new file mode 100644 index 0000000..38d73ee --- /dev/null +++ b/scenes/game2.tscn @@ -0,0 +1,2118 @@ +[gd_scene load_steps=48 format=4 uid="uid://bqtexca6cdr54"] + +[ext_resource type="Texture2D" uid="uid://dqb5n2pilr3ir" path="res://assets/tiles/Floor Tiles1.png" id="1_7pxbb"] +[ext_resource type="Texture2D" uid="uid://ctifw6ryyyap" path="res://assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 5.png" id="1_xrrf0"] +[ext_resource type="Texture2D" uid="uid://dj4tc00olbrj7" path="res://assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 4.png" id="2_kh4a2"] +[ext_resource type="Texture2D" uid="uid://t47pbn251mgv" path="res://assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 3.png" id="3_8j387"] +[ext_resource type="Texture2D" uid="uid://c8rbauf6xfp00" path="res://assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 2.png" id="4_5dhap"] +[ext_resource type="Texture2D" uid="uid://dunesyh5l88si" path="res://assets/tiles/GandalfHardcore Background layers/Autumn BG/GandalfHardcore Background layers_layer 1.png" id="5_s427y"] +[ext_resource type="Texture2D" uid="uid://cu6cgp6q0hl2o" path="res://assets/tiles/Decor.png" id="7_kh4a2"] +[ext_resource type="Texture2D" uid="uid://w5y2htfrpogp" path="res://assets/tiles/Tree3.png" id="8_8j387"] +[ext_resource type="Texture2D" uid="uid://ceev8neekhxxs" path="res://assets/tiles/Other Tiles1.png" id="9_5dhap"] +[ext_resource type="Texture2D" uid="uid://b2eb520uq6xan" path="res://assets/tiles/Weeping Willow2.png" id="10_8brng"] +[ext_resource type="Texture2D" uid="uid://cvmx46huwupg8" path="res://assets/tiles/Birch2.png" id="11_w330p"] +[ext_resource type="Texture2D" uid="uid://dk81mb6ukowsk" path="res://assets/tiles/Large Pine Tree.png" id="12_erv2c"] +[ext_resource type="Texture2D" uid="uid://b7nof7f42c53k" path="res://assets/tiles/Pine Trees.png" id="13_5kdtj"] +[ext_resource type="Texture2D" uid="uid://b170nuj8i5fu7" path="res://assets/tiles/autumn leaf.png" id="14_w330p"] +[ext_resource type="Texture2D" uid="uid://ckvge3k08px5c" path="res://assets/tiles/sun.png" id="15_erv2c"] +[ext_resource type="Script" uid="uid://cpimo8q5dcjxf" path="res://scenes/scripts/fire_light.gd" id="16_5kdtj"] +[ext_resource type="PackedScene" uid="uid://cbrkq6jd5a4ho" path="res://scenes/character.tscn" id="17_1hpkv"] +[ext_resource type="PackedScene" uid="uid://cnyxwsj6i27ja" path="res://scenes/stock_pile.tscn" id="17_deeqb"] +[ext_resource type="PackedScene" uid="uid://bubjxrs8qmr4y" path="res://scenes/wood_pile.tscn" id="17_oibj5"] +[ext_resource type="Script" uid="uid://cm84m3olmcc8o" path="res://scenes/scripts/ui_control.gd" id="17_q7h7c"] +[ext_resource type="PackedScene" uid="uid://b0bmsqlrg77le" path="res://scenes/button.tscn" id="19_v4v8k"] +[ext_resource type="Theme" uid="uid://bnbtwoxxd6cg5" path="res://assets/theme/clicker.theme" id="22_q7h7c"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u48pd"] +texture = ExtResource("1_7pxbb") +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +3:0/0 = 0 +4:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +9:0/0 = 0 +10:0/0 = 0 +11:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +14:0/0 = 0 +15:0/0 = 0 +16:0/0 = 0 +17:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +11:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +14:1/0 = 0 +15:1/0 = 0 +16:1/0 = 0 +17:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +10:2/0 = 0 +11:2/0 = 0 +12:2/0 = 0 +13:2/0 = 0 +16:2/0 = 0 +17:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +12:3/0 = 0 +13:3/0 = 0 +16:3/0 = 0 +17:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +14:4/0 = 0 +15:4/0 = 0 +16:4/0 = 0 +17:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +11:5/0 = 0 +12:5/0 = 0 +13:5/0 = 0 +14:5/0 = 0 +15:5/0 = 0 +16:5/0 = 0 +17:5/0 = 0 +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +8:6/0 = 0 +9:6/0 = 0 +10:6/0 = 0 +11:6/0 = 0 +12:6/0 = 0 +13:6/0 = 0 +14:6/0 = 0 +15:6/0 = 0 +16:6/0 = 0 +17:6/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +12:7/0 = 0 +13:7/0 = 0 +14:7/0 = 0 +15:7/0 = 0 +16:7/0 = 0 +17:7/0 = 0 +0:8/0 = 0 +1:8/0 = 0 +2:8/0 = 0 +3:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +6:8/0 = 0 +7:8/0 = 0 +8:8/0 = 0 +9:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +14:8/0 = 0 +15:8/0 = 0 +16:8/0 = 0 +17:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +8:9/0 = 0 +9:9/0 = 0 +10:9/0 = 0 +11:9/0 = 0 +12:9/0 = 0 +13:9/0 = 0 +2:10/0 = 0 +3:10/0 = 0 +4:10/0 = 0 +5:10/0 = 0 +8:10/0 = 0 +9:10/0 = 0 +10:10/0 = 0 +11:10/0 = 0 +12:10/0 = 0 +13:10/0 = 0 +14:10/0 = 0 +15:10/0 = 0 +16:10/0 = 0 +17:10/0 = 0 +2:11/0 = 0 +3:11/0 = 0 +4:11/0 = 0 +5:11/0 = 0 +8:11/0 = 0 +9:11/0 = 0 +10:11/0 = 0 +11:11/0 = 0 +12:11/0 = 0 +13:11/0 = 0 +14:11/0 = 0 +15:11/0 = 0 +16:11/0 = 0 +17:11/0 = 0 +0:12/0 = 0 +1:12/0 = 0 +2:12/0 = 0 +3:12/0 = 0 +4:12/0 = 0 +5:12/0 = 0 +6:12/0 = 0 +7:12/0 = 0 +8:12/0 = 0 +9:12/0 = 0 +10:12/0 = 0 +11:12/0 = 0 +12:12/0 = 0 +13:12/0 = 0 +14:12/0 = 0 +15:12/0 = 0 +16:12/0 = 0 +17:12/0 = 0 +0:13/0 = 0 +1:13/0 = 0 +2:13/0 = 0 +3:13/0 = 0 +4:13/0 = 0 +5:13/0 = 0 +6:13/0 = 0 +7:13/0 = 0 +8:13/0 = 0 +9:13/0 = 0 +10:13/0 = 0 +11:13/0 = 0 +12:13/0 = 0 +13:13/0 = 0 +14:13/0 = 0 +15:13/0 = 0 +16:13/0 = 0 +17:13/0 = 0 +0:14/0 = 0 +1:14/0 = 0 +2:14/0 = 0 +3:14/0 = 0 +4:14/0 = 0 +5:14/0 = 0 +6:14/0 = 0 +7:14/0 = 0 +10:14/0 = 0 +11:14/0 = 0 +12:14/0 = 0 +13:14/0 = 0 +16:14/0 = 0 +17:14/0 = 0 +0:15/0 = 0 +1:15/0 = 0 +2:15/0 = 0 +3:15/0 = 0 +4:15/0 = 0 +5:15/0 = 0 +6:15/0 = 0 +7:15/0 = 0 +10:15/0 = 0 +11:15/0 = 0 +12:15/0 = 0 +13:15/0 = 0 +16:15/0 = 0 +17:15/0 = 0 +0:16/0 = 0 +1:16/0 = 0 +2:16/0 = 0 +3:16/0 = 0 +4:16/0 = 0 +5:16/0 = 0 +6:16/0 = 0 +7:16/0 = 0 +8:16/0 = 0 +9:16/0 = 0 +10:16/0 = 0 +11:16/0 = 0 +12:16/0 = 0 +13:16/0 = 0 +14:16/0 = 0 +15:16/0 = 0 +16:16/0 = 0 +17:16/0 = 0 +0:17/0 = 0 +1:17/0 = 0 +2:17/0 = 0 +3:17/0 = 0 +4:17/0 = 0 +5:17/0 = 0 +6:17/0 = 0 +7:17/0 = 0 +8:17/0 = 0 +9:17/0 = 0 +10:17/0 = 0 +11:17/0 = 0 +12:17/0 = 0 +13:17/0 = 0 +14:17/0 = 0 +15:17/0 = 0 +16:17/0 = 0 +17:17/0 = 0 +2:18/0 = 0 +3:18/0 = 0 +4:18/0 = 0 +5:18/0 = 0 +8:18/0 = 0 +9:18/0 = 0 +10:18/0 = 0 +11:18/0 = 0 +12:18/0 = 0 +13:18/0 = 0 +14:18/0 = 0 +15:18/0 = 0 +16:18/0 = 0 +17:18/0 = 0 +2:19/0 = 0 +3:19/0 = 0 +4:19/0 = 0 +5:19/0 = 0 +8:19/0 = 0 +9:19/0 = 0 +10:19/0 = 0 +11:19/0 = 0 +12:19/0 = 0 +13:19/0 = 0 +14:19/0 = 0 +15:19/0 = 0 +16:19/0 = 0 +17:19/0 = 0 +0:20/0 = 0 +1:20/0 = 0 +2:20/0 = 0 +3:20/0 = 0 +4:20/0 = 0 +5:20/0 = 0 +6:20/0 = 0 +7:20/0 = 0 +8:20/0 = 0 +9:20/0 = 0 +10:20/0 = 0 +11:20/0 = 0 +12:20/0 = 0 +13:20/0 = 0 +14:20/0 = 0 +15:20/0 = 0 +16:20/0 = 0 +17:20/0 = 0 +0:21/0 = 0 +1:21/0 = 0 +2:21/0 = 0 +3:21/0 = 0 +4:21/0 = 0 +5:21/0 = 0 +6:21/0 = 0 +7:21/0 = 0 +8:21/0 = 0 +9:21/0 = 0 +10:21/0 = 0 +11:21/0 = 0 +12:21/0 = 0 +13:21/0 = 0 +2:22/0 = 0 +3:22/0 = 0 +4:22/0 = 0 +5:22/0 = 0 +8:22/0 = 0 +9:22/0 = 0 +10:22/0 = 0 +11:22/0 = 0 +12:22/0 = 0 +13:22/0 = 0 +14:22/0 = 0 +15:22/0 = 0 +16:22/0 = 0 +17:22/0 = 0 +2:23/0 = 0 +3:23/0 = 0 +4:23/0 = 0 +5:23/0 = 0 +8:23/0 = 0 +9:23/0 = 0 +10:23/0 = 0 +11:23/0 = 0 +12:23/0 = 0 +13:23/0 = 0 +14:23/0 = 0 +15:23/0 = 0 +16:23/0 = 0 +17:23/0 = 0 +0:24/0 = 0 +1:24/0 = 0 +2:24/0 = 0 +3:24/0 = 0 +4:24/0 = 0 +5:24/0 = 0 +6:24/0 = 0 +7:24/0 = 0 +8:24/0 = 0 +9:24/0 = 0 +10:24/0 = 0 +11:24/0 = 0 +12:24/0 = 0 +13:24/0 = 0 +14:24/0 = 0 +15:24/0 = 0 +16:24/0 = 0 +17:24/0 = 0 +0:25/0 = 0 +1:25/0 = 0 +2:25/0 = 0 +3:25/0 = 0 +4:25/0 = 0 +5:25/0 = 0 +6:25/0 = 0 +7:25/0 = 0 +8:25/0 = 0 +9:25/0 = 0 +10:25/0 = 0 +11:25/0 = 0 +12:25/0 = 0 +13:25/0 = 0 +14:25/0 = 0 +15:25/0 = 0 +16:25/0 = 0 +17:25/0 = 0 +0:26/0 = 0 +1:26/0 = 0 +2:26/0 = 0 +3:26/0 = 0 +4:26/0 = 0 +5:26/0 = 0 +6:26/0 = 0 +7:26/0 = 0 +10:26/0 = 0 +11:26/0 = 0 +12:26/0 = 0 +13:26/0 = 0 +16:26/0 = 0 +17:26/0 = 0 +0:27/0 = 0 +1:27/0 = 0 +2:27/0 = 0 +3:27/0 = 0 +4:27/0 = 0 +5:27/0 = 0 +6:27/0 = 0 +7:27/0 = 0 +10:27/0 = 0 +11:27/0 = 0 +12:27/0 = 0 +13:27/0 = 0 +16:27/0 = 0 +17:27/0 = 0 +0:28/0 = 0 +1:28/0 = 0 +2:28/0 = 0 +3:28/0 = 0 +4:28/0 = 0 +5:28/0 = 0 +6:28/0 = 0 +7:28/0 = 0 +8:28/0 = 0 +9:28/0 = 0 +10:28/0 = 0 +11:28/0 = 0 +12:28/0 = 0 +13:28/0 = 0 +14:28/0 = 0 +15:28/0 = 0 +16:28/0 = 0 +17:28/0 = 0 +0:29/0 = 0 +1:29/0 = 0 +2:29/0 = 0 +3:29/0 = 0 +4:29/0 = 0 +5:29/0 = 0 +6:29/0 = 0 +7:29/0 = 0 +8:29/0 = 0 +9:29/0 = 0 +10:29/0 = 0 +11:29/0 = 0 +12:29/0 = 0 +13:29/0 = 0 +14:29/0 = 0 +15:29/0 = 0 +16:29/0 = 0 +17:29/0 = 0 +2:30/0 = 0 +3:30/0 = 0 +4:30/0 = 0 +5:30/0 = 0 +8:30/0 = 0 +9:30/0 = 0 +10:30/0 = 0 +11:30/0 = 0 +12:30/0 = 0 +13:30/0 = 0 +14:30/0 = 0 +15:30/0 = 0 +16:30/0 = 0 +17:30/0 = 0 +2:31/0 = 0 +3:31/0 = 0 +4:31/0 = 0 +5:31/0 = 0 +8:31/0 = 0 +9:31/0 = 0 +10:31/0 = 0 +11:31/0 = 0 +12:31/0 = 0 +13:31/0 = 0 +14:31/0 = 0 +15:31/0 = 0 +16:31/0 = 0 +17:31/0 = 0 +0:32/0 = 0 +1:32/0 = 0 +2:32/0 = 0 +3:32/0 = 0 +4:32/0 = 0 +5:32/0 = 0 +6:32/0 = 0 +7:32/0 = 0 +8:32/0 = 0 +9:32/0 = 0 +10:32/0 = 0 +11:32/0 = 0 +12:32/0 = 0 +13:32/0 = 0 +14:32/0 = 0 +15:32/0 = 0 +16:32/0 = 0 +17:32/0 = 0 +0:33/0 = 0 +1:33/0 = 0 +2:33/0 = 0 +3:33/0 = 0 +4:33/0 = 0 +5:33/0 = 0 +6:33/0 = 0 +7:33/0 = 0 +8:33/0 = 0 +9:33/0 = 0 +10:33/0 = 0 +11:33/0 = 0 +12:33/0 = 0 +13:33/0 = 0 +2:34/0 = 0 +3:34/0 = 0 +4:34/0 = 0 +5:34/0 = 0 +8:34/0 = 0 +9:34/0 = 0 +10:34/0 = 0 +11:34/0 = 0 +12:34/0 = 0 +13:34/0 = 0 +14:34/0 = 0 +15:34/0 = 0 +16:34/0 = 0 +17:34/0 = 0 +2:35/0 = 0 +3:35/0 = 0 +4:35/0 = 0 +5:35/0 = 0 +8:35/0 = 0 +9:35/0 = 0 +10:35/0 = 0 +11:35/0 = 0 +12:35/0 = 0 +13:35/0 = 0 +14:35/0 = 0 +15:35/0 = 0 +16:35/0 = 0 +17:35/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8j387"] +texture = ExtResource("7_kh4a2") +2:0/0 = 0 +3:0/0 = 0 +4:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +14:0/0 = 0 +15:0/0 = 0 +18:0/0 = 0 +19:0/0 = 0 +22:0/0 = 0 +23:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +11:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +14:1/0 = 0 +15:1/0 = 0 +16:1/0 = 0 +17:1/0 = 0 +18:1/0 = 0 +19:1/0 = 0 +20:1/0 = 0 +21:1/0 = 0 +22:1/0 = 0 +23:1/0 = 0 +24:1/0 = 0 +25:1/0 = 0 +16:2/0 = 0 +17:2/0 = 0 +18:2/0 = 0 +19:2/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +16:3/0 = 0 +17:3/0 = 0 +18:3/0 = 0 +19:3/0 = 0 +20:3/0 = 0 +21:3/0 = 0 +22:3/0 = 0 +23:3/0 = 0 +24:3/0 = 0 +25:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +13:4/0 = 0 +14:4/0 = 0 +16:4/0 = 0 +17:4/0 = 0 +18:4/0 = 0 +19:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +11:5/0 = 0 +12:5/0 = 0 +13:5/0 = 0 +14:5/0 = 0 +15:5/0 = 0 +16:5/0 = 0 +17:5/0 = 0 +18:5/0 = 0 +19:5/0 = 0 +20:5/0 = 0 +21:5/0 = 0 +22:5/0 = 0 +23:5/0 = 0 +24:5/0 = 0 +25:5/0 = 0 +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +12:6/0 = 0 +13:6/0 = 0 +14:6/0 = 0 +15:6/0 = 0 +16:6/0 = 0 +17:6/0 = 0 +18:6/0 = 0 +19:6/0 = 0 +20:6/0 = 0 +21:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +12:7/0 = 0 +13:7/0 = 0 +14:7/0 = 0 +15:7/0 = 0 +16:7/0 = 0 +17:7/0 = 0 +18:7/0 = 0 +19:7/0 = 0 +20:7/0 = 0 +21:7/0 = 0 +22:7/0 = 0 +23:7/0 = 0 +24:7/0 = 0 +25:7/0 = 0 +20:8/0 = 0 +21:8/0 = 0 +22:8/0 = 0 +25:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +8:9/0 = 0 +9:9/0 = 0 +10:9/0 = 0 +11:9/0 = 0 +12:9/0 = 0 +13:9/0 = 0 +14:9/0 = 0 +15:9/0 = 0 +16:9/0 = 0 +17:9/0 = 0 +20:9/0 = 0 +21:9/0 = 0 +22:9/0 = 0 +23:9/0 = 0 +24:9/0 = 0 +25:9/0 = 0 +18:10/0 = 0 +19:10/0 = 0 +20:10/0 = 0 +21:10/0 = 0 +22:10/0 = 0 +23:10/0 = 0 +24:10/0 = 0 +25:10/0 = 0 +0:11/0 = 0 +1:11/0 = 0 +2:11/0 = 0 +3:11/0 = 0 +4:11/0 = 0 +5:11/0 = 0 +6:11/0 = 0 +7:11/0 = 0 +8:11/0 = 0 +9:11/0 = 0 +10:11/0 = 0 +11:11/0 = 0 +12:11/0 = 0 +13:11/0 = 0 +14:11/0 = 0 +15:11/0 = 0 +16:11/0 = 0 +17:11/0 = 0 +18:11/0 = 0 +19:11/0 = 0 +20:11/0 = 0 +21:11/0 = 0 +22:11/0 = 0 +23:11/0 = 0 +24:11/0 = 0 +25:11/0 = 0 +19:12/0 = 0 +20:12/0 = 0 +0:13/0 = 0 +1:13/0 = 0 +2:13/0 = 0 +3:13/0 = 0 +4:13/0 = 0 +5:13/0 = 0 +6:13/0 = 0 +7:13/0 = 0 +8:13/0 = 0 +9:13/0 = 0 +10:13/0 = 0 +11:13/0 = 0 +12:13/0 = 0 +13:13/0 = 0 +14:13/0 = 0 +15:13/0 = 0 +16:13/0 = 0 +17:13/0 = 0 +18:13/0 = 0 +19:13/0 = 0 +20:13/0 = 0 +21:13/0 = 0 +22:13/0 = 0 +23:13/0 = 0 +24:13/0 = 0 +25:13/0 = 0 +3:14/0 = 0 +4:14/0 = 0 +9:14/0 = 0 +10:14/0 = 0 +15:14/0 = 0 +16:14/0 = 0 +18:14/0 = 0 +19:14/0 = 0 +20:14/0 = 0 +21:14/0 = 0 +0:15/0 = 0 +1:15/0 = 0 +2:15/0 = 0 +3:15/0 = 0 +4:15/0 = 0 +5:15/0 = 0 +6:15/0 = 0 +7:15/0 = 0 +8:15/0 = 0 +9:15/0 = 0 +10:15/0 = 0 +11:15/0 = 0 +12:15/0 = 0 +13:15/0 = 0 +14:15/0 = 0 +15:15/0 = 0 +16:15/0 = 0 +17:15/0 = 0 +19:15/0 = 0 +20:15/0 = 0 +24:16/0 = 0 +25:16/0 = 0 +2:17/0 = 0 +3:17/0 = 0 +4:17/0 = 0 +8:17/0 = 0 +9:17/0 = 0 +10:17/0 = 0 +14:17/0 = 0 +15:17/0 = 0 +16:17/0 = 0 +20:17/0 = 0 +21:17/0 = 0 +22:17/0 = 0 +24:17/0 = 0 +25:17/0 = 0 +1:18/0 = 0 +2:18/0 = 0 +3:18/0 = 0 +4:18/0 = 0 +5:18/0 = 0 +7:18/0 = 0 +8:18/0 = 0 +9:18/0 = 0 +10:18/0 = 0 +11:18/0 = 0 +13:18/0 = 0 +14:18/0 = 0 +15:18/0 = 0 +16:18/0 = 0 +17:18/0 = 0 +19:18/0 = 0 +20:18/0 = 0 +21:18/0 = 0 +22:18/0 = 0 +23:18/0 = 0 +24:18/0 = 0 +25:18/0 = 0 +0:19/0 = 0 +1:19/0 = 0 +2:19/0 = 0 +3:19/0 = 0 +4:19/0 = 0 +5:19/0 = 0 +6:19/0 = 0 +7:19/0 = 0 +8:19/0 = 0 +9:19/0 = 0 +10:19/0 = 0 +11:19/0 = 0 +12:19/0 = 0 +13:19/0 = 0 +14:19/0 = 0 +15:19/0 = 0 +16:19/0 = 0 +17:19/0 = 0 +18:19/0 = 0 +19:19/0 = 0 +20:19/0 = 0 +21:19/0 = 0 +22:19/0 = 0 +23:19/0 = 0 +24:19/0 = 0 +25:19/0 = 0 +2:20/0 = 0 +3:20/0 = 0 +4:20/0 = 0 +5:20/0 = 0 +6:20/0 = 0 +7:20/0 = 0 +12:20/0 = 0 +13:20/0 = 0 +14:20/0 = 0 +18:20/0 = 0 +19:20/0 = 0 +20:20/0 = 0 +10:21/0 = 0 +11:21/0 = 0 +12:21/0 = 0 +13:21/0 = 0 +14:21/0 = 0 +15:21/0 = 0 +16:21/0 = 0 +17:21/0 = 0 +18:21/0 = 0 +19:21/0 = 0 +20:21/0 = 0 +21:21/0 = 0 +1:22/0 = 0 +2:22/0 = 0 +3:22/0 = 0 +4:22/0 = 0 +5:22/0 = 0 +6:22/0 = 0 +7:22/0 = 0 +8:22/0 = 0 +1:23/0 = 0 +2:23/0 = 0 +3:23/0 = 0 +4:23/0 = 0 +5:23/0 = 0 +6:23/0 = 0 +7:23/0 = 0 +8:23/0 = 0 +10:23/0 = 0 +11:23/0 = 0 +12:23/0 = 0 +13:23/0 = 0 +14:23/0 = 0 +15:23/0 = 0 +16:23/0 = 0 +17:23/0 = 0 +1:24/0 = 0 +8:24/0 = 0 +1:25/0 = 0 +8:25/0 = 0 +0:26/0 = 0 +1:26/0 = 0 +2:26/0 = 0 +4:26/0 = 0 +0:27/0 = 0 +1:27/0 = 0 +2:27/0 = 0 +3:27/0 = 0 +4:27/0 = 0 +5:27/0 = 0 +6:27/0 = 0 +7:27/0 = 0 +0:28/0 = 0 +1:28/0 = 0 +2:28/0 = 0 +4:28/0 = 0 +0:29/0 = 0 +1:29/0 = 0 +2:29/0 = 0 +3:29/0 = 0 +4:29/0 = 0 +5:29/0 = 0 +6:29/0 = 0 +7:29/0 = 0 +0:30/0 = 0 +1:30/0 = 0 +2:30/0 = 0 +4:30/0 = 0 +0:31/0 = 0 +1:31/0 = 0 +2:31/0 = 0 +3:31/0 = 0 +4:31/0 = 0 +5:31/0 = 0 +6:31/0 = 0 +7:31/0 = 0 +0:12/0 = 0 +0:14/0 = 0 +0:16/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5dhap"] +texture = ExtResource("8_8j387") +6:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +9:0/0 = 0 +10:0/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +11:1/0 = 0 +12:1/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +8:2/0 = 0 +9:2/0 = 0 +10:2/0 = 0 +11:2/0 = 0 +12:2/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +12:3/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +11:5/0 = 0 +12:5/0 = 0 +13:5/0 = 0 +14:5/0 = 0 +15:5/0 = 0 +0:6/0 = 0 +1:6/0 = 0 +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +8:6/0 = 0 +9:6/0 = 0 +10:6/0 = 0 +11:6/0 = 0 +12:6/0 = 0 +13:6/0 = 0 +14:6/0 = 0 +15:6/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +12:7/0 = 0 +13:7/0 = 0 +14:7/0 = 0 +15:7/0 = 0 +3:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +6:8/0 = 0 +7:8/0 = 0 +8:8/0 = 0 +9:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +14:8/0 = 0 +15:8/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +8:9/0 = 0 +11:9/0 = 0 +12:9/0 = 0 +6:10/0 = 0 +7:10/0 = 0 +8:10/0 = 0 +6:11/0 = 0 +7:11/0 = 0 +8:11/0 = 0 +6:12/0 = 0 +7:12/0 = 0 +8:12/0 = 0 +9:12/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s427y"] +texture = ExtResource("9_5dhap") +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +14:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +14:1/0 = 0 +15:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +8:2/0 = 0 +9:2/0 = 0 +12:2/0 = 0 +13:2/0 = 0 +14:2/0 = 0 +15:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +12:3/0 = 0 +13:3/0 = 0 +14:3/0 = 0 +15:3/0 = 0 +16:3/0 = 0 +17:3/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +14:4/0 = 0 +15:4/0 = 0 +16:4/0 = 0 +17:4/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +11:5/0 = 0 +14:5/0 = 0 +15:5/0 = 0 +16:5/0 = 0 +17:5/0 = 0 +0:6/0 = 0 +1:6/0 = 0 +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +8:6/0 = 0 +9:6/0 = 0 +10:6/0 = 0 +11:6/0 = 0 +12:6/0 = 0 +13:6/0 = 0 +14:6/0 = 0 +15:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +12:7/0 = 0 +13:7/0 = 0 +14:7/0 = 0 +15:7/0 = 0 +0:8/0 = 0 +1:8/0 = 0 +2:8/0 = 0 +3:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +6:8/0 = 0 +7:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +14:8/0 = 0 +15:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +10:9/0 = 0 +11:9/0 = 0 +12:9/0 = 0 +13:9/0 = 0 +14:9/0 = 0 +15:9/0 = 0 +0:10/0 = 0 +1:10/0 = 0 +2:10/0 = 0 +3:10/0 = 0 +4:10/0 = 0 +5:10/0 = 0 +6:10/0 = 0 +7:10/0 = 0 +10:10/0 = 0 +11:10/0 = 0 +0:11/0 = 0 +1:11/0 = 0 +2:11/0 = 0 +3:11/0 = 0 +4:11/0 = 0 +5:11/0 = 0 +6:11/0 = 0 +7:11/0 = 0 +10:11/0 = 0 +11:11/0 = 0 +0:12/0 = 0 +1:12/0 = 0 +2:12/0 = 0 +3:12/0 = 0 +4:12/0 = 0 +5:12/0 = 0 +6:12/0 = 0 +7:12/0 = 0 +8:12/0 = 0 +9:12/0 = 0 +0:13/0 = 0 +1:13/0 = 0 +2:13/0 = 0 +3:13/0 = 0 +4:13/0 = 0 +5:13/0 = 0 +6:13/0 = 0 +7:13/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_okhi1"] +texture = ExtResource("10_8brng") +4:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +8:2/0 = 0 +9:2/0 = 0 +10:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +12:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +12:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +11:5/0 = 0 +12:5/0 = 0 +13:5/0 = 0 +0:6/0 = 0 +1:6/0 = 0 +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +8:6/0 = 0 +9:6/0 = 0 +10:6/0 = 0 +11:6/0 = 0 +12:6/0 = 0 +13:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +12:7/0 = 0 +13:7/0 = 0 +0:8/0 = 0 +1:8/0 = 0 +2:8/0 = 0 +3:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +6:8/0 = 0 +7:8/0 = 0 +8:8/0 = 0 +9:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +8:9/0 = 0 +9:9/0 = 0 +10:9/0 = 0 +11:9/0 = 0 +12:9/0 = 0 +13:9/0 = 0 +2:10/0 = 0 +3:10/0 = 0 +4:10/0 = 0 +5:10/0 = 0 +6:10/0 = 0 +7:10/0 = 0 +12:10/0 = 0 +5:11/0 = 0 +6:11/0 = 0 +7:11/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2eeft"] +texture = ExtResource("11_w330p") +1:0/0 = 0 +2:0/0 = 0 +3:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +2:6/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v4v8k"] +texture = ExtResource("12_erv2c") +6:0/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +1:6/0 = 0 +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +0:8/0 = 0 +1:8/0 = 0 +2:8/0 = 0 +3:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +6:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +0:10/0 = 0 +1:10/0 = 0 +2:10/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_oibj5"] +texture = ExtResource("13_5kdtj") +2:0/0 = 0 +3:0/0 = 0 +4:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +9:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +16:0/0 = 0 +17:0/0 = 0 +20:0/0 = 0 +21:0/0 = 0 +22:0/0 = 0 +23:0/0 = 0 +28:0/0 = 0 +29:0/0 = 0 +30:0/0 = 0 +31:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +16:1/0 = 0 +17:1/0 = 0 +20:1/0 = 0 +21:1/0 = 0 +22:1/0 = 0 +23:1/0 = 0 +28:1/0 = 0 +29:1/0 = 0 +30:1/0 = 0 +31:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +8:2/0 = 0 +9:2/0 = 0 +12:2/0 = 0 +13:2/0 = 0 +16:2/0 = 0 +17:2/0 = 0 +20:2/0 = 0 +21:2/0 = 0 +22:2/0 = 0 +23:2/0 = 0 +26:2/0 = 0 +27:2/0 = 0 +28:2/0 = 0 +29:2/0 = 0 +30:2/0 = 0 +31:2/0 = 0 +34:2/0 = 0 +35:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +12:3/0 = 0 +13:3/0 = 0 +16:3/0 = 0 +17:3/0 = 0 +20:3/0 = 0 +21:3/0 = 0 +22:3/0 = 0 +23:3/0 = 0 +26:3/0 = 0 +27:3/0 = 0 +28:3/0 = 0 +29:3/0 = 0 +30:3/0 = 0 +31:3/0 = 0 +34:3/0 = 0 +35:3/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +15:4/0 = 0 +16:4/0 = 0 +17:4/0 = 0 +18:4/0 = 0 +21:4/0 = 0 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+tile_set = SubResource("TileSet_btr28") + +[node name="BackgroundDecor" type="TileMapLayer" parent="Scene"] +position = Vector2(-49, 59) +tile_map_data = PackedByteArray("AAD9//7/AQAAAAQAAAD9////AQAAAAUAAAD+//3/AQABAAMAAAD+//7/AQABAAQAAAD+////AQABAAUAAAD///3/AQACAAMAAAD///7/AQACAAQAAAD/////AQACAAUAAAAAAP3/AQADAAMAAAAAAP7/AQADAAQAAAAAAP//AQADAAUAAAABAP3/AQAEAAMAAAABAP7/AQAEAAQAAAABAP//AQAEAAUAAAACAP7/AQAFAAQAAAACAP//AQAFAAUAAAAEAP7/AQAGAAQAAAAEAP//AQAGAAUAAAAFAP3/AQAHAAMAAAAFAP7/AQAHAAQAAAAFAP//AQAHAAUAAAAGAP3/AQAIAAMAAAAGAP7/AQAIAAQAAAAGAP//AQAIAAUAAAAHAP3/AQAJAAMAAAAHAP7/AQAJAAQAAAAHAP//AQAJAAUAAAAIAP3/AQAKAAMAAAAIAP7/AQAKAAQAAAAIAP//AQAKAAUAAAAJAP7/AQALAAQAAAAJAP//AQALAAUAAADx////AQAKABUAAADy////AQALABUAAADz//7/AQAMABQAAADz////AQAMABUAAAD0//7/AQANABQAAAD0////AQANABUAAAD1//7/AQAOABQAAAD1////AQAOABUAAAD2////AQAPABUAAAARAP//AQAKABUAAAASAP//AQALABUAAAATAP7/AQAMABQAAAATAP//AQAMABUAAAAUAP7/AQANABQAAAAUAP//AQANABUAAAAVAP7/AQAOABQAAAAVAP//AQAOABUAAAAWAP//AQAPABUAAAA=") +tile_set = SubResource("TileSet_btr28") + +[node name="LeafParticles" type="GPUParticles2D" parent="Scene"] +material = SubResource("CanvasItemMaterial_w330p") +amount = 2 +texture = ExtResource("14_w330p") +lifetime = 3.0 +visibility_rect = Rect2(-250, -100, 500, 200) +process_material = SubResource("ParticleProcessMaterial_8brng") +metadata/_edit_lock_ = true + +[node name="FireContainer" type="Node2D" parent="Scene"] +metadata/_edit_lock_ = true + +[node name="Smoke" type="GPUParticles2D" parent="Scene/FireContainer"] +position = Vector2(1, 54) +amount = 100 +texture = ExtResource("15_erv2c") +lifetime = 10.0 +explosiveness = 0.06 +randomness = 0.39 +process_material = SubResource("ParticleProcessMaterial_w330p") + +[node name="Fire" type="GPUParticles2D" parent="Scene/FireContainer"] +position = Vector2(0, 53) +amount = 20 +process_material = SubResource("ParticleProcessMaterial_okhi1") + +[node name="FireLight" type="PointLight2D" parent="Scene/FireContainer"] +position = Vector2(0, 54) 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+tile_set = SubResource("TileSet_btr28") + +[node name="InteractionLayer" type="Node2D" parent="Scene"] + +[node name="Character" parent="Scene/InteractionLayer" instance=ExtResource("17_1hpkv")] +position = Vector2(-62, 29) + +[node name="StockPile" parent="Scene/InteractionLayer" instance=ExtResource("17_deeqb")] +position = Vector2(-215, 51) + +[node name="WoodPile" parent="Scene/InteractionLayer" groups=["wood_pile"] instance=ExtResource("17_oibj5")] +unique_name_in_owner = true +position = Vector2(164, 48) + +[node name="ForegroundDecor" type="TileMapLayer" parent="Scene"] +position = Vector2(-49, 59) +tile_map_data = PackedByteArray("AAACAP7/AQACAAYAAAACAP//AQACAAcAAAADAP7/AQADAAYAAAADAP//AQADAAcAAAAHAP//AQAYAAcAAAAIAP//AQAZAAcAAADz////AQAIAAkAAAD0////AQAJAAkAAAD3////AQAKAAkAAAD4////AQALAAkAAADw////AQAWAAcAAADx////AQAXAAcAAAD8////AQAGAA0AAAD9////AQAHAA0AAAD5////AQAGAA8AAAD6////AQAHAA8AAAAOAP//AQAIAA8AAAAPAP7/AQAJAA4AAAAPAP//AQAJAA8AAAAQAP7/AQAKAA4AAAAQAP//AQAKAA8AAAARAP//AQALAA8AAAATAP//AQAGAA0AAAAUAP//AQAHAA0AAAAJAP//AQAGAA0AAAAKAP//AQAHAA0AAAALAP//AQAKAAkAAAAMAP//AQALAAkAAAA=") +tile_set = SubResource("TileSet_btr28") + +[node name="Camera2D" type="Camera2D" parent="."] +zoom = Vector2(2, 2) + +[node name="UI" type="Control" parent="."] +layout_mode = 3 +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 +theme = ExtResource("22_q7h7c") +script = ExtResource("17_q7h7c") + +[node name="Panel" type="Panel" parent="UI"] +layout_mode = 0 +offset_left = 150.0 +offset_top = -133.0 +offset_right = 195.0 +offset_bottom = -133.0 +theme = ExtResource("22_q7h7c") + +[node name="ModifiersLabel" type="Label" parent="UI/Panel"] +unique_name_in_owner = true +layout_mode = 0 +offset_top = -16.0 +offset_right = 45.0 +offset_bottom = -5.0 +theme_override_font_sizes/font_size = 12 + +[node name="Currencies" type="VBoxContainer" parent="UI"] +layout_mode = 0 +offset_left = -284.0 +offset_top = -159.0 +offset_right = -239.0 +offset_bottom = -103.0 +theme_override_constants/separation = 5 +alignment = 1 + +[node name="CurrencyLabel" type="Label" parent="UI/Currencies"] +unique_name_in_owner = true +layout_mode = 2 +theme = ExtResource("22_q7h7c") +text = "Currency" + +[node name="WoodLabel" type="Label" parent="UI/Currencies"] +unique_name_in_owner = true +layout_mode = 2 +theme = ExtResource("22_q7h7c") +text = "0" + +[node name="StockLabel" type="Label" parent="UI/Currencies"] +unique_name_in_owner = true +layout_mode = 2 +theme = ExtResource("22_q7h7c") +text = "0" + +[node name="UnlockContainer" type="GridContainer" parent="UI"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -282.0 +offset_top = 79.0 +offset_right = 242.0 +offset_bottom = 115.0 +grow_horizontal = 2 +grow_vertical = 2 +columns = 5 + +[node name="TextureButton" parent="UI/UnlockContainer" instance=ExtResource("19_v4v8k")] +layout_mode = 2 +size_flags_horizontal = 0 +size_flags_vertical = 0 diff --git a/scenes/scripts/arrow.gd b/scenes/scripts/arrow.gd new file mode 100644 index 0000000..b602bc2 --- /dev/null +++ b/scenes/scripts/arrow.gd @@ -0,0 +1,21 @@ +extends Sprite2D + +@export var bounce_height: float = 10.0 # How high it bounces in pixels +@export var bounce_duration: float = 0.5 # Time for one bounce cycle +var tween: Tween +var start_position: Vector2 + +func _ready(): + start_position = position + start_continuous_bounce() + +func start_continuous_bounce(): + tween = create_tween() + tween.set_loops() # Makes it loop infinitely + tween.tween_property(self, "position:y", start_position.y - bounce_height, bounce_duration / 2) + tween.tween_property(self, "position:y", start_position.y, bounce_duration / 2) + +func stop_bounce(): + if tween: + tween.kill() + position = start_position \ No newline at end of file diff --git a/scenes/scripts/arrow.gd.uid b/scenes/scripts/arrow.gd.uid new file mode 100644 index 0000000..230abb9 --- /dev/null +++ b/scenes/scripts/arrow.gd.uid @@ -0,0 +1 @@ +uid://i6lg61o0jnkp diff --git a/scenes/scripts/button.gd b/scenes/scripts/button.gd new file mode 100644 index 0000000..29cf786 --- /dev/null +++ b/scenes/scripts/button.gd @@ -0,0 +1,58 @@ +extends TextureButton +@onready var label: Label = $CenterContainer/Label # Adjust path to your Label node + +var unlock_id = "" # Store the unlock ID + +func _ready(): + label.visible = false # Hide label initially + adjust_label_font_size() + # Connect the pressed signal + pressed.connect(_on_button_pressed) + +func setup(unlock_data): + Log.pr("Setting up button for unlock:", unlock_data.unlock_name) + unlock_id = unlock_data.unlock_id # Store the ID + if label: + label.visible = false + label.text = unlock_data.unlock_name + " " + str(unlock_data.get_next_rank()) + label.text = label.text + " - " + Global.currency_symbol + str(unlock_data.get_next_cost()) + label.text = label.text + "\n" + unlock_data.get_next_modifiers_string() + #self.disabled = unlock_data.is_unlocked + adjust_label_font_size() + else: + Log.pr("Warning: Label node not found in button.") + +func _on_button_pressed(): + Log.pr("Button pressed, unlocking item:", unlock_id) + Unlocks.unlock_item(unlock_id) + +func adjust_label_font_size(): + if not label: + return + var available_width = size.x - 10 + var available_height = size.y - 10 + # Start with a reasonable font size + var font_size = 32 + var min_font_size = 8 + # Get or create a font + var font = label.get_theme_font("font") + # Binary search for the optimal font size + while font_size > min_font_size: + label.add_theme_font_size_override("font_size", font_size) + # Force update and get the actual text size + await get_tree().process_frame + var text_size = font.get_string_size(label.text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size) + # Check if it fits + if text_size.x <= available_width and text_size.y <= available_height: + break + # Reduce font size and try again + font_size -= 1 + label.add_theme_font_size_override("font_size", font_size) + label.visible = true # Show label after resizing is complete + +# Call this function whenever you change the label text +func set_label_text(new_text: String): + if label: + label.visible = false # Hide while resizing + label.text = new_text + adjust_label_font_size() diff --git a/scenes/scripts/button.gd.uid b/scenes/scripts/button.gd.uid new file mode 100644 index 0000000..040840b --- /dev/null +++ b/scenes/scripts/button.gd.uid @@ -0,0 +1 @@ +uid://dj7uoaxxat5n4 diff --git a/scenes/scripts/fire_light.gd b/scenes/scripts/fire_light.gd new file mode 100644 index 0000000..3c4917f --- /dev/null +++ b/scenes/scripts/fire_light.gd @@ -0,0 +1,25 @@ +extends PointLight2D + +# Flicker parameters +@export var flicker_speed: float = 10.0 # How fast the flicker changes +@export var flicker_intensity: float = 0.3 # How much it flickers (0-1) +@export var base_energy: float = 1.0 # Base brightness + +# For smooth variation +var time_passed: float = 0.0 + +func _ready(): + # Store the initial energy value + energy = base_energy + +func _process(delta): + time_passed += delta * flicker_speed + + # Use Perlin-like noise for natural flickering + var flicker = sin(time_passed) * 0.5 + 0.5 # 0 to 1 + flicker += sin(time_passed * 2.3) * 0.3 # Add secondary variation + flicker += sin(time_passed * 4.7) * 0.2 # Add tertiary variation + flicker /= 2.0 # Normalize + + # Apply flicker to energy + energy = base_energy + (flicker - 0.5) * flicker_intensity * 2.0 \ No newline at end of file diff --git a/scenes/scripts/fire_light.gd.uid b/scenes/scripts/fire_light.gd.uid new file mode 100644 index 0000000..ba080e2 --- /dev/null +++ b/scenes/scripts/fire_light.gd.uid @@ -0,0 +1 @@ +uid://cpimo8q5dcjxf diff --git a/scenes/scripts/ui_control.gd b/scenes/scripts/ui_control.gd new file mode 100644 index 0000000..474c0cc --- /dev/null +++ b/scenes/scripts/ui_control.gd @@ -0,0 +1,101 @@ +extends Control + +@onready var currency_label: Label = %CurrencyLabel +@onready var wood_label: Label = %WoodLabel +@onready var stock_label: Label = %StockLabel + +@onready var modifiers_label: Label = %ModifiersLabel + +func _ready(): + populate_modifiers_display() + populate_unlock_buttons() + update_currency_label() + update_wood_label() + update_stock_label() + + currency_label.add_theme_color_override("font_color", Global.money_color) + wood_label.add_theme_color_override("font_color", Global.wood_color) + stock_label.add_theme_color_override("font_color", Global.stock_color) + + Inventory.currency_changed.connect(_on_currency_changed) + Inventory.currency_added.connect(spawn_currency_increase) + Inventory.wood_changed.connect(_on_currency_changed) + Inventory.wood_added.connect(spawn_wood_increase) + Inventory.stock_added.connect(spawn_stock_increase) + Inventory.stock_changed.connect(_on_currency_changed) + Unlocks.item_unlocked.connect(populate_unlock_buttons) + +func update_currency_label(): + currency_label.text = Global.currency_symbol + " " + str(int(Inventory.get_currency())) + +func update_wood_label(): + wood_label.text = "W: " + str(int(Inventory.get_wood())) + +func update_stock_label(): + stock_label.text = "S: " + str(int(Inventory.get_stock())) + +func spawn_currency_increase(value, _total): + spawn_inventory_change_value(value, _total, "+", Global.currency_symbol, Global.money_color) + +func spawn_wood_increase(value, _total): + spawn_inventory_change_value(value, _total, "+", "", Global.wood_color) + +func spawn_stock_increase(value, _total): + spawn_inventory_change_value(value, _total, "+", "", Global.stock_color) + +func spawn_inventory_change_value(value, _total, display_sign: String = "+", symbol: String = "", label_color: Color = Color.WHITE): + var float_label = Label.new() + float_label.text = display_sign + symbol + str(int(abs(value))) + float_label.add_theme_font_size_override("font_size", 16) + float_label.modulate = label_color + + # Add random offset around center + var random_x = randf_range(-60, 30) + var random_y = randf_range(-40, 20) + float_label.position = Vector2(random_x, random_y) + add_child(float_label) + + # Animate the label + var tween = create_tween() + tween.set_parallel(true) # Run both animations simultaneously + # Move up + tween.tween_property(float_label, "position:y", float_label.position.y - 50, 1.0) + # Fade out + tween.tween_property(float_label, "modulate:a", 0.0, 1.0) + # Remove from scene when done + tween.chain().tween_callback(float_label.queue_free) + + +func populate_unlock_buttons(): + var unlocks_container = $UnlockContainer + for child in unlocks_container.get_children(): + child.free() + + for unlock_data in Unlocks.unlocks.unlocks: + var unlock_button_scene = load("res://scenes/button.tscn") + var unlock_button = unlock_button_scene.instantiate() + unlocks_container.add_child(unlock_button) + unlock_button.setup(unlock_data) + +func populate_modifiers_display(): + var modifiers_text = "" + + modifiers_text = modifiers_text + "Sale Price: " + Global.currency_symbol + str(Unlocks.get_sale_price_per_item()) + "\n" + modifiers_text = modifiers_text + "Items Produced Per Tick: " + str(Unlocks.get_items_produced_per_tick()) + "\n" + modifiers_text = modifiers_text + "Wood per Click: " + str(Unlocks.get_wood_per_click()) + "\n\n" + modifiers_text = modifiers_text + "Demand: " + str(int(Unlocks.get_sale_demand())) + "\n\n" + + modifiers_text = modifiers_text + "Current Modifiers:\n" + for key in Unlocks.current_modifiers.keys(): + var display_name = key.replace("_modifier", "").replace("_", " ").capitalize() + var percentage = int((Unlocks.current_modifiers[key] - 1.0) * 100) + modifiers_text += "%s: %s%%\n" % [display_name, str(percentage)] + + modifiers_label.text = modifiers_text + + +func _on_currency_changed(_value): + populate_modifiers_display() + update_currency_label() + update_wood_label() + update_stock_label() diff --git a/scenes/scripts/ui_control.gd.uid b/scenes/scripts/ui_control.gd.uid new file mode 100644 index 0000000..8cc34cc --- /dev/null +++ b/scenes/scripts/ui_control.gd.uid @@ -0,0 +1 @@ +uid://cm84m3olmcc8o diff --git a/scenes/scripts/wood_pile.gd b/scenes/scripts/wood_pile.gd new file mode 100644 index 0000000..3831b9b --- /dev/null +++ b/scenes/scripts/wood_pile.gd @@ -0,0 +1,22 @@ +extends Sprite2D + +@export var fade_duration: float = 0.5 +var tween: Tween + +func _ready(): + # Start with outline invisible + material.set_shader_parameter("outline_alpha", 0.0) + start_continuous_fade() + +func start_continuous_fade(): + tween = create_tween() + tween.set_loops() # Makes it loop infinitely + tween.tween_method(set_outline_alpha, 0.0, 1.0, fade_duration) + tween.tween_method(set_outline_alpha, 1.0, 0.0, fade_duration) + +func set_outline_alpha(value: float): + material.set_shader_parameter("outline_alpha", value) + +func stop_fade(): + if tween: + tween.kill() diff --git a/scenes/scripts/wood_pile.gd.uid b/scenes/scripts/wood_pile.gd.uid new file mode 100644 index 0000000..91273b6 --- /dev/null +++ b/scenes/scripts/wood_pile.gd.uid @@ -0,0 +1 @@ +uid://nntb8jg35j6j diff --git a/scenes/scripts/wood_pile_interaction.gd b/scenes/scripts/wood_pile_interaction.gd new file mode 100644 index 0000000..599cd49 --- /dev/null +++ b/scenes/scripts/wood_pile_interaction.gd @@ -0,0 +1,93 @@ +extends Node2D + +@onready var area = $ClickArea +@onready var arrow = $Arrow + +var respawn_timer: Timer +var original_y: float = 0.0 + +func _ready(): + area.input_event.connect(_on_area_input_event) + area.mouse_entered.connect(_on_mouse_entered) + area.mouse_exited.connect(_on_mouse_exited) + + # Create the respawn timer + respawn_timer = Timer.new() + respawn_timer.one_shot = true + respawn_timer.timeout.connect(_on_respawn_timer_timeout) + add_child(respawn_timer) + +func _on_area_input_event(_viewport, event, _shape_idx): + if event is InputEventMouseButton: + if event.button_index == MOUSE_BUTTON_LEFT and event.pressed: + on_clicked() + +func _on_mouse_entered(): + Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND) + +func _on_mouse_exited(): + Input.set_default_cursor_shape(Input.CURSOR_ARROW) + +func on_clicked(): + Audio.play_chop_sound() + Inventory.add_wood(Unlocks.get_wood_per_click()) + play_pop_animation() + +func play_pop_animation(): + arrow.visible = false + + # Store original position for reset + original_y = position.y + + # Create a tween for smooth animation + var tween = create_tween() + tween.set_parallel(true) # Run animations simultaneously + + # Scale up quickly (pop effect) + tween.tween_property(self, "scale", scale * 1.3, 0.1).set_ease(Tween.EASE_OUT) + + # Fade out + tween.tween_property(self, "modulate:a", 0.0, 0.2) + + # Optional: slight upward movement for extra effect + tween.tween_property(self, "position:y", position.y - 3, 0.2) + + # Hide and disable, then start respawn timer + tween.finished.connect(func(): + visible = false + area.monitoring = false + area.monitorable = false + + # Start the respawn timer with the value from Unlocks + var respawn_time = Unlocks.get_wood_respawn_time() + respawn_timer.start(respawn_time) + ) + +func _on_respawn_timer_timeout(): + pop_back_in() + +func pop_back_in(): + if visible: + return # Already visible + + position.y = original_y + + # Reset properties + visible = true + arrow.visible = true + area.monitoring = true + area.monitorable = true + + # Create a tween for the pop-in animation + var tween = create_tween() + tween.set_parallel(true) + + # Start from scaled down and transparent + scale = Vector2.ONE * 0.7 + modulate.a = 0.0 + + # Scale up to normal + tween.tween_property(self, "scale", Vector2.ONE, 0.2).set_ease(Tween.EASE_OUT) + + # Fade in + tween.tween_property(self, "modulate:a", 1.0, 0.2) diff --git a/scenes/scripts/wood_pile_interaction.gd.uid b/scenes/scripts/wood_pile_interaction.gd.uid new file mode 100644 index 0000000..f96f1f4 --- /dev/null +++ b/scenes/scripts/wood_pile_interaction.gd.uid @@ -0,0 +1 @@ +uid://dw8q7mx6co84v diff --git a/scenes/stock_pile.tscn b/scenes/stock_pile.tscn new file mode 100644 index 0000000..75b0651 --- /dev/null +++ b/scenes/stock_pile.tscn @@ -0,0 +1,25 @@ +[gd_scene load_steps=2 format=3 uid="uid://cnyxwsj6i27ja"] + +[ext_resource type="Texture2D" uid="uid://cu6cgp6q0hl2o" path="res://assets/tiles/Decor.png" id="1_8wwdp"] + +[node name="StockPile" type="Node2D"] + +[node name="BoxSprite2" type="Sprite2D" parent="."] +position = Vector2(22, -8) +texture = ExtResource("1_8wwdp") +region_enabled = true +region_rect = Rect2(33.91002, 0.009158134, 27.459976, 32.36215) + +[node name="BoxSprite1" type="Sprite2D" parent="."] +position = Vector2(703, 338) +texture = ExtResource("1_8wwdp") +offset = Vector2(-703, -338) +region_enabled = true +region_rect = Rect2(2.1627102, 15.374939, 26.802752, 17.392681) + +[node name="BoxSprite3" type="Sprite2D" parent="."] +position = Vector2(753, 338) +texture = ExtResource("1_8wwdp") +offset = Vector2(-703, -338) +region_enabled = true +region_rect = Rect2(2.1627102, 15.374939, 26.802752, 17.392681) diff --git a/scenes/wood_pile.tscn b/scenes/wood_pile.tscn new file mode 100644 index 0000000..d3ceba5 --- /dev/null +++ b/scenes/wood_pile.tscn @@ -0,0 +1,44 @@ +[gd_scene load_steps=9 format=3 uid="uid://bubjxrs8qmr4y"] + +[ext_resource type="Script" uid="uid://dw8q7mx6co84v" path="res://scenes/scripts/wood_pile_interaction.gd" id="1_akglv"] +[ext_resource type="Shader" uid="uid://dadchcj2lrp2l" path="res://shaders/glow.gdshader" id="1_djslm"] +[ext_resource type="Texture2D" uid="uid://cu6cgp6q0hl2o" path="res://assets/tiles/Decor.png" id="2_akglv"] +[ext_resource type="Script" uid="uid://nntb8jg35j6j" path="res://scenes/scripts/wood_pile.gd" id="3_ayqi8"] +[ext_resource type="Texture2D" uid="uid://w4ohc0xysdl7" path="res://assets/ui/arrowBlue_right.png" id="4_ynj3s"] +[ext_resource type="Script" uid="uid://i6lg61o0jnkp" path="res://scenes/scripts/arrow.gd" id="5_87nld"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_q7h7c"] +shader = ExtResource("1_djslm") +shader_parameter/outline_color = Color(0.94509804, 0.92156863, 0.42352942, 1) +shader_parameter/outline_width = 1.0 +shader_parameter/outline_alpha = 1.0 + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_akglv"] +radius = 31.0 +height = 72.0 + +[node name="WoodPile" type="Node2D"] +script = ExtResource("1_akglv") + +[node name="WoodSprite" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_q7h7c") +texture = ExtResource("2_akglv") +region_enabled = true +region_rect = Rect2(200.15366, 74.126976, 48.803345, 22.335625) +script = ExtResource("3_ayqi8") +fade_duration = 1.0 + +[node name="Arrow" type="Sprite2D" parent="."] +position = Vector2(-1, -32) +rotation = 1.5707964 +scale = Vector2(0.6, 0.6) +texture = ExtResource("4_ynj3s") +script = ExtResource("5_87nld") +bounce_height = 6.0 +bounce_duration = 3.0 + +[node name="ClickArea" type="Area2D" parent="."] + +[node name="ClickShape" type="CollisionShape2D" parent="ClickArea"] +position = Vector2(1, -10) +shape = SubResource("CapsuleShape2D_akglv") diff --git a/scripts/audio.gd b/scripts/audio.gd new file mode 100644 index 0000000..0ffe7d4 --- /dev/null +++ b/scripts/audio.gd @@ -0,0 +1,35 @@ +class_name AudioManager +extends Node + +# When the game starts, play background music +func _ready(): + if Global.play_background_music: + play_background_music() + +func play_chop_sound(): + ## Pick one of the chopping sounds randomly + var chop_sounds = [ + "res://assets/audio/ogg/SFX/Chopping and Mining/chop 1.ogg", + "res://assets/audio/ogg/SFX/Chopping and Mining/chop 2.ogg", + "res://assets/audio/ogg/SFX/Chopping and Mining/chop 3.ogg", + "res://assets/audio/ogg/SFX/Chopping and Mining/chop 4.ogg" + ] + var random_index = randi() % chop_sounds.size() + play_sound_effect(chop_sounds[random_index]) + + +func play_sound_effect(sound_path: String): + var sfx_player = AudioStreamPlayer.new() + sfx_player.stream = load(sound_path) + sfx_player.volume_db = -5 # Set volume for sound effects + add_child(sfx_player) + sfx_player.play() + sfx_player.connect("finished", sfx_player.queue_free) + +func play_background_music(): + var music_player = AudioStreamPlayer.new() + music_player.stream = load("res://assets/audio/background_music.ogg") + music_player.volume_db = -10 # Set volume to a comfortable level + music_player.autoplay = true + add_child(music_player) + music_player.play() \ No newline at end of file diff --git a/scripts/audio.gd.uid b/scripts/audio.gd.uid new file mode 100644 index 0000000..3ec7dfd --- /dev/null +++ b/scripts/audio.gd.uid @@ -0,0 +1 @@ +uid://brmgwlrichckd diff --git a/scripts/game_manager.gd b/scripts/game_manager.gd new file mode 100644 index 0000000..69732ff --- /dev/null +++ b/scripts/game_manager.gd @@ -0,0 +1,23 @@ +extends Node +var tick: Timer +var tick_count: int = 0 +@onready var tick_process: TickProcess = TickProcess.new() + +func _ready(): + #var simulator = UnlockSimulator.new() + #add_child(simulator) + Unlocks.apply_modifiers() + setup_tick_timer() + +func setup_tick_timer(): + tick = Timer.new() + tick.wait_time = 1.0 + tick.connect("timeout", _on_tick_timeout) + add_child(tick) + tick.start() + +func _on_tick_timeout(): + tick_count += 1 + tick_process.tick() + Log.pr("Tick", str(tick_count)) + Log.pr("Current Currency:", Inventory.get_currency()) diff --git a/scripts/game_manager.gd.uid b/scripts/game_manager.gd.uid new file mode 100644 index 0000000..dc42244 --- /dev/null +++ b/scripts/game_manager.gd.uid @@ -0,0 +1 @@ +uid://beoq13ju6x7pk diff --git a/scripts/globals.gd b/scripts/globals.gd new file mode 100644 index 0000000..99492e3 --- /dev/null +++ b/scripts/globals.gd @@ -0,0 +1,27 @@ +extends Node + +# SETTINGS +var play_background_music: bool = false + +# STRINGS +var currency_symbol: String = "¥" + +# COLORS +var money_color: Color = Color(1.0, 0.85, 0.4) # Bright golden yellow (autumn sun) +var wood_color: Color = Color(0.95, 0.6, 0.35) # Light pumpkin orange (autumn leaves) +var stock_color: Color = Color(0.6, 0.75, 0.95) # Light periwinkle blue (clear autumn sky) + +# GAMEPLAY VALUES +var base_sale_price: float = 100 +var base_wood_respawn: float = 5 # seconds +var wood_per_click: float = 5 +var cost_per_whittle: float = 1 # This is how many items can be produced per tick +var base_purchase_rate: float = 1 + +var wholesale_unlock_id = 5 +var wholesale_bundle_size = 100 +var wholesale_discount_multiplier = 1.2 + +var multicraft_unlock_id = 6 + +var autowood_unlock_id = 7 \ No newline at end of file diff --git a/scripts/globals.gd.uid b/scripts/globals.gd.uid new file mode 100644 index 0000000..74ed42b --- /dev/null +++ b/scripts/globals.gd.uid @@ -0,0 +1 @@ +uid://cgb5ptg2ktqbk diff --git a/scripts/inputs.gd b/scripts/inputs.gd new file mode 100644 index 0000000..e2c1f7e --- /dev/null +++ b/scripts/inputs.gd @@ -0,0 +1,6 @@ +class_name InputsClass +extends Node + +func _ready(): + var cursor_texture = load("res://assets/ui/cursorHand_blue.png") + Input.set_custom_mouse_cursor(cursor_texture, Input.CURSOR_POINTING_HAND, Vector2(0, 0)) \ No newline at end of file diff --git a/scripts/inputs.gd.uid b/scripts/inputs.gd.uid new file mode 100644 index 0000000..944655d --- /dev/null +++ b/scripts/inputs.gd.uid @@ -0,0 +1 @@ +uid://bp0n5t22hq361 diff --git a/scripts/inventory.gd b/scripts/inventory.gd new file mode 100644 index 0000000..9084bfb --- /dev/null +++ b/scripts/inventory.gd @@ -0,0 +1,63 @@ +class_name InventoryClass +extends Node + +signal currency_changed(new_amount: float) +signal currency_added(amount: float, new_total: float) +signal currency_spent(amount: float, new_total: float) +signal wood_changed(new_amount: float) +signal wood_added(amount: float, new_total: float) +signal wood_spent(amount: float, new_total: float) +signal stock_changed(new_amount: float) +signal stock_added(amount: float, new_total: float) +signal stock_spent(amount: float, new_total: float) + +var inventory: InventoryResource = load("res://resources/InventoryData.tres") + +func get_currency() -> float: + return inventory.currency + +func add_currency(amount: float): + inventory.currency += amount + currency_added.emit(amount, inventory.currency) + currency_changed.emit(inventory.currency) + +func spend_currency(amount: float) -> bool: + if inventory.currency >= amount: + inventory.currency -= amount + currency_spent.emit(amount, inventory.currency) + currency_changed.emit(inventory.currency) + return true + return false + +func get_wood() -> float: + return inventory.wood + +func add_wood(amount: float): + inventory.wood += amount + wood_added.emit(amount, inventory.wood) + wood_changed.emit(inventory.wood) + +func spend_wood(amount: float) -> bool: + if inventory.wood >= amount: + inventory.wood -= amount + wood_spent.emit(amount, inventory.wood) + wood_changed.emit(inventory.wood) + return true + return false + +func get_stock() -> float: + return inventory.stock + +func add_stock(amount: float): + Log.pr("Adding stock: " + str(amount)) + inventory.stock += amount + stock_added.emit(amount, inventory.stock) + stock_changed.emit(inventory.stock) + +func spend_stock(amount: float) -> bool: + if inventory.stock >= amount: + inventory.stock -= amount + stock_spent.emit(amount, inventory.stock) + stock_changed.emit(inventory.stock) + return true + return false diff --git a/scripts/inventory.gd.uid b/scripts/inventory.gd.uid new file mode 100644 index 0000000..7cf8981 --- /dev/null +++ b/scripts/inventory.gd.uid @@ -0,0 +1 @@ +uid://b8nmlowx54de0 diff --git a/scripts/sim.gd b/scripts/sim.gd new file mode 100644 index 0000000..5b9d084 --- /dev/null +++ b/scripts/sim.gd @@ -0,0 +1,417 @@ +class_name UnlockSimulator +extends Node + +# Load the actual game resources +var unlock_collection: UnlockDataCollection = load("res://resources/UnlockData.tres") +var inventory_resource: InventoryResource = load("res://resources/InventoryData.tres") + +# Results tracking +var all_results: Array[Dictionary] = [] +var results_mutex: Mutex = Mutex.new() + +# Manual thread pool +var num_threads: int = 12 # Increase this for more CPU usage +var threads: Array[Thread] = [] +var task_queue: Array[Dictionary] = [] +var queue_mutex: Mutex = Mutex.new() +var completed_count: int = 0 +var completed_mutex: Mutex = Mutex.new() +var active_threads: int = 0 +var threads_done: bool = false + +var start_time: int = 0 +var total_combinations: int = 0 +var last_progress_time: int = 0 +var monitoring_active: bool = false + +func _ready(): + print("=== Unlock Simulator Started ===") + var cpu_count = OS.get_processor_count() + print("CPU cores detected: %d" % cpu_count) + print("Creating %d worker threads (adjust num_threads variable for more/less)" % num_threads) + run_comprehensive_test() + +func _process(_delta): + if monitoring_active: + # Only update progress once per second + var current_time = Time.get_ticks_msec() + if current_time - last_progress_time >= 1000: + last_progress_time = current_time + update_progress() + +func update_progress(): + """Update progress display""" + var current_count = 0 + completed_mutex.lock() + current_count = completed_count + completed_mutex.unlock() + + # Check if all work is complete + if current_count >= total_combinations: + monitoring_active = false + finish_processing() + return + + var percent = float(current_count) / total_combinations * 100.0 + var elapsed = (Time.get_ticks_msec() - start_time) / 1000.0 + var rate = current_count / elapsed if elapsed > 0 else 0 + var eta_seconds = (total_combinations - current_count) / rate if rate > 0 else 0 + + # Format ETA + var eta_str = "" + if eta_seconds > 0: + var eta_minutes = int(eta_seconds) / 60 + var eta_secs = int(eta_seconds) % 60 + if eta_minutes > 0: + eta_str = "%dm %ds" % [eta_minutes, eta_secs] + else: + eta_str = "%ds" % eta_secs + else: + eta_str = "calculating..." + + print("Progress: %.1f%% (%d/%d) - %.1f combos/sec - ETA: %s" % [ + percent, current_count, total_combinations, rate, eta_str + ]) + +func worker_thread(thread_id: int): + """Worker thread function that pulls tasks from the queue""" + while true: + # Get next task from queue + var task_data = null + queue_mutex.lock() + if task_queue.size() > 0: + task_data = task_queue.pop_front() + queue_mutex.unlock() + + # If no more tasks, exit + if task_data == null: + break + + # Process the task + var result = simulate_rank_combination_pure(task_data.combo, task_data.unlock_data, 100000) + + # Store result + results_mutex.lock() + all_results.append(result) + results_mutex.unlock() + + # Increment counter + completed_mutex.lock() + completed_count += 1 + completed_mutex.unlock() + +func simulate_rank_combination_pure(rank_targets: Dictionary, unlock_data_array: Array, max_ticks: int) -> Dictionary: + """Pure simulation function that can run in parallel""" + var currency: float = 0.0 + var stock: float = 0.0 + + # Create unlock instances from serialized data + var unlocks: Array = [] + for unlock_data in unlock_data_array: + var unlock = UnlockDataResource.new() + unlock.unlock_id = unlock_data.unlock_id + unlock.unlock_name = unlock_data.unlock_name + unlock.base_cost = unlock_data.base_cost + unlock.is_scaling = unlock_data.is_scaling + unlock.max_rank = unlock_data.max_rank + unlock.cost_scaling_multiplier = unlock_data.cost_scaling_multiplier + unlock.effect_scaling_multiplier = unlock_data.effect_scaling_multiplier + unlock.base_modifiers = unlock_data.base_modifiers.duplicate() + unlock.is_unlocked = false + unlock.current_rank = 0 + unlocks.append(unlock) + + var ticks = 0 + var purchases: Array[Dictionary] = [] + var current_ranks = {} + + # Initialize current ranks + for unlock_id in rank_targets.keys(): + current_ranks[unlock_id] = 0 + + # Helper to check if all targets reached + var all_targets_reached = func() -> bool: + for unlock_id in rank_targets.keys(): + if current_ranks[unlock_id] < rank_targets[unlock_id]: + return false + return true + + # Calculate modifiers helper + var calc_modifiers = func() -> Dictionary: + var mods = { + "sale_price_modifier": 1.0, + "speed_modifier": 1.0, + "efficiency_modifier": 1.0, + "wood_respawn_modifier": 1.0, + "wood_per_click_modifier": 1.0, + "purchase_rate_modifier": 1.0, + } + for unlock in unlocks: + if unlock.is_unlocked: + var unlock_modifiers = unlock.get_current_modifiers() + for key in unlock_modifiers.keys(): + if mods.has(key): + mods[key] *= unlock_modifiers[key] + return mods + + var modifiers = calc_modifiers.call() + + while ticks < max_ticks and currency < 100000.0: + # Try to buy the cheapest available unlock that hasn't reached its target + var cheapest_unlock_id = null + var cheapest_cost = INF + var cheapest_unlock_obj = null + + for unlock_id in rank_targets.keys(): + if current_ranks[unlock_id] < rank_targets[unlock_id]: + # Find the unlock object + var unlock = null + for u in unlocks: + if u.unlock_id == unlock_id: + unlock = u + break + + if unlock and unlock.can_rank_up(): + var cost = unlock.get_next_cost() + if cost < cheapest_cost and currency >= cost: + cheapest_cost = cost + cheapest_unlock_id = unlock_id + cheapest_unlock_obj = unlock + + # Purchase the cheapest unlock if found + if cheapest_unlock_obj != null: + currency -= cheapest_cost + cheapest_unlock_obj.unlock() + current_ranks[cheapest_unlock_id] += 1 + + # Recalculate modifiers + modifiers = calc_modifiers.call() + + purchases.append({ + "tick": ticks, + "unlock_id": cheapest_unlock_id, + "unlock_name": cheapest_unlock_obj.unlock_name, + "rank": cheapest_unlock_obj.current_rank, + "currency": currency, + "cost_paid": cheapest_cost, + "modifiers_after": modifiers.duplicate() + }) + + # Simulate one tick + var items_per_tick = Global.cost_per_whittle * modifiers.get("efficiency_modifier", 1.0) + stock += items_per_tick + + var demand = Global.base_purchase_rate * modifiers.get("purchase_rate_modifier", 1.0) + var items_sold = min(stock, demand) + stock -= items_sold + + var price_per_item = Global.base_sale_price * modifiers.get("sale_price_modifier", 1.0) + var revenue = items_sold * price_per_item + currency += revenue + + ticks += 1 + + # Check if we've reached target and 10K + if all_targets_reached.call() and currency >= 100000.0: + break + + var success = currency >= 100000.0 + + return { + "rank_targets": rank_targets, + "success": success, + "ticks": ticks if success else -1, + "final_currency": currency, + "purchases": purchases, + "time_formatted": format_time(ticks) if success else "Failed" + } + +func format_time(ticks: int) -> String: + var seconds = ticks + var minutes = seconds / 60 + var hours = minutes / 60 + + if hours > 0: + return "%dh %dm %ds" % [hours, minutes % 60, seconds % 60] + elif minutes > 0: + return "%dm %ds" % [minutes, seconds % 60] + else: + return "%ds" % seconds + +func generate_rank_combinations(max_ranks_per_unlock: int = 10) -> Array[Dictionary]: + """Generate all combinations of ranks for the first 4 unlocks""" + var combinations: Array[Dictionary] = [] + + # Get first 4 unlock IDs + var unlock_ids = [] + for i in range(min(4, unlock_collection.unlocks.size())): + unlock_ids.append(unlock_collection.unlocks[i].unlock_id) + + print("Generating combinations for unlocks: ", unlock_ids) + + # Generate all combinations (0 to max_ranks for each unlock) + for rank1 in range(max_ranks_per_unlock + 1): + for rank2 in range(max_ranks_per_unlock + 1): + for rank3 in range(max_ranks_per_unlock + 1): + for rank4 in range(max_ranks_per_unlock + 1): + # Skip the all-zeros case + if rank1 == 0 and rank2 == 0 and rank3 == 0 and rank4 == 0: + continue + + var combination = {} + if rank1 > 0: + combination[unlock_ids[0]] = rank1 + if rank2 > 0: + combination[unlock_ids[1]] = rank2 + if rank3 > 0: + combination[unlock_ids[2]] = rank3 + if rank4 > 0: + combination[unlock_ids[3]] = rank4 + + combinations.append(combination) + + return combinations + +func serialize_unlock_data() -> Array: + """Convert unlock collection to serializable data for threads""" + var unlock_data = [] + for unlock in unlock_collection.unlocks: + unlock_data.append({ + "unlock_id": unlock.unlock_id, + "unlock_name": unlock.unlock_name, + "base_cost": unlock.base_cost, + "is_scaling": unlock.is_scaling, + "max_rank": unlock.max_rank, + "cost_scaling_multiplier": unlock.cost_scaling_multiplier, + "effect_scaling_multiplier": unlock.effect_scaling_multiplier, + "base_modifiers": unlock.base_modifiers.duplicate() + }) + return unlock_data + +func run_comprehensive_test(max_ranks: int = 10): + """Test all combinations of ranks up to max_ranks for each unlock""" + print("\n=== Available Unlocks ===") + for unlock in unlock_collection.unlocks: + print("ID: %d | %s | Base Cost: %d | Scaling: %s" % [ + unlock.unlock_id, + unlock.unlock_name, + unlock.base_cost, + "Yes" if unlock.is_scaling else "No" + ]) + print(" Modifiers: ", unlock.base_modifiers) + + print("\n=== Global Constants ===") + print("Base Sale Price: %s" % Global.base_sale_price) + print("Base Purchase Rate: %s" % Global.base_purchase_rate) + print("Cost Per Whittle: %s" % Global.cost_per_whittle) + + # Generate all combinations + var combinations = generate_rank_combinations(max_ranks) + total_combinations = combinations.size() + print("\n=== Testing %d Combinations ===" % total_combinations) + + # Serialize unlock data for threads + var unlock_data = serialize_unlock_data() + + # Fill task queue + task_queue.clear() + for combo in combinations: + task_queue.append({ + "combo": combo, + "unlock_data": unlock_data + }) + + # Reset counters + completed_count = 0 + all_results.clear() + threads_done = false + start_time = Time.get_ticks_msec() + last_progress_time = start_time + monitoring_active = true + + # Create and start threads + print("Starting %d worker threads..." % num_threads) + for i in range(num_threads): + var thread = Thread.new() + thread.start(worker_thread.bind(i)) + threads.append(thread) + + print("All threads started, processing...") + +func finish_processing(): + """Called when all processing is complete""" + print("\nAll combinations complete! Waiting for threads to finish...") + + # Wait for all threads to finish + for thread in threads: + thread.wait_to_finish() + threads.clear() + threads_done = true + + print("All threads finished. Processing results...") + + var total_time = (Time.get_ticks_msec() - start_time) / 1000.0 + + # Print results + print("\n=== RESULTS ===") + print("Total time: %.1f seconds" % total_time) + print("Total combinations tested: %d" % all_results.size()) + + var successful = all_results.filter(func(r): return r.success) + print("Successful strategies: %d" % successful.size()) + + if successful.size() > 0: + # Sort by ticks (fastest first) + successful.sort_custom(func(a, b): return a.ticks < b.ticks) + + print("\n=== TOP 10 FASTEST STRATEGIES ===") + for i in range(min(10, successful.size())): + var result = successful[i] + print("\n#%d: %s (%d ticks)" % [i + 1, result.time_formatted, result.ticks]) + + # Format ranks with unlock names + var rank_display = [] + for unlock_id in result.rank_targets.keys(): + var unlock_name = get_unlock_name_by_id(unlock_id) + var ranks = result.rank_targets[unlock_id] + rank_display.append("%s: %d" % [unlock_name, ranks]) + print("Target Ranks: %s" % ", ".join(rank_display)) + + # Show purchase order + print("Purchase Order:") + for purchase in result.purchases: + var key_mods = "" + if purchase.has("modifiers_after"): + var mods = purchase.modifiers_after + key_mods = " [Sale:%.2fx Eff:%.2fx Demand:%.2fx]" % [ + mods.get("sale_price_modifier", 1.0), + mods.get("efficiency_modifier", 1.0), + mods.get("purchase_rate_modifier", 1.0) + ] + var cost_info = "" + if purchase.has("cost_paid"): + cost_info = " (paid %d)" % purchase.cost_paid + print(" @%s: %s -> Rank %d%s - %.0f currency%s" % [ + format_time(purchase.tick), + purchase.unlock_name, + purchase.rank, + cost_info, + purchase.currency, + key_mods + ]) + else: + print("\nNo successful strategies found!") + +func get_unlock_name_by_id(unlock_id: int) -> String: + """Helper function to get unlock name by ID""" + for unlock in unlock_collection.unlocks: + if unlock.unlock_id == unlock_id: + return unlock.unlock_name + return "Unknown" + +func _exit_tree(): + # Clean up threads + monitoring_active = false + for thread in threads: + if thread.is_alive(): + thread.wait_to_finish() \ No newline at end of file diff --git a/scripts/sim.gd.uid b/scripts/sim.gd.uid new file mode 100644 index 0000000..e6cfc40 --- /dev/null +++ b/scripts/sim.gd.uid @@ -0,0 +1 @@ +uid://daala7g4otu04 diff --git a/scripts/tick_process.gd b/scripts/tick_process.gd new file mode 100644 index 0000000..fac8e94 --- /dev/null +++ b/scripts/tick_process.gd @@ -0,0 +1,73 @@ +class_name TickProcess +extends Node + +func tick(): + Log.pr("Tick Process Ticking...") + do_autowood() + do_whittling() + do_selling() + +func do_autowood(): + # If the autowood unlock is unlocked then automatically gain wood based on the modifier + var autowood_unlock = Unlocks.get_unlock_by_id(Global.autowood_unlock_id) + if autowood_unlock and autowood_unlock.is_unlocked: + Log.pr("Autowood modifier", str(Unlocks.get_modifier_value("autowood_modifier"))) + var wood_to_gather = max(Unlocks.get_wood_per_click() * Unlocks.get_modifier_value("autowood_modifier"), 1) + Inventory.add_wood(wood_to_gather) + Log.pr("Auto-gathered", str(wood_to_gather), "wood via autowood unlock.") + +func do_whittling(): + # If there's more than 1 whole wood available, then whittle based on the efficiency modifier + if Inventory.get_wood() >= 1: + whittle_max_wood_possible() + + ## If multicraft is unlocked, whittle additional wood based on multicraft unlock + var multicraft_unlock = Unlocks.get_unlock_by_id(Global.multicraft_unlock_id) + if multicraft_unlock and multicraft_unlock.is_unlocked: + var additional_whittles = multicraft_unlock.current_rank # Each rank allows one additional whittling action + for i in range(additional_whittles): + if Inventory.get_wood() >= 1: + whittle_max_wood_possible() + else: + break + +func do_selling(): + # If the wholesale unlock is purchased, sell blocks of 100 whittled wood if possible + var wholesale_unlock = Unlocks.get_unlock_by_id(Global.wholesale_unlock_id) + if wholesale_unlock and wholesale_unlock.is_unlocked: + while Inventory.get_stock() >= Global.wholesale_bundle_size: + Inventory.spend_stock(Global.wholesale_bundle_size) + var currency_earned = Global.wholesale_bundle_size * Unlocks.get_sale_price_per_item() * Global.wholesale_discount_multiplier + Inventory.add_currency(currency_earned) + Log.pr("Sold 100 whittled wood for", str(currency_earned), "currency via wholesale unlock.") + + + # If there's whittled wood available to sell, sell it for currency + if Inventory.get_stock() > 0: + var whittle_wood_to_sell = Inventory.get_stock() + # Sell whatever people are willing to buy + var purchase_rate = Global.base_purchase_rate * Unlocks.get_modifier_value("purchase_rate_modifier") + var max_stock_to_sell = floor(purchase_rate) + + # Sell up to the max stock to sell this tick, but no more than available stock + # We should always sell at least one, up to the max + var actual_stock_to_sell = min(whittle_wood_to_sell, max(1, max_stock_to_sell)) + + Inventory.spend_stock(actual_stock_to_sell) + var currency_earned = actual_stock_to_sell * Unlocks.get_sale_price_per_item() + Inventory.add_currency(currency_earned) + + +func whittle_max_wood_possible(): + # Get the items that can be produced per tick + var items_produced_per_tick = Unlocks.get_items_produced_per_tick() + Log.pr("Items produced per tick:", str(items_produced_per_tick)) + var wood_needed = ceil(items_produced_per_tick) + + # Whittle as much wood as possible this tick, up to the max allowed by efficiency + var wood_to_whittle = min(Inventory.get_wood(), wood_needed) + var actual_items_produced = wood_to_whittle + + Inventory.spend_wood(wood_to_whittle) + Inventory.add_stock(actual_items_produced) + Log.pr("Whittled", str(wood_to_whittle), "wood into", str(actual_items_produced), "whittle wood.") diff --git a/scripts/tick_process.gd.uid b/scripts/tick_process.gd.uid new file mode 100644 index 0000000..a09d316 --- /dev/null +++ b/scripts/tick_process.gd.uid @@ -0,0 +1 @@ +uid://oxqv2ru5tj0t diff --git a/scripts/unlocks.gd b/scripts/unlocks.gd new file mode 100644 index 0000000..48bd041 --- /dev/null +++ b/scripts/unlocks.gd @@ -0,0 +1,106 @@ +class_name UnlocksClass +extends Node + +var unlocks: UnlockDataCollection = load("res://resources/UnlockData.tres") + +var base_modifiers: Dictionary = { + "sale_price_modifier": 1.0, + "speed_modifier": 1.0, + "efficiency_modifier": 1.0, + "wood_respawn_modifier": 1.0, + "wood_per_click_modifier": 1.0, + "purchase_rate_modifier": 1.0, + "autowood_modifier": 1.0 +} + +var current_modifiers: Dictionary = base_modifiers.duplicate() + +signal item_unlocked() + +func reset_modifiers(): + current_modifiers = base_modifiers.duplicate() + Log.pr("Modifiers reset to base values.") + +func apply_modifiers(): + Log.pr("Applying modifiers for unlocked items...") + reset_modifiers() + for unlock in unlocks.unlocks: + if unlock.is_unlocked: + Log.pr("Applying modifier for unlocked item:", unlock.unlock_name) + var apply_unlock_modifiers = unlock.get_current_modifiers() + for key in apply_unlock_modifiers.keys(): + if current_modifiers.has(key): + Log.pr(" - Current", key, "modifier before:", current_modifiers[key]) + current_modifiers[key] *= apply_unlock_modifiers[key] + Log.pr(" - Applied", key, "modifier:", apply_unlock_modifiers[key], "New value:", current_modifiers[key]) + else: + Log.pr(" - Warning: Unknown modifier key:", key) + +func get_modifier_value(modifier_key: String) -> float: + if current_modifiers.has(modifier_key): + return current_modifiers[modifier_key] + return 1.0 + +func get_unlock_by_id(unlock_id: int) -> UnlockDataResource: + for unlock in unlocks.unlocks: + if unlock.unlock_id == unlock_id: + return unlock + return null + +func unlock_item(unlock_id: int) -> bool: + var unlock_data = get_unlock_by_id(unlock_id) + if not unlock_data: + return false + + # Check if this unlock can be ranked up (handles both scaling and non-scaling) + if not unlock_data.can_rank_up(): + Log.pr("Cannot rank up:", unlock_data.unlock_name, "- Already at max rank/unlocked") + return false + + # Get the cost for the next rank/unlock + var cost = unlock_data.get_next_cost() + + # Try to spend the currency + if Inventory.spend_currency(cost): + # Store previous rank for logging + var previous_rank = unlock_data.current_rank + + # Unlock or rank up + unlock_data.unlock() + + # Log appropriate message based on unlock type + if unlock_data.is_scaling: + Log.pr("Ranked up %s: Rank %d -> %d" % [unlock_data.unlock_name, previous_rank, unlock_data.current_rank]) + else: + Log.pr("Unlocked:", unlock_data.unlock_name) + + # Apply modifiers again (now using updated rank) + apply_modifiers() + call_deferred("_refresh_ui") + + return true + else: + if unlock_data.is_scaling: + Log.pr("Not enough currency to rank up %s to rank %d (Cost: %d)" % [unlock_data.unlock_name, unlock_data.get_next_rank(), cost]) + else: + Log.pr("Not enough currency to unlock %s (Cost: %d)" % [unlock_data.unlock_name, cost]) + + return false + +func get_sale_price_per_item(): + return Global.base_sale_price * get_modifier_value("sale_price_modifier") + +func get_wood_per_click(): + return Global.wood_per_click * get_modifier_value("wood_per_click_modifier") + +func get_wood_respawn_time(): + return Global.base_wood_respawn * get_modifier_value("wood_respawn_modifier") + +func get_items_produced_per_tick(): + return Global.cost_per_whittle * get_modifier_value("efficiency_modifier") + +func get_sale_demand(): + return Global.base_purchase_rate * get_modifier_value("purchase_rate_modifier") + +func _refresh_ui(): + item_unlocked.emit() diff --git a/scripts/unlocks.gd.uid b/scripts/unlocks.gd.uid new file mode 100644 index 0000000..33cc7c2 --- /dev/null +++ b/scripts/unlocks.gd.uid @@ -0,0 +1 @@ +uid://p52rtx3sv8jc diff --git a/shaders/glow.gdshader b/shaders/glow.gdshader new file mode 100644 index 0000000..ccccc06 --- /dev/null +++ b/shaders/glow.gdshader @@ -0,0 +1,26 @@ +shader_type canvas_item; + +uniform vec4 outline_color : source_color = vec4(1.0, 1.0, 1.0, 1.0); +uniform float outline_width : hint_range(0.0, 10.0) = 1.0; +uniform float outline_alpha : hint_range(0.0, 1.0) = 1.0; + +void fragment() { + vec2 size = TEXTURE_PIXEL_SIZE * outline_width; + vec4 sprite_color = texture(TEXTURE, UV); + float outline = 0.0; + + // Left + outline += texture(TEXTURE, UV + vec2(-size.x, 0)).a; + // Right + outline += texture(TEXTURE, UV + vec2(size.x, 0)).a; + // Top + outline += texture(TEXTURE, UV + vec2(0, -size.y)).a; + // Top-left + outline += texture(TEXTURE, UV + vec2(-size.x, -size.y)).a; + // Top-right + outline += texture(TEXTURE, UV + vec2(size.x, -size.y)).a; + + outline = min(outline, 1.0); + vec4 final_color = mix(outline_color, sprite_color, sprite_color.a); + COLOR = vec4(final_color.rgb, max(sprite_color.a, outline * outline_color.a * outline_alpha)); +} \ No newline at end of file diff --git a/shaders/glow.gdshader.uid b/shaders/glow.gdshader.uid new file mode 100644 index 0000000..cd8fbd3 --- /dev/null +++ b/shaders/glow.gdshader.uid @@ -0,0 +1 @@ +uid://dadchcj2lrp2l