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340
export_template.html
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340
export_template.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta
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name="viewport"
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content="width=device-width, user-scalable=no, initial-scale=1.0"
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/>
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<title>$GODOT_PROJECT_NAME</title>
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<style>
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html,
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body,
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#canvas {
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margin: 0;
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padding: 0;
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border: 0;
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}
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body {
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color: white;
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background-color: black;
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overflow: hidden;
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touch-action: none;
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}
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#canvas {
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display: block;
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}
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#canvas:focus {
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outline: none;
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}
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#status,
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#status-splash,
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#status-progress {
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position: absolute;
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left: 0;
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right: 0;
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}
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#status,
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#status-splash {
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top: 0;
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bottom: 0;
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}
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#status {
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background-color: $GODOT_SPLASH_COLOR;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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visibility: hidden;
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}
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#status-splash {
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max-height: 250px;
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max-width: 100%;
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margin: auto;
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}
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#status-splash.show-image--false {
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display: none;
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}
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#status-splash.fullsize--true {
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height: 100%;
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width: 100%;
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object-fit: contain;
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}
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#status-splash.use-filter--false {
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image-rendering: pixelated;
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}
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#status-progress,
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#status-notice {
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display: none;
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}
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#status-progress {
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bottom: 10%;
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width: 50%;
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margin: 0 auto;
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accent-color: #3d2815;
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}
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#status-notice {
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background-color: #fff;
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border-radius: 0.5rem;
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border: 1px solid #9b3943;
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color: #000;
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font-family: "Noto Sans", "Droid Sans", Arial, sans-serif;
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line-height: 1.3;
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margin: 0 2rem;
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overflow: hidden;
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padding: 1rem;
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text-align: center;
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z-index: 1;
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}
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</style>
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$GODOT_HEAD_INCLUDE
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</head>
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<body>
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<canvas id="canvas"> Your browser does not support the canvas tag. </canvas>
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<noscript> Your browser does not support JavaScript. </noscript>
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<div id="status">
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<img
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id="status-splash"
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class="$GODOT_SPLASH_CLASSES"
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src="$GODOT_SPLASH"
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alt=""
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/>
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<progress id="status-progress"></progress>
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<div id="status-notice"></div>
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</div>
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<script src="$GODOT_URL"></script>
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<script>
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const GODOT_CONFIG = $GODOT_CONFIG;
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const GODOT_THREADS_ENABLED = $GODOT_THREADS_ENABLED;
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const engine = new Engine(GODOT_CONFIG);
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// High Score API Bridge
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const godotBridge = {
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// Configuration - Update these with your actual API endpoints
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API_BASE_URL: "https://api.ritual.sh/highscore",
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// Request a nonce from the API
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requestNonce: async function () {
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try {
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const response = await fetch(`${this.API_BASE_URL}/nonce`, {
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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},
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});
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data = await response.json();
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// Store nonce for Godot to poll
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window.godotNonce = data.nonce;
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return data.nonce;
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} catch (error) {
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console.error("Error requesting nonce:", error);
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// Store error for Godot to poll
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window.godotNonce = "";
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window.godotNonceError = error.message;
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return null;
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}
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},
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// Submit the high score with pre-encoded payload from Godot
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// encodedPayload should be passed as an object: {data: "...", nonce: "..."}
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submitScore: async function (encodedPayload, nonce) {
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try {
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const response = await fetch(`${this.API_BASE_URL}/submit-score`, {
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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},
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body: JSON.stringify({
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data: encodedPayload,
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nonce: nonce,
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}),
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});
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const result = await response.json();
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// Store result for Godot to poll
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window.godotSubmissionResult = {
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completed: true,
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success: true,
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message: result.message || "Score submitted successfully!",
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rank: result.rank || 0,
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leaderboardUrl: result.leaderboardUrl || "",
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};
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return result;
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} catch (error) {
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console.error("Error submitting score:", error);
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// Store error result for Godot to poll
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window.godotSubmissionResult = {
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completed: true,
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success: false,
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message: error.message || "Failed to submit score",
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rank: 0,
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leaderboardUrl: "",
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};
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return null;
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}
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},
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// Test ping function
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ping: function () {
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return "pong";
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},
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};
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// Store reference for Godot to access
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window.godotBridge = godotBridge;
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(function () {
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const statusOverlay = document.getElementById("status");
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const statusProgress = document.getElementById("status-progress");
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const statusNotice = document.getElementById("status-notice");
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let initializing = true;
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let statusMode = "";
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing) {
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return;
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}
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if (mode === "hidden") {
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statusOverlay.remove();
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initializing = false;
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return;
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}
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statusOverlay.style.visibility = "visible";
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statusProgress.style.display = mode === "progress" ? "block" : "none";
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statusNotice.style.display = mode === "notice" ? "block" : "none";
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statusMode = mode;
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}
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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const lines = text.split("\n");
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lines.forEach((line) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement("br"));
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});
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}
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function displayFailureNotice(err) {
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console.error(err);
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if (err instanceof Error) {
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setStatusNotice(err.message);
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} else if (typeof err === "string") {
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setStatusNotice(err);
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} else {
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setStatusNotice("An unknown error occurred.");
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}
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setStatusMode("notice");
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initializing = false;
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}
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const missing = Engine.getMissingFeatures({
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threads: GODOT_THREADS_ENABLED,
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});
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if (missing.length !== 0) {
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if (
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GODOT_CONFIG["serviceWorker"] &&
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GODOT_CONFIG["ensureCrossOriginIsolationHeaders"] &&
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"serviceWorker" in navigator
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) {
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let serviceWorkerRegistrationPromise;
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try {
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serviceWorkerRegistrationPromise =
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navigator.serviceWorker.getRegistration();
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} catch (err) {
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serviceWorkerRegistrationPromise = Promise.reject(
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new Error("Service worker registration failed."),
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);
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}
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// There's a chance that installing the service worker would fix the issue
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Promise.race([
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serviceWorkerRegistrationPromise
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.then((registration) => {
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if (registration != null) {
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return Promise.reject(
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new Error("Service worker already exists."),
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);
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}
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return registration;
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})
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.then(() => engine.installServiceWorker()),
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// For some reason, `getRegistration()` can stall
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new Promise((resolve) => {
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setTimeout(() => resolve(), 2000);
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}),
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])
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.then(() => {
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// Reload if there was no error.
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window.location.reload();
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})
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.catch((err) => {
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console.error("Error while registering service worker:", err);
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});
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} else {
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// Display the message as usual
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const missingMsg =
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"Error\nThe following features required to run Godot projects on the Web are missing:\n";
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displayFailureNotice(missingMsg + missing.join("\n"));
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}
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} else {
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setStatusMode("progress");
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engine
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.startGame({
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onProgress: function (current, total) {
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if (current > 0 && total > 0) {
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statusProgress.value = current;
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statusProgress.max = total;
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} else {
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statusProgress.removeAttribute("value");
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statusProgress.removeAttribute("max");
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}
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},
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})
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.then(() => {
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setStatusMode("hidden");
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// Store Godot instance reference for bridge callbacks
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window.requestAnimationFrame(() => {
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window.godotInstance = engine;
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});
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}, displayFailureNotice);
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}
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})();
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</script>
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</body>
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</html>
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