Bug fix and balance tweaks

This commit is contained in:
Dan 2026-01-30 10:01:07 +00:00
parent cbd84a2e50
commit b2d6a4faf5
4 changed files with 18 additions and 20 deletions

View file

@ -11,8 +11,8 @@ unlock_description = "Affects the amount people are willing to pay for your whit
base_cost = 100
is_scaling = true
max_rank = 8
cost_ladder = Array[int]([100, 350, 1000, 3000, 9000, 28000, 80000, 220000])
effect_ladder = Array[float]([1.08, 1.18, 1.3, 1.45, 1.65, 1.9, 2.3, 3.0])
cost_ladder = Array[int]([100, 350, 1000, 3000, 9000, 28000, 80000, 200000])
effect_ladder = Array[float]([1.25, 1.5, 1.75, 2, 2.5, 3, 4, 5])
base_modifiers = {
"sale_price_modifier": 1.08
}
@ -42,7 +42,7 @@ base_cost = 120
is_scaling = true
max_rank = 7
cost_ladder = Array[int]([120, 400, 1200, 4000, 12000, 38000, 110000])
effect_ladder = Array[float]([2.0, 3.0, 5.0, 7.0, 10.0, 14.0, 18.0])
effect_ladder = Array[float]([2.0, 3.0, 5.0, 8.0, 12.0, 18.0, 25.0])
base_modifiers = {
"purchase_rate_modifier": 2.0
}
@ -57,7 +57,7 @@ base_cost = 60
is_scaling = true
max_rank = 6
cost_ladder = Array[int]([60, 400, 1800, 8000, 35000, 140000])
effect_ladder = Array[float]([2.0, 3.0, 4.0, 5.0, 6.0, 8.0])
effect_ladder = Array[float]([2.0, 3.0, 5.0, 7.0, 9.0, 13.0])
base_modifiers = {
"efficiency_modifier": 2.0
}
@ -68,7 +68,7 @@ script = ExtResource("2_1js7i")
unlock_id = 5
unlock_name = "Guild Contract"
unlock_description = "Sell multiples of 100 at 20% less income"
base_cost = 35000
base_cost = 25000
base_modifiers = {
"UNLOCK_ONESHOT_WHOLESALE": 1.0
}
@ -82,7 +82,7 @@ unlock_description = "Your furry friends start crafting for some reason..."
base_cost = 6000
is_scaling = true
max_rank = 5
cost_ladder = Array[int]([6000, 20000, 55000, 140000, 320000])
cost_ladder = Array[int]([6000, 20000, 55000, 140000, 280000])
effect_ladder = Array[float]([1.0, 2.0, 3.0, 4.0, 5.0])
base_modifiers = {
"multicraft_increase_modifier": 1.0
@ -98,7 +98,7 @@ base_cost = 150
is_scaling = true
max_rank = 5
cost_ladder = Array[int]([150, 600, 2000, 6500, 20000])
effect_ladder = Array[float]([0.1, 0.2, 0.35, 0.55, 0.8])
effect_ladder = Array[float]([0.15, 0.3, 0.5, 0.75, 1.1])
base_modifiers = {
"autowood_modifier": 0.1
}
@ -112,8 +112,8 @@ unlock_description = "Your reputation for quality allows higher prices"
base_cost = 8000
is_scaling = true
max_rank = 5
cost_ladder = Array[int]([8000, 25000, 70000, 160000, 350000])
effect_ladder = Array[float]([1.15, 1.3, 1.45, 1.65, 1.8])
cost_ladder = Array[int]([8000, 25000, 70000, 160000, 320000])
effect_ladder = Array[float]([1.2, 1.4, 1.65, 2.0, 2.5])
base_modifiers = {
"premium_price_modifier": 1.08
}
@ -128,7 +128,7 @@ base_cost = 4000
is_scaling = true
max_rank = 5
cost_ladder = Array[int]([4000, 12000, 35000, 90000, 200000])
effect_ladder = Array[float]([4.0, 10.0, 22.0, 42.0, 75.0])
effect_ladder = Array[float]([20.0, 60.0, 200.0, 600.0, 1500.0])
base_modifiers = {
"reputation_income": 4.0
}

View file

@ -7,6 +7,7 @@ var respawn_timer: Timer
var original_y: float = 0.0
func _ready():
original_y = position.y
area.input_event.connect(_on_area_input_event)
area.mouse_entered.connect(_on_mouse_entered)
area.mouse_exited.connect(_on_mouse_exited)
@ -36,9 +37,6 @@ func on_clicked():
func play_pop_animation():
arrow.visible = false
# Store original position for reset
original_y = position.y
# Create a tween for smooth animation
var tween = create_tween()
tween.set_parallel(true) # Run animations simultaneously

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://bubjxrs8qmr4y"]
[gd_scene format=3 uid="uid://bubjxrs8qmr4y"]
[ext_resource type="Script" uid="uid://dw8q7mx6co84v" path="res://scenes/scripts/wood_pile_interaction.gd" id="1_akglv"]
[ext_resource type="Shader" uid="uid://dadchcj2lrp2l" path="res://shaders/glow.gdshader" id="1_djslm"]
@ -17,10 +17,10 @@ shader_parameter/outline_alpha = 1.0
radius = 31.0
height = 72.0
[node name="WoodPile" type="Node2D"]
[node name="WoodPile" type="Node2D" unique_id=1656134111]
script = ExtResource("1_akglv")
[node name="WoodSprite" type="Sprite2D" parent="."]
[node name="WoodSprite" type="Sprite2D" parent="." unique_id=1523479463]
material = SubResource("ShaderMaterial_q7h7c")
texture = ExtResource("2_akglv")
region_enabled = true
@ -28,7 +28,7 @@ region_rect = Rect2(200.15366, 74.126976, 48.803345, 22.335625)
script = ExtResource("3_ayqi8")
fade_duration = 1.0
[node name="Arrow" type="Sprite2D" parent="."]
[node name="Arrow" type="Sprite2D" parent="." unique_id=270075000]
position = Vector2(-1, -32)
rotation = 1.5707964
scale = Vector2(0.6, 0.6)
@ -37,8 +37,8 @@ script = ExtResource("5_87nld")
bounce_height = 6.0
bounce_duration = 3.0
[node name="ClickArea" type="Area2D" parent="."]
[node name="ClickArea" type="Area2D" parent="." unique_id=554349365]
[node name="ClickShape" type="CollisionShape2D" parent="ClickArea"]
[node name="ClickShape" type="CollisionShape2D" parent="ClickArea" unique_id=1106675722]
position = Vector2(1, -10)
shape = SubResource("CapsuleShape2D_akglv")

View file

@ -16,7 +16,7 @@ var stock_color: Color = Color(0.6, 0.75, 0.95) # Light periwinkle blue (clear a
# GAMEPLAY VALUES
var target_currency: float = 1000000
var base_sale_price: float = 30
var base_sale_price: float = 12
var base_wood_respawn: float = 5 # seconds
var wood_per_click: float = 5
var cost_per_whittle: float = 1 # This is how many items can be produced per tick