extends PointLight2D # Flicker parameters @export var flicker_speed: float = 10.0 # How fast the flicker changes @export var flicker_intensity: float = 0.3 # How much it flickers (0-1) @export var base_energy: float = 1.0 # Base brightness # For smooth variation var time_passed: float = 0.0 func _ready(): # Store the initial energy value energy = base_energy func _process(delta): time_passed += delta * flicker_speed # Use Perlin-like noise for natural flickering var flicker = sin(time_passed) * 0.5 + 0.5 # 0 to 1 flicker += sin(time_passed * 2.3) * 0.3 # Add secondary variation flicker += sin(time_passed * 4.7) * 0.2 # Add tertiary variation flicker /= 2.0 # Normalize # Apply flicker to energy energy = base_energy + (flicker - 0.5) * flicker_intensity * 2.0