extends Sprite2D @export var fade_duration: float = 0.5 var tween: Tween func _ready(): # Start with outline invisible material.set_shader_parameter("outline_alpha", 0.0) start_continuous_fade() func start_continuous_fade(): tween = create_tween() tween.set_loops() # Makes it loop infinitely tween.tween_method(set_outline_alpha, 0.0, 1.0, fade_duration) tween.tween_method(set_outline_alpha, 1.0, 0.0, fade_duration) func set_outline_alpha(value: float): material.set_shader_parameter("outline_alpha", value) func stop_fade(): if tween: tween.kill()