extends Node var tick: Timer var tick_count: int = 0 @onready var tick_process: TickProcess = TickProcess.new() var bridge = null signal currency_goal_met() func _ready(): Unlocks.apply_modifiers() setup_tick_timer() if OS.has_feature("web"): bridge = JavaScriptBridge.get_interface("godotBridge") func check_currency_goal(): if Global.game_continue_pressed == false: if Inventory.get_currency() >= Global.target_currency: currency_goal_met.emit() ## TODO ## Update this so there's some javascript that does something ## Maybe needs offloading to whatever UI we show when the game ## goal is completed. TBD. if bridge != null: bridge.ping() func setup_tick_timer(): tick = Timer.new() tick.wait_time = 1.0 tick.connect("timeout", _on_tick_timeout) add_child(tick) tick.start() func _on_tick_timeout(): tick_count += 1 tick_process.tick() check_currency_goal()