whittler/scripts/globals.gd
2026-01-29 15:06:45 +00:00

48 lines
1.3 KiB
GDScript

extends Node
# SETTINGS
var play_background_music: bool = true
var play_chop_sound: bool = true
var play_money_sound: bool = false
var game_continue_pressed : bool = false
# STRINGS
var currency_symbol: String = "¥"
# COLORS
var money_color: Color = Color(1.0, 0.85, 0.4) # Bright golden yellow (autumn sun)
var wood_color: Color = Color(0.95, 0.6, 0.35) # Light pumpkin orange (autumn leaves)
var stock_color: Color = Color(0.6, 0.75, 0.95) # Light periwinkle blue (clear autumn sky)
# GAMEPLAY VALUES
var target_currency: float = 1000000
var base_sale_price: float = 30
var base_wood_respawn: float = 5 # seconds
var wood_per_click: float = 5
var cost_per_whittle: float = 1 # This is how many items can be produced per tick
var base_purchase_rate: float = 1
var wholesale_unlock_id: int = 5
var wholesale_bundle_size: int = 100
var wholesale_discount_multiplier: float = 0.8
var multicraft_unlock_id: int = 6
var autowood_unlock_id: int = 7
var premium_crafts_unlock_id: int = 8
var reputation_unlock_id: int = 9
# FORMAT NUMBERS WITH COMMAS FOR DISPLAY
func format_number(value: float) -> String:
var num_str = str(int(value))
var result = ""
var length = num_str.length()
for i in range(length):
result += num_str[i]
var remaining = length - i - 1
if remaining > 0 and remaining % 3 == 0:
result += ","
return result