Adding some glow effects
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6 changed files with 198 additions and 15 deletions
11
entities/scripts/glowling.gd
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11
entities/scripts/glowling.gd
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extends Node2D
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class_name Glowling
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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