Godot game with badly destructible tile terrain and a job queue system for NPCs. High incomplete.
- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory. |
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| .vscode | ||
| addons/log | ||
| components | ||
| entities | ||
| levels | ||
| resources | ||
| shaders | ||
| utilities | ||
| .gitattributes | ||
| .gitignore | ||
| icon.svg | ||
| icon.svg.import | ||
| project.godot | ||
| README.md | ||