Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
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23 changed files with 311 additions and 29 deletions
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components/jobs/Infect.tscn
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components/jobs/Infect.tscn
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[gd_scene load_steps=2 format=3 uid="uid://pbnva2nkgral"]
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[ext_resource type="Script" path="res://components/jobs/scripts/infect.gd" id="1_xpq3i"]
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[node name="Infect" type="Node"]
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script = ExtResource("1_xpq3i")
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