Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
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components/jobs/scripts/infect.gd
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components/jobs/scripts/infect.gd
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extends Job
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class_name InfectJob
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func _init() -> void:
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job_name = "Infect"
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job_description = "Infect some roots"
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super._init()
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func _ready() -> void:
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Log.pr("Infect job added to the scene...")
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