Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
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23 changed files with 311 additions and 29 deletions
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@ -18,13 +18,15 @@ func _ready() -> void:
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if !tile_map:
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Log.err("WaterEffectComponent: TileMap not set")
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Log.pr("WaterEffectComponent ready")
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tile_size = tile_map.get_tileset().tile_size
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tilemap_size = tile_map.get_used_rect().end - tile_map.get_used_rect().position
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water_layer = tile_map.get_layer_id_by_name('Water')
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Log.pr(water_layer)
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Log.pr("WaterEffectComponent ready, working on layer:", water_layer)
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add_water_effects()
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## Look for crystals in the scene and add the glow to the approprirate angle and colour
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