Added job component and queue system

- Introduced a new JobComponent and JobQueue to manage jobs in the game.
- Created two new jobs: DigJob and InfectJob with their respective scripts.
- Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages.
- Adjusted camera movement limits in FreeCameraGameCameraComponent for better control.
- Added FiniteStateMachine class for managing states of entities.
- Implemented GlowingIdle state as an example of using the state machine.
- Included a utility function to fetch file paths by extension from a directory.
This commit is contained in:
Dan 2024-06-06 15:49:05 +01:00
parent fc896925d6
commit bb5724429a
23 changed files with 311 additions and 29 deletions

View file

@ -18,13 +18,15 @@ func _ready() -> void:
if !tile_map:
Log.err("WaterEffectComponent: TileMap not set")
Log.pr("WaterEffectComponent ready")
tile_size = tile_map.get_tileset().tile_size
tilemap_size = tile_map.get_used_rect().end - tile_map.get_used_rect().position
water_layer = tile_map.get_layer_id_by_name('Water')
Log.pr(water_layer)
Log.pr("WaterEffectComponent ready, working on layer:", water_layer)
add_water_effects()
## Look for crystals in the scene and add the glow to the approprirate angle and colour