Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
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23 changed files with 311 additions and 29 deletions
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@ -1,7 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://ddwnkcnncxmjv"]
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[gd_scene load_steps=7 format=3 uid="uid://ddwnkcnncxmjv"]
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[ext_resource type="Script" path="res://entities/scripts/glowling.gd" id="1_aq1kk"]
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[ext_resource type="Texture2D" uid="uid://b0v24ggq57237" path="res://resources/particles/smallcircle.png" id="2_s3xbi"]
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[ext_resource type="Script" path="res://entities/scripts/finite_state_machine.gd" id="3_vqtdm"]
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[ext_resource type="Script" path="res://entities/states/glowling/glowling_idle.gd" id="4_2l3e6"]
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[sub_resource type="Animation" id="Animation_01nc3"]
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resource_name = "GlowingPulse"
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@ -63,3 +65,10 @@ energy = 0.7
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shadow_filter = 2
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shadow_filter_smooth = 7.5
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texture = ExtResource("2_s3xbi")
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
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script = ExtResource("3_vqtdm")
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initial_state = NodePath("Idle")
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[node name="Idle" type="Node" parent="StateMachine"]
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script = ExtResource("4_2l3e6")
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