Added job component and queue system

- Introduced a new JobComponent and JobQueue to manage jobs in the game.
- Created two new jobs: DigJob and InfectJob with their respective scripts.
- Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages.
- Adjusted camera movement limits in FreeCameraGameCameraComponent for better control.
- Added FiniteStateMachine class for managing states of entities.
- Implemented GlowingIdle state as an example of using the state machine.
- Included a utility function to fetch file paths by extension from a directory.
This commit is contained in:
Dan 2024-06-06 15:49:05 +01:00
parent fc896925d6
commit bb5724429a
23 changed files with 311 additions and 29 deletions

View file

@ -8,12 +8,9 @@ class_name MushroomGlow
@export var colour_name : String = "blue"
func _ready() -> void:
Log.pr("And dog said let their be light...")
Log.pr(position, global_position)
set_light_colour(colour_name)
animation.play("GlowFlicker")
func set_light_colour(colour : String) -> void:
if colour == "blue":
inner_glow.color = "4cc5fa"