Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
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23 changed files with 311 additions and 29 deletions
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entities/scripts/state.gd
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entities/scripts/state.gd
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@icon("res://resources/icons/fsm.png")
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extends Node
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class_name State
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signal state_transition
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func enter(_msg : Dictionary = {}) -> void:
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pass
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func exit() -> void :
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pass
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func update(_delta : float) -> void:
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pass
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func physics_update(_delate : float) -> void:
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pass
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