Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
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@ -18,6 +18,7 @@ config/icon="res://icon.svg"
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[autoload]
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GridUtil="*res://utilities/GridUtilitiesClass.gd"
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FileUtil="*res://utilities/FileUtilitiesClass.gd"
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[debug]
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