All sorts of fun and games

This commit is contained in:
Dan 2024-06-03 17:34:11 +01:00
parent cf3c8d82f1
commit ce0ef75241
116 changed files with 1849 additions and 109 deletions

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@ -0,0 +1,87 @@
[gd_scene load_steps=7 format=3 uid="uid://di05lhhav43s7"]
[ext_resource type="Texture2D" uid="uid://durqtk0juny64" path="res://resources/particles/light_beam.png" id="1_px2l5"]
[ext_resource type="Script" path="res://entities/scripts/crystal_glow.gd" id="2_dtblp"]
[ext_resource type="Texture2D" uid="uid://b0v24ggq57237" path="res://resources/particles/smallcircle.png" id="3_3ioih"]
[sub_resource type="Animation" id="Animation_trlpq"]
resource_name = "CrystalGlow"
length = 5.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:energy")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.6, 5),
"transitions": PackedFloat32Array(-2, -2, -2),
"update": 0,
"values": [2.8, 0.1, 2.8]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../CrystalAreaLight:energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(-0.025, 1, 1.8, 2.8, 3.175, 3.875, 4.5, 4.975),
"transitions": PackedFloat32Array(-2, -2, -2, -2, -2, -2, -2, -2),
"update": 0,
"values": [1.0, 0.5, 1.0, 0.6, 0.8, 1.0, 1.2, 1.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_78u0w"]
_data = {
"CrystalGlow": SubResource("Animation_trlpq")
}
[sub_resource type="Curve" id="Curve_ffgoa"]
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(0.203642, 1), 0.0, 0.0, 0, 0, Vector2(0.799669, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4
[node name="CrystalGlow" type="Node2D"]
script = ExtResource("2_dtblp")
[node name="CrystalGlowAnimation" type="AnimationPlayer" parent="."]
root_node = NodePath("../CrystalGlowLight")
libraries = {
"": SubResource("AnimationLibrary_78u0w")
}
autoplay = "CrystalGlow"
[node name="CrystalGlowLight" type="PointLight2D" parent="."]
modulate = Color(1.5, 1.5, 1.5, 1)
rotation = 3.14159
scale = Vector2(1.71326, 1)
color = Color(0.517647, 0.796078, 1, 1)
energy = 2.8
texture = ExtResource("1_px2l5")
offset = Vector2(0, 50)
texture_scale = 1.15
[node name="CrystalAreaLight" type="PointLight2D" parent="."]
modulate = Color(1.5, 1.5, 1.5, 1)
color = Color(0.372549, 1, 0.996078, 1)
texture = ExtResource("3_3ioih")
offset = Vector2(0, -6)
texture_scale = 1.2
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
amount = 2
lifetime = 5.0
randomness = 0.1
lifetime_randomness = 0.15
emission_shape = 4
emission_points = PackedVector2Array(15, 0, -15, -15, 15, -15, -15, 0)
emission_colors = PackedColorArray()
spread = 180.0
gravity = Vector2(0, 0)
initial_velocity_min = 1.0
initial_velocity_max = 2.0
scale_amount_min = 2.0
scale_amount_max = 4.0
scale_amount_curve = SubResource("Curve_ffgoa")
color = Color(1, 1, 1, 0.164706)

67
entities/glowing.tscn Normal file
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@ -0,0 +1,67 @@
[gd_scene load_steps=5 format=3 uid="uid://ddwnkcnncxmjv"]
[ext_resource type="Script" path="res://entities/scripts/glowling.gd" id="1_aq1kk"]
[ext_resource type="Texture2D" uid="uid://b0v24ggq57237" path="res://resources/particles/smallcircle.png" id="2_s3xbi"]
[sub_resource type="Animation" id="Animation_01nc3"]
resource_name = "GlowingPulse"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Glowing/Glow:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.5, 3),
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"values": [Vector2(3, 3), Vector2(2, 2), Vector2(3, 3)]
}
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tracks/1/enabled = true
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"times": PackedFloat32Array(0.1, 0.9, 2, 3),
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_data = {
"GlowingPulse": SubResource("Animation_01nc3")
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[node name="Glowing" type="Node2D"]
position = Vector2(547, 321)
script = ExtResource("1_aq1kk")
[node name="GlowlingAnimations" type="AnimationPlayer" parent="."]
root_node = NodePath("../..")
libraries = {
"": SubResource("AnimationLibrary_bl8d4")
}
[node name="Glow" type="PointLight2D" parent="."]
scale = Vector2(3, 3)
color = Color(0.980392, 0, 0.980392, 1)
energy = 1.95
shadow_enabled = true
shadow_filter = 2
shadow_filter_smooth = 7.5
texture = ExtResource("2_s3xbi")
[node name="Glower" type="PointLight2D" parent="Glow"]
scale = Vector2(2, 2)
color = Color(1, 0.176471, 1, 1)
energy = 0.7
shadow_filter = 2
shadow_filter_smooth = 7.5
texture = ExtResource("2_s3xbi")
[node name="Camera2D" type="Camera2D" parent="."]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://dr3yiqpdu3iox"]
[gd_scene load_steps=8 format=3 uid="uid://dr3yiqpdu3iox"]
[ext_resource type="Script" path="res://entities/scripts/mushroom_glow.gd" id="1_erigl"]
[ext_resource type="Texture2D" uid="uid://b0v24ggq57237" path="res://resources/particles/smallcircle.png" id="2_o6y3e"]
@ -46,6 +46,10 @@ _data = {
"OuterGlowPulse": SubResource("Animation_lk3bq")
}
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_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(0.203642, 1), 0.0, 0.0, 0, 0, Vector2(0.799669, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4
[node name="MushroomGlow" type="Node2D"]
script = ExtResource("1_erigl")
@ -72,8 +76,25 @@ texture = ExtResource("2_o6y3e")
[node name="OuterGlow" type="PointLight2D" parent="."]
scale = Vector2(2.7, 2.7)
color = Color(1, 0.811765, 0.235294, 1)
color = Color(0.298039, 0.772549, 0.980392, 1)
energy = 0.7
shadow_filter = 2
shadow_filter_smooth = 7.5
texture = ExtResource("2_o6y3e")
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
modulate = Color(1.2, 1.2, 1.2, 0.592)
amount = 3
lifetime = 5.0
randomness = 0.1
lifetime_randomness = 0.15
emission_shape = 1
emission_sphere_radius = 40.0
spread = 180.0
gravity = Vector2(0, 0)
initial_velocity_min = 1.0
initial_velocity_max = 2.0
scale_amount_min = 2.0
scale_amount_max = 4.0
scale_amount_curve = SubResource("Curve_sgxel")
color = Color(1, 1, 1, 0.164706)

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@ -0,0 +1,6 @@
extends Node2D
class_name CrystalGlow
func _ready() -> void:
Log.pr("CrystalGlow ready")

View file

@ -75,6 +75,7 @@ func _unhandled_input(event : InputEvent) -> void:
## We spread to a 3x3 area for blowing up walls because it was very
## weird with 1x1 cells
var update_cells : Array = GridUtil.get_surrounding_tiles(tile_position)
update_cells = filter_indestructible_tiles(update_cells)
set_cells_terrain_connect(0, update_cells, 0, 0)
## Get all the co-ordinates around the given tile_position coordinates
@ -85,22 +86,27 @@ func _unhandled_input(event : InputEvent) -> void:
update_passable()
check_for_visible_gatherables()
# Check if the tile is already highlighted
#if highlighted_tiles.has(tile_position):
# Change the tile to destroyed tile and remove from highlighted set
# set_cellv(tile_position, DESTROYED_TILE)
# highlighted_tiles.erase(tile_position)
func redraw_surrounding_tiles(positions : Array) -> void:
var walls : Array = []
for cell_pos : Vector2 in positions:
var tile_data : TileData = get_cell_tile_data(0, cell_pos)
if tile_data and tile_data.get_custom_data('navtype') == 'wall':
if tile_data and tile_data.get_custom_data('navtype') == 'wall' and tile_data.get_custom_data('indestructible') != true:
walls.append(cell_pos)
set_cells_terrain_connect(0, walls, 0, 1)
func filter_indestructible_tiles(coords : Array) -> Array:
var filtered_coords : Array = []
for coord : Vector2 in coords:
var tile_data : TileData = get_cell_tile_data(0, coord)
if tile_data and tile_data.get_custom_data('indestructible') != true:
filtered_coords.append(coord)
Log.pr(filtered_coords)
return filtered_coords
func check_for_visible_gatherables() -> void:
# Remove all existing glowing lights
@ -108,7 +114,7 @@ func check_for_visible_gatherables() -> void:
child.queue_free()
## Loop through the tiles on the gatherables layer and check if the thing on
# the layer below them is a wall, if it is they need to be hidden.
# the layer below them is a wall, we don't add a glow - if it is visible then we do
for i in tilemap_size.x:
for j in tilemap_size.y:
var coords : Vector2i = Vector2i(i, j)
@ -121,14 +127,8 @@ func check_for_visible_gatherables() -> void:
else:
if tile_data.get_custom_data('glowcolour'):
var glow_colour : String = tile_data.get_custom_data('glowcolour')
Log.pr("Glow colour: " + str(glow_colour))
var glow : MushroomGlow = mushroom_glow.instantiate()
glow.set_position(coords * get_tileset().tile_size + get_tileset().tile_size / 2)
glow.colour_name = glow_colour
mushroom_glow_container.add_child.call_deferred(glow)
Log.pr(glow)
# Log.pr(below_tile_data)
#if tile_data and tile_data.get_custom_data('navtype') == 'gatherable':
# var below_tile_data : TileData = get_cell_tile_data(0, coords + Vector2i(0, 1))
# if below_tile_data and below_tile_data.get_custom_data('navtype') == 'wall':
# set_cellv(coords, -1)

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@ -45,3 +45,7 @@ move_to={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(253, 34),"global_position":Vector2(259, 96),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
viewport/hdr_2d=true

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