All sorts of fun and games

This commit is contained in:
Dan 2024-06-03 17:34:11 +01:00
parent cf3c8d82f1
commit ce0ef75241
116 changed files with 1849 additions and 109 deletions

67
entities/glowing.tscn Normal file
View file

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[gd_scene load_steps=5 format=3 uid="uid://ddwnkcnncxmjv"]
[ext_resource type="Script" path="res://entities/scripts/glowling.gd" id="1_aq1kk"]
[ext_resource type="Texture2D" uid="uid://b0v24ggq57237" path="res://resources/particles/smallcircle.png" id="2_s3xbi"]
[sub_resource type="Animation" id="Animation_01nc3"]
resource_name = "GlowingPulse"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Glowing/Glow:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.5, 3),
"transitions": PackedFloat32Array(1, -2, 1),
"update": 0,
"values": [Vector2(3, 3), Vector2(2, 2), Vector2(3, 3)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Glowing/Glow/Glower:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.1, 0.9, 2, 3),
"transitions": PackedFloat32Array(1, -2, -2, 1),
"update": 0,
"values": [Vector2(2, 2), Vector2(1.4, 1.4), Vector2(2.1, 2.1), Vector2(2, 2)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_bl8d4"]
_data = {
"GlowingPulse": SubResource("Animation_01nc3")
}
[node name="Glowing" type="Node2D"]
position = Vector2(547, 321)
script = ExtResource("1_aq1kk")
[node name="GlowlingAnimations" type="AnimationPlayer" parent="."]
root_node = NodePath("../..")
libraries = {
"": SubResource("AnimationLibrary_bl8d4")
}
[node name="Glow" type="PointLight2D" parent="."]
scale = Vector2(3, 3)
color = Color(0.980392, 0, 0.980392, 1)
energy = 1.95
shadow_enabled = true
shadow_filter = 2
shadow_filter_smooth = 7.5
texture = ExtResource("2_s3xbi")
[node name="Glower" type="PointLight2D" parent="Glow"]
scale = Vector2(2, 2)
color = Color(1, 0.176471, 1, 1)
energy = 0.7
shadow_filter = 2
shadow_filter_smooth = 7.5
texture = ExtResource("2_s3xbi")
[node name="Camera2D" type="Camera2D" parent="."]