Removing superfluous code, updating camera a bit

This commit is contained in:
Dan 2024-06-06 10:55:48 +01:00
parent cec9227b67
commit fc896925d6
7 changed files with 157 additions and 119 deletions

View file

@ -19,7 +19,6 @@ func _ready() -> void:
Log.pr("CrystalGlowComponent ready")
tile_size = tile_map.get_tileset().tile_size
map_pixel_size = tilemap_size * tile_size
tilemap_size = tile_map.get_used_rect().end - tile_map.get_used_rect().position
crystal_layer = tile_map.get_layer_id_by_name('Crystals')
@ -42,7 +41,7 @@ func add_crystal_glow() -> void:
continue
else:
var glow : CrystalGlow = crystal_glow.instantiate().duplicate()
glow.set_position(coords * tile_map.get_tileset().tile_size + tile_map.get_tileset().tile_size / 2)
glow.set_position(coords * tile_size + tile_size / 2)
glow.glow_colour = glow_colour
glow.orientation = orientation
crystal_glow_container.add_child(glow)