Removing superfluous code, updating camera a bit
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parent
cec9227b67
commit
fc896925d6
7 changed files with 157 additions and 119 deletions
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@ -8,7 +8,6 @@ var mushroom_glow : PackedScene = preload("res://entities/mushroom_glow.tscn")
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var glowing_mushrooms : Array = []
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var tile_size : Vector2i
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var map_pixel_size : Vector2i
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var tilemap_size : Vector2i
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var mushroom_layer : int = -1
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@ -21,7 +20,6 @@ func _ready() -> void:
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tile_map.tilemap_updated.connect(add_mushroom_glow)
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tile_size = tile_map.get_tileset().tile_size
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map_pixel_size = tilemap_size * tile_size
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tilemap_size = tile_map.get_used_rect().end - tile_map.get_used_rect().position
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mushroom_layer = tile_map.get_layer_id_by_name('Mushrooms')
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@ -48,7 +46,7 @@ func add_mushroom_glow() -> void:
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if tile_data.get_custom_data('glowcolour'):
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var glow_colour : String = tile_data.get_custom_data('glowcolour')
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var glow : MushroomGlow = mushroom_glow.instantiate()
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glow.set_position(coords * tile_map.get_tileset().tile_size + tile_map.get_tileset().tile_size / 2)
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glow.set_position(coords * tile_size + tile_size / 2)
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glow.colour_name = glow_colour
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mushroom_glow_container.add_child.call_deferred(glow)
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glowing_mushrooms.append(coords)
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