Godot game with badly destructible tile terrain and a job queue system for NPCs. High incomplete.
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Dan 052dc00039 Added a pretty-printing debug logger
A new feature has been added to the codebase, which is a pretty-printing debug logger. This logger colorizes printed data based on datatype and handles nested data structures such as Arrays and Dictionaries. It also prefixes logs with the callsite's source file for easy tracking. The logger supports opt-in to pretty printing via duck-typing by implementing a `to_printable()` method on the object.
2024-06-01 12:58:17 +01:00
addons/log Added a pretty-printing debug logger 2024-06-01 12:58:17 +01:00
.gitattributes Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
.gitignore Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg.import Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
project.godot Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
README.md Initial commit 2024-05-31 13:53:29 +01:00

Glowlings