Godot game with badly destructible tile terrain and a job queue system for NPCs. High incomplete.
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Dan 217f0ab18c Increased Glowling speed and added delta time scaling
Significant changes include:
- The Glowling entity's speed has been quadrupled from 10 to 40.
- The _process function now scales the movement speed by the elapsed time (delta) for smoother motion.
- VSync mode has been disabled in project settings.
2024-06-01 20:05:16 +01:00
.vscode Adding pathing 2024-06-01 19:29:26 +01:00
addons/log Added a pretty-printing debug logger 2024-06-01 12:58:17 +01:00
entities/scripts Increased Glowling speed and added delta time scaling 2024-06-01 20:05:16 +01:00
levels Adding pathing 2024-06-01 19:29:26 +01:00
resources Adding some glow effects 2024-06-01 17:35:21 +01:00
shaders Adding some glow effects 2024-06-01 17:35:21 +01:00
.gitattributes Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
.gitignore Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg.import Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
project.godot Increased Glowling speed and added delta time scaling 2024-06-01 20:05:16 +01:00
README.md Initial commit 2024-05-31 13:53:29 +01:00

Glowlings