Godot game with badly destructible tile terrain and a job queue system for NPCs. High incomplete.
Significant changes include: - The Glowling entity's speed has been quadrupled from 10 to 40. - The _process function now scales the movement speed by the elapsed time (delta) for smoother motion. - VSync mode has been disabled in project settings. |
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| .vscode | ||
| addons/log | ||
| entities/scripts | ||
| levels | ||
| resources | ||
| shaders | ||
| .gitattributes | ||
| .gitignore | ||
| icon.svg | ||
| icon.svg.import | ||
| project.godot | ||
| README.md | ||